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Boba Fett Armor

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So just try to logically deduce it:

 

Boba Fett has Mandalorian Armor. His armor is the best of the best. Since Boba Fett only wears partial protection, this adds a complication. For now, let's remove that complication by supposing that Boba Fett's armor covers his entire body. What would that be?

 

Here's some examples to run off of first: Heavy Battle Armor 2Soak 1Def costing 5000, Personal Deflector 0Soak 2Def costing 10000.

So just making this up: Full Mandalorian Armor, Rugged and Worn: 2 Soak, 2 Def, Cost 20000, with Cortosis property and the Superior Quality for an additional 1 soak.

 

But Boba Fett's not wearing Full Mandalorian Armor. Actually, how much of his body is covered?

Arms 10/20%

Legs 2/30%

Pelvis 12.5/12.5%

Torso 22/20%

Head 12.5/12.5%

Neck 3/5%

 

I'd guesstimate that 62% of his body surface is covered with armor. So next, we round down a full mandalorian armor to Boba Fett.

 

62% of Soak 3 is 1.86, so I'll round that to Soak 2.

62% of Defense 2 is 1.24, and I'll round that down to Defense 1.

 

So Boba Fett's got an average coverage of Soak 2, Defense 1, Cortosis and Superior armor.

 

If someone chooses to aim at a specific part, however, then we can get into the nitty gritty of it. If the person chooses to shoot at Boba's Chest, I'd say that's 100% armor right there, so he'll get a Soak 3 and Defense 2 for it. If they decide to fire at his legs, that'll get a 0 Soak and 0 Defense.

Edited by hencook

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Wow, Hencook, run your game as you like, but holy crap, that is too much man! I would just give him soak 3 and defense 1 and be done with it. Also I would give Fett Adversary 4.

 

:P

 

Hehe, nonsense. The post looks huge, but it was mostly me just detailing how I got to Boba Fett's armor of Soak 2, Defense 1, with the added caveat that aiming at an unarmored area should do unarmored damage.

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;)

 

 

Wow, Hencook, run your game as you like, but holy crap, that is too much man! I would just give him soak 3 and defense 1 and be done with it. Also I would give Fett Adversary 4.

 

:P

 

Hehe, nonsense. The post looks huge, but it was mostly me just detailing how I got to Boba Fett's armor of Soak 2, Defense 1, with the added caveat that aiming at an unarmored area should do unarmored damage.

 

And to think that I got to the same values of Soak and Defense by just looking at the entry for Heavy Battle Armor...

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I tried to use Boba's load-out as an example to help me understand how EotE's encumbrance rules work (over here, if you're interested).  I wasn't trying to build a Fett-clone myself (buh-dum tish), he's just the exemplar for the Gadgeteer spec.  The closest we came to making him work was using Kyla's suggestion of Laminate with the Superior attachment.

Edited by Col. Orange

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First off and most importantly, everyone is right in their own game world.

 

Short story, Boba is wearing heavily modified and rigged Laminate (all possible with no house rules). Long story with a tangent, keep reading.

 

My opinion will not have much EU in it since I've never read anything on the Mandos. So, I only have this to determine what Boba is wearing:

 

boba-jango-main.jpg

 

I've got those images plus the descriptions of armors in the core book.

 

Tangent - When reading descriptions, Heavy Battle Armor causes a problem for me. The picture shows a nearly full suit of hardened armor. The description (page 170) speaks of how it can be a "sealed" suit but throws in at the end it could also just be a "heavy vest and blast helmet".

 

Wait a second. That means, by game mechanics, the following are the same thing:

 

Heavy Vest and Blast Helmet

veers_armor.jpg

 

Mandalorian Armor

180px-MandalorianKOTOR.jpg

 

That's like saying a normal lightsaber, a short lightsaber, and a double lightsaber are all the same thing by game mechanics. They are just varieties of the same thing that happen to look a bit different. That doesn't sit well with me. Make that Mandalorian Armor the actual Heavy Battle Armor and give the Blast Helmet + Blast Vest some new stats (Defense 0 Soak 2, Cr 2000, Enc 3, HP 2, Rarity 4) perhaps? Don't try to convince me they are the same thing. There's a large enough difference in the loss of four limbs of armor, even in a narrative game, to make my realism meter go haywire.

 

Back to Boba's armor. I'm all about movie canon first and my personal opinion is that Boba's armor was what he inheritied from Jango, but beat up with a few pieces missing. So what was Jango's? The movie even mentions Jango's armor was the basis for the Clone Troopers' armor. They look similar. What was the Clone Troopers' armor? Laminate. Jango's Laminate would of course have been Superior (an attachment in game terms).

