Rakky Wistol 2,903 Posted March 5, 2014 (edited) Whisper- Phantom http://store.fantasyflightgames.com/productdetails.cfm?SKU=SWX19 Corran Horn- Ewing http://store.fantasyflightgames.com/productdetails.cfm?SKU=SWX18 Rexler Brath- Defender http://store.fantasyflightgames.com/productdetails.cfm?SKU=SWX17 Lt Blount- z95 http://store.fantasyflightgames.com/productdetails.cfm?SKU=SWX16 Dial leaks too... Red 1 turn on defender?! I don't get it. Edited March 5, 2014 by Rakky Wistol 9 Viceroy Bolda, GroggyGolem, LeoHowler and 6 others reacted to this Quote Share this post Link to post Share on other sites
Geoffy 124 Posted March 5, 2014 Curse you FFG for the ever so convenient dial placement! 2 fencer2 and GroggyGolem reacted to this Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted March 5, 2014 ya. Just enough to start speculating. Quote Share this post Link to post Share on other sites
GiraffeandZebra 1,172 Posted March 5, 2014 So based on this and the original announcement: Corran Horn is PS8. Whisper is PS7. Rexler is PS8. Blount is PS6. Quote Share this post Link to post Share on other sites
Engine25 2,910 Posted March 5, 2014 the red 1 turn is because the defender is faster than any other TIE fighter, so to make such a tight turn they have to slam on the brakes. But it's okay, because it has a green 5 straight. Great catch btw! Now let's finish the text on the cards! 4 Ravncat, Hinnyboy, cvtheoman and 1 other reacted to this Quote Share this post Link to post Share on other sites
Vorpal Sword 14,685 Posted March 5, 2014 Dial leaks too... Red 1 turn on defender?! I don't get it. Well, I think you probably take a 1-turn template, line it up with the nubs on the front of the ship, move the ship, then assign a stress token. 9 magadizer, CrookedWookie, Drakhan Valane and 6 others reacted to this Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted March 5, 2014 Dial leaks too... Red 1 turn on defender?! I don't get it. Well, I think you probably take a 1-turn template, line it up with the nubs on the front of the ship, move the ship, then assign a stress token. Unless it's new maneuver allows you to put the template anywhere... Quote Share this post Link to post Share on other sites
Tawnos 92 Posted March 5, 2014 Well, there's your "never before seen manuever". Red 1 turn. Quote Share this post Link to post Share on other sites
Jehan Menasis 1,562 Posted March 5, 2014 So slow maneuvers are hard for the Defender? Then, probably its 3's are green. Quote Share this post Link to post Share on other sites
AtomicFryingPan 1,825 Posted March 5, 2014 Did Corran ever fly an E-wing? I knew he had his green Corsec X-wing and I was hoping to see him as an X pilot. 5 Haggis McHaggis, ErrantKknight, Shanturin and 2 others reacted to this Quote Share this post Link to post Share on other sites
Eltnot 690 Posted March 5, 2014 Well, there's your "never before seen manuever". Red 1 turn. You haven't seen the B-Wing dial? 4 The Imperial Rebel, oneway, SableGryphon and 1 other reacted to this Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted March 5, 2014 Whisper- After you perform an attack that hits, gain 1 focus token? Defender loses 1 focus token? Steal 1 focus token? Corran- At the start of the combat phase, you may perform a free target lock action. That ship cannot attack you? Rexlar- After you perform an attack that deals at least 1 damage to the defender, you may give a token to an ally? Blount- When attacking, a defender hit by your attack does not shed stress/ion? Does not get bonuses for range 1? Does not get to reroll dice? Quote Share this post Link to post Share on other sites
Jehan Menasis 1,562 Posted March 5, 2014 (edited) Whisper: After you perform an attack that hits, you may assign 1 focus token to your ship. Seems the most logical outcome Ninja'ed! Edited March 5, 2014 by Jehan Menasis Quote Share this post Link to post Share on other sites
Engine25 2,910 Posted March 5, 2014 So slow maneuvers are hard for the Defender? Then, probably its 3's are green. We have super maneuverable, fast ships. We have slow, clunky ships. We have medium ships. How bout a ship that, instead of being slow and clunky out fast and agile, it is so FAST that the dial is limiting. we know the 5 straight is green. pure speculation, but maybe it doesn't have a straight shorter than 3, and has turns at 1 and 2 but they're all red? Would really set it apart. Quote Share this post Link to post Share on other sites
KCDodger 10,596 Posted March 5, 2014 I think they tweaked the Z-95 since the prototype. The paintjobs on these all look much better than the prototypes. Quote Share this post Link to post Share on other sites
