macar 408 Posted March 4, 2014 I have to disagree with your statement on concussion missiles. When ran with Captain jonus, as long as you have a target lock/focus you are pretty much guaranteed 4 hits. Since only 3/4 need to have a hit/crit/focus icon. They are a great way to get rid of stealth device or alpha strike. I would say that concussion missiles are the best missiles/torp at 4 points. Cluster missiles are too random and hard to use effectively on the second shot, proton torps use one of your Focus for a crit, which leaves your blanks to stay blanks. Quote Share this post Link to post Share on other sites
shmitty 3,115 Posted March 5, 2014 I just posted this up over at BGG: http://www.boardgamegeek.com/thread/1132936/torpedoes-away-getting-the-most-out-of-ordnance 1 KovuTalli reacted to this Quote Share this post Link to post Share on other sites
Parakitor 5,583 Posted March 5, 2014 My favorite pilot to use Proton Torpedoes with is Horton Salm. I've been running him with Jan Ors to give him a 5-dice attack that he can reroll blanks on. It's been pretty impressive. I wish I could give him a Focus to use, too, but the hoops I'd have to jump through make it impractical for my current build. I just roll the dice and hope for the best. The fact that the Proton Torpedoes allow one [focus] to turn into one [crit] is invaluable against TIE fighters and TIE interceptors. The best part is that Jan's ability means that after the torps are gone, Horton is rolling 3 dice with his primary weapons at range 2, which makes his pilot ability very effective. My wave 1 squad had Wedge carrying Proton Torpedoes, too, but not being able to change/reroll blanks has meant several whiffed shots. Horton is much more reliable. Quote Share this post Link to post Share on other sites
AtomicFryingPan 1,825 Posted March 5, 2014 (edited) Jan-Ion-Nien Nunb-swarm Dutch-Protons-Adv Protons Horton-Protons-Protons Fun list and seeing 6 dice being rolled at you from a jan powered advanced torp is scary and can be a day ruiner. Horton getting 2 5 dice jan boosted protons with rerolls is no joke either! Edited March 5, 2014 by AtomicFryingPan Quote Share this post Link to post Share on other sites
KovuTalli 178 Posted March 20, 2014 (edited) I will update this with the new Missiles, etc. Once they are released and we have some playtest feedback. Otherwise it's all pure speculation. As for current stuff I will update soon, still gathering some feedback from local playhouses as well. I'm at two tournaments this weekend so will update after those. Edited March 20, 2014 by KovuTalli Quote Share this post Link to post Share on other sites
Sithborg 11,513 Posted March 20, 2014 The question that must be asked: Do you include the Chardaan Refit? It is a Missile upgrade. Quote Share this post Link to post Share on other sites
Lappenlocker 208 Posted March 20, 2014 The question that must be asked: Do you include the Chardaan Refit? It is a Missile upgrade. Silly question. It is not ordnance. It just happens to occupy the Missile slot. Quote Share this post Link to post Share on other sites