 

So Boba is wearing his dad's Laminate with the Superior quality (page 157), but it's battered with a few pieces missing. Laminate is Soak 2 Enc 4, but since Jango's is Superior we start with Soak 3 and Encumbrance 3. The older battered version I would argue has lost its Superior quality/attachment, so it's back to simple Laminate, Soak 2 Enc 4. 

 

Boba is a legendary Bounty Hunter. What he is exactly in game terms is up for discussion in another thread, but we can at least agree he's a Bounty Hunter with quite a few talents up the Gadgeteer tree.

 

I give him two Jury Rig talents. I'll save one for his EE-3 carbine. The other I use on his armor. He's all about mobility so I lower his Laminate's encumbrance from 4 to 2 by (narratively speaking) discarding some of his dad's leg armor (see picture above). He also has Armor Master so he increases his Soak by a point for an overall benefit of Soak 3 when wearing his Laminate. Tinkerer he applies to his armor giving it 4 HP's instead of the original 3.  If you really want him more badass and think he's nearly maxed out the Gadgeteer tree, you could add Improved Armor Master and give him a Defense of 1 when wearing his Laminate. At this point we then have:

 

Boba's Laminate (when worn by himself, before attachments): Defense 0 or 1, Soak 3, Encumbrance 2, Hard Points 4.

 

4 Hard Points. Using Core, there isn't much to pick from. Perhaps later with more options I would adjust what I picked, but not wanting to make house rules and skimming over Boba's wookiepedia entry I pick: Cortosis Weave (2 hard points, probably already applied when obtained by Jango), Thermal Shielding System (1 hard point, his jumpsuit plus new coatings on the armor), and Enhanced Optics Suite w/Vigilance mod (1 hard point, his badass helmet).

 

Final results: Defense 0 or 1, Soak 3, Encumbrance 2, Immune to Pierce, Immune to Breach, Removes 2 Setback to checks due to extreme heat/fire, Removes 2 Setback to Perception/Vigilance/Combat checks due to vision obstructions, +1 Vigilance skill.

 

Edit to Add: What if a player picks up his discarded suit and wears it? It would lose the Armor Master, Jury Rigging, and Tinkerer bonsues of Boba and so would be Defense 0, Soak 2, Encumbrance 4, Hard Points 3. Loss of Hard Points from 4 to 3 perhaps means the player can't fit quite right in the jumpsuit, losing the Thermal Shielding System:

 

Boba's armor worn by another: Defense 0, Soak 2, Encumbrance 4, Hard Points 3, Immune to Pierce, Immune to Breach, Removes 2 Setback to Perception/Vigilance/Combat checks due to vision obstructions, +1 Vigilance skill.

Edited by Sturn

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Sturn, remember that the specific details of most things in the game are based on the circumstances.

 

If you had a character with the Heavy Vest and Blast Helmet and you didn't want them to be able to seal that armor because it doesn't make any sense, then that armor can't be sealed because it wouldn't make any sense...

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I really think we are over complicating it.

Wookiepedia:

starwars.wikia.com/wiki/Mandalorian_Shock_Trooper_Armor

This is the type that both Fetts, and the Deathwatch wear.

In the Edge of the Empire Rulebook, Mandalorian Shock Trooper Armor is specifically described as a type of Heavy Battle Armor.

Sure Boba has done modifications, which is another matter in terms of the talent tree... But the base starting armor is already established.

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I really think we are over complicating it.

Wookiepedia:

starwars.wikia.com/wiki/Mandalorian_Shock_Trooper_Armor

This is the type that both Fetts, and the Deathwatch wear.

In the Edge of the Empire Rulebook, Mandalorian Shock Trooper Armor is specifically described as a type of Heavy Battle Armor.

 

Good point on the description in the Core book, I had no idea what "Mandalorian Shock Trooper Armor" was since I really don't include EU in my canon except on a case by case basis.

 

If the EU calls what Jango wears to be MSTA, then how does that coincide with Clone Trooper laminate armor being based upon Jango's armor which in game terms is of a completely different class? You end up having to explain it away by saying it was only based on it, made much lighter, and so was only laminate. That kind of stuff is why I tend to avoid EU. An author says it is so without considering all of the ramifications to other canon and we are forced to accept it with yet another explanation and/or contradiction. Jango Armor = Clone Trooper Armor = Stormtrooper Armor (at least it should be all in the same class) per the best source of canon we have. Then Core says Jango Armor is Heavy Battle Armor while Stormtrooper Armor is Laminate?? 

 

As I said, to each his own. I just can't accept that what Boba is wearing is the heaviest class of armor available in game terms when actually looking at it. It's a jump suit with breastplate and helm. That looks pretty light and mobile, not the heaviest stuff available.

 

First off and most importantly, everyone is right in their own game world.

 

Short story, Boba is wearing heavily modified and rigged Laminate (all possible with no house rules).

 

My opinion will not have much EU in it since I've never read anything on the Mandos.

 

------ Below is completely getting off OP-topic----------------

 

Sturn, remember that the specific details of most things in the game are based on the circumstances.

 

If you had a character with the Heavy Vest and Blast Helmet and you didn't want them to be able to seal that armor because it doesn't make any sense, then that armor can't be sealed because it wouldn't make any sense...

 

Are your players specifying what version of Heavy Battle Armor they have? The sealed versus the unsealed? Is that being noted on their character sheet, if so?  If you are going to get into specific sub-versions with your descriptions which actually have in-game differences (sealed vs unsealed) then why not make it a completely different item?  That's just as easy as making a player put a note on his sheet saying if he has the sealed or unsealed version. That would only cause some players to then ask for a price and encumbrance reduction since they are opting for the unsealed version. See the issues?

 

I know I know it's just appearances and why should it matter in a game? Back to my double lightsaber having the same stats as a regular lightsaber. If it's just appearances then why have seperate stats?

 

Warhammer FFG using the same rules sytems had Great Weapons and Hand Weapons as two of the most common weapons. Great Weapons included in their description (with the same game stats) 2-handed battle axes, 2-handed swords, and 2-handed hammers. Hand Weapons included a 1-handed sword, battle axe, hammer, mace, etc all with the same game stats. I had a problem with that too and had to differentiate them in my campaign. I guess it's the same thing for me when giving Helmet + Vest and full-on full heavy body armor the same stats.

 

Maybe it's just me but I'm thinking others might have the same issues. I'm not suggesting something complicated, just thinking those two descriptions are so different they should be different items. Should Armored Clothing, Padded Armor, and Heavy Clothing all have the same game stats, they just have different appearances? No their descriptions are different enough to justify a new type of armor in game terms. Just as I think a fully enclosed suit of hardened "heavy" battle armor should be something different then what General Veers is wearing.

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Jango Armor = Clone Trooper Armor = Stormtrooper Armor (at least it should be all in the same class) per the best source of canon we have. Then Core says Jango Armor is Heavy Battle Armor while Stormtrooper Armor is Laminate?? 

 

 

Here's where I disagree (and made an account to do it, go Internet).  Clone trooper armour is a mass produced version of an expertly crafted masterpiece.  Stormtrooper armour is a replica of clone trooper armour from the same military complex that gives us TIE fighters.  Its easy to say Jango's Armour (Superior Heavy Battle)  > Clone Trooper armour (Heavy Battle) > Stormtrooper armour (Laminate).

Edited by Slyck
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Conceding to the Heavy Battle Armor argument, here is a version of Boba's armor with the HBA as a base:

 

Boba is wearing his dad's Heavy Battle Armor with the Superior quality (page 157), but it's battered with a few pieces missing. HBA is Defense 1 Soak 2 Enc 6, but since Jango's is Superior we start with Soak 3 and Encumbrance 5. The older battered version I would argue has lost its Superior quality/attachment, so it's back to simple HBA, Defense 1 Soak 2 Enc 6.

 

Boba is a legendary Bounty Hunter. What he is exactly in game terms is up for discussion in another thread, but we can at least agree he's a Bounty Hunter with quite a few talents up the Gadgeteer tree.

 

I give him two Jury Rig talents. I'll save one for his EE-3 carbine. The other I use on his armor. He's all about mobility so I lower his HBA's encumbrance from 6 to 4 by (narratively speaking) discarding some of his dad's leg armor (see picture above). He also has Armor Master so he increases his Soak by a point for an overall benefit of Soak 3 when wearing his HBA. Tinkerer he applies to his armor giving it 5 HP's instead of the original 4. If you really want him more badass and think he's nearly maxed out the Gadgeteer tree, you could add Improved Armor Master and give him a Defense of 2 when wearing his HBA. At this point we then have:

 

Boba's HBA (when worn by himself, before attachments): Defense 2, Soak 3, Encumbrance 4, Hard Points 5.

 

5 Hard Points. Using Core, there isn't much to pick from. Perhaps later with more options I would adjust what I picked, but not wanting to make house rules and skimming over Boba's wookiepedia entry I pick: Cortosis Weave (2 hard points, probably already applied when obtained by Jango), Thermal Shielding System (1 hard point, his jumpsuit plus new coatings on the armor), Enhanced Optics Suite w/Vigilance mod (1 hard point, his badass helmet), Heating System (1 hard point, again the jump suit?).

 

Final results: Defense 2, Soak 3, Encumbrance 4, Immune to Pierce, Immune to Breach, Removes 2 Setback to checks due to extreme heat/fire, Removes 2 Setback to Perception/Vigilance/Combat checks due to vision obstructions, +1 Vigilance skill, Removes 2 Setback to checks from extreme cold, Reduces Resilience checks from extreme cold by 1 Difficulty.

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Here's where I disagree (and made an account to do it, go Internet).  Clone trooper armour is a mass produced version of an expertly crafted masterpiece.  Stormtrooper armour is a replica of clone trooper armour from the same military complex that gives us TIE fighters.  Its easy to say Jango's Armour (Superior Heavy Battle)  > Clone Trooper armour (Heavy Battle) > Stormtrooper armour (Laminate).

 

 

So this is Heavy Battle Armor...

 

CloneTrooperPhase2Armor-RotSVD.jpg

 

 

But this is Laminate?...

 

Stormarmor_negwt.jpg

Looks pretty close to the same thing to me.

 

Superior (Jango) versus non-Superior (Clone/Stormtrooper) I'm on board with from the start. Making that Clone Trooper stuff above be a completely different set of armor from the Stormtrooper below I can't agree with.

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I can believe it. Stormtroopers are all about fear. Make them look like something badass (clone troopers), but cut the cost on materials and craftsmanship because we're gonna want a lot of them.

Edited by Slyck
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I can believe it. Stormtroopers are all about fear. Make them look like something badass (clone troopers), but cut the cost on materials and craftsmanship because we're gonna want a lot of them.

You basically hit the nail on the head with that. Stormtrooper armor is laminate to save the empire money and to cash in on the looks of the fearsome clone troopers.

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I don't think Jango Fett's armour had cortosis weave. Just ask Mace Windu...

 

I think the trouble is, we are trying to overstate something that is intended to be more abstract. Boba Fett was a capable bounty hunter to be sure, but in part it was because he knew (at least in the universe) how to foster a reputation. That much he picked up from his "Dad" and was able to work to his advantage. In game terms, he may have modified the heavy battle armour a bit, but I suspect that more of that can be understood in terms of the talent tree.

 

The reality is, Boba Fett simply looked menacing on the screen, with that cool looking battle-worn armour that implied a story. We never really saw him do anything except use an ensnaring wire against Luke, and then get hit in the backpack with a polearm.

 

In terms of the "best armour in the game" --that's no longer the case. Dangerous Covenants now gives players access to Power Armour (Soak 3, Defense 1, increases Brawn and Athletics, and has built in sensors); There's also Steelskin Armor (Soak 3), and the Protector 1 Combat Armor, which is a less encumbering form of the Heavy Battle Armour from the CRB. So there are more choices out there.

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Indeed... but the cortosis weave is throughout the whole armour. In truth, we never saw the cortosis weave being effective in any capacity in any of the films.

 

Then again, I suppose a single hit from Mace Windu, coupled with multiple advantages could have activated a critical hit that saw Fett's head separated from his shoulders, even if the soak was still factored in.

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I don't think Jango Fett's armour had cortosis weave. Just ask Mace Windu...

 

I agree, but we don't currenlty have many attachments to pick from as I pointed out when I selected Cortosis Weave...

 

 

 

5 Hard Points. Using Core, there isn't much to pick from. Perhaps later with more options I would adjust what I picked, but not wanting to make house rules and skimming over Boba's wookiepedia entry I pick: Cortosis Weave (2 hard points, probably already applied when obtained by Jango), Thermal Shielding System (1 hard point, his jumpsuit plus new coatings on the armor), Enhanced Optics Suite w/Vigilance mod (1 hard point, his badass helmet), Heating System (1 hard point, again the jump suit?).

 

Would it have been better to make Boba's armor be Strength Enhancing (powered armor) for the same 2 Hard Points? We really need more appropriate attachments to make some of the things we see in the movies or read in EU.

 

 

 

In terms of the "best armour in the game" --that's no longer the case. Dangerous Covenants now gives players access to Power Armour (Soak 3, Defense 1, increases Brawn and Athletics, and has built in sensors); There's also Steelskin Armor (Soak 3), and the Protector 1 Combat Armor, which is a less encumbering form of the Heavy Battle Armour from the CRB. So there are more choices out there.

 

I know we want more weapons and armor, but some of the supplements are beginning to mess with the beauty of the base system, especially the attachments. We already had Power Armor, for example. It was Laminate or Heavy Battle Armor with the Strength Enhancing System attachment. Now we apparently have Power Armor with better Soak then Heavy Battle Armor and what appears to be a free (from spending hard points), more advanced, Strength Enhancing System. If Power Armor has even 3 Hard Points standard then Heavy Battle Armor and the core Strength Enhancing System attachment just became obsolete.

 

I would prefer a few more "base" armors which haven't been covered by core and lots more armor attachments. For example, the "Power Armor" of the CRB could have easily been a named suit of "Juggernaut 510 Power Armor" then described as Heavy Battle Armor with the Strength Enhancing System attachment and a new Target Acquisition attachment already factory installed (with a note on increased cost and 3 hard points being already used up).

 

More attachments