Vorpal Sword 14,685 Posted March 5, 2014 So slow maneuvers are hard for the Defender? Then, probably its 3's are green. We have super maneuverable, fast ships. We have slow, clunky ships. We have medium ships. How bout a ship that, instead of being slow and clunky out fast and agile, it is so FAST that the dial is limiting. we know the 5 straight is green. pure speculation, but maybe it doesn't have a straight shorter than 3, and has turns at 1 and 2 but they're all red? Would really set it apart. I like the idea, but what would the unseen/new maneuver be on the dial? Quote Share this post Link to post Share on other sites
Forgottenlore 9,824 Posted March 5, 2014 basically yeah, that is how I read it. Though I would bet that the speed 1 turns are red, the 2's white and the 3's green Quote Share this post Link to post Share on other sites
Darkheart 58 Posted March 5, 2014 Did Corran ever fly an E-wing? I knew he had his green Corsec X-wing and I was hoping to see him as an X pilot. Ditto. The only time I can find would have been when the Rouges used E-wings and B-wings for a year or so. Quote Share this post Link to post Share on other sites
GiraffeandZebra 1,172 Posted March 5, 2014 So Rexler reads: After you perform an (attack that) deals at least 1 D(amage to the) defender, you (???) token to f(???). So it looks clearly like you are assigning tokens following a successful attack, but what is interesting is what appears to be an "f" after "token to". You would expect it to say "token to A (something)". That "f" leads me to believe that you would assign tokens to "friendly ships"...like maybe more than one. On Whisper, I had similar thoughts, but it feels weak at that PS. Quote Share this post Link to post Share on other sites
Engine25 2,910 Posted March 5, 2014 (edited) basically yeah, that is how I read it. Though I would bet that the speed 1 turns are red, the 2's white and the 3's green One thing I doubt they will change is no ship has all three turn and bank speeds. maybe red 1s, whit e 2s, no 3s Edited March 5, 2014 by Engine25 Quote Share this post Link to post Share on other sites
Vorpal Sword 14,685 Posted March 5, 2014 (edited) On Whisper, I had similar thoughts, but it feels weak at that PS. Depends on how badly (s)he needs focus tokens, I guess. basically yeah, that is how I read it. Though I would bet that the speed 1 turns are red, the 2's white and the 3's green One thing I doubt they will change is no ship has all three turn speeds. maybe red 1s, whit e 2s, no 3s Both the Interceptor and A-wing have all three turns. Edited March 5, 2014 by Vorpal Sword Quote Share this post Link to post Share on other sites
GiraffeandZebra 1,172 Posted March 5, 2014 (edited) Whisper- After you perform an attack that hits, gain 1 focus token? Defender loses 1 focus token? Steal 1 focus token? Corran- At the start of the combat phase, you may perform a free target lock action. That ship cannot attack you? Rexlar- After you perform an attack that deals at least 1 damage to the defender, you may give a token to an ally? Blount- When attacking, a defender hit by your attack does not shed stress/ion? Does not get bonuses for range 1? Does not get to reroll dice? I don't think there is room on the card for Corran for the obstructed bit to say "per(form a free target lock action, that ship)", though I had similar thoughts. I think he might be doing something that prevents himself from attacking, but it hardly seems useful to forgo your attack for any action. Edited March 5, 2014 by GiraffeandZebra Quote Share this post Link to post Share on other sites
Sabre 7 354 Posted March 5, 2014 Has anyone noticed that the in-package shot of the defender appears to be the grey color used on the tie fighter, while the reveal photos showed it to be interceptor blue? Quote Share this post Link to post Share on other sites
Jehan Menasis 1,562 Posted March 5, 2014 Corran Horn: At the start of the activation phase you may perform one attack. You cannot attack again this round. That's my guess. 7 IvlerIin, Galactic Funk, drylndsurf and 4 others reacted to this Quote Share this post Link to post Share on other sites
Engine25 2,910 Posted March 5, 2014 On Whisper, I had similar thoughts, but it feels weak at that PS. Depends on how badly (s)he needs focus tokens, I guess. basically yeah, that is how I read it. Though I would bet that the speed 1 turns are red, the 2's white and the 3's green One thing I doubt they will change is no ship has all three turn speeds. maybe red 1s, whit e 2s, no 3s Both the Interceptor and A-wing have all three turns. Ahh yes, my mistake, but no ship has all turn/banks at all speeds. Quote Share this post Link to post Share on other sites