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orodruin

Choosing not to access during the access phase

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So when a run is made on a server with no ICE protecting it, the access phase immediately begins. I want to clarify, can the runner still choose not to access cards at this point and end the run?

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I had it in my head that there was no opportunity to jack out if you ran on an undefended server, but it looks like there's a razor thin window.

There is a Paid Ability window before declaration is successful, so in theory the corp could do something with an installed card that might change your mind.

 

Example:
Gabe is running against Jinteki who has no cards in HQ and no ice on HQ. There is a rezzed Panic Button in the root of HQ. In step 4.1, Jinteki activates Panic Button twice to draw two cards, then smiles broadly. Seeing that Jinteki has 8 credits, Gabe decides the risk of hitting a Snare! is too great, and jacks out.

 

Now, given that there is a Paid Ability and a Rez Cards Window between declaring a successful run and access, it's entirely possible in the above example that Jinteki might wait until Gabe has fully committed before trying to draw into a Snare!. If the Panic Button was unrezzed, they would have to wait until Gabe had declared the run successful before rezzing it and paying for cards.

In a game last night, I had an undefended remote with ChiLo City Grid, Bernice Mai, and a SanSan City Grid, and it was after he'd committed to accessing that I rezzed the two Upgrades, ran the trace, gave him two tags, and then he accessed. He trashed the SanSan, and at that point he had spent 5 credits and would need two clicks and 4 credits to clear the tags, so I considered the tempo tradeoff an acceptable outcome. I'd have preferred to have the SanSan on my turn to score an Astroscript from hand, but I try and set up situations where I can take advantage of either option the runner chooses. 

 

*edit* yep, misplay to have 2 region in the same server. Listen to what I mean, not what I say.

Edited by Grimwalker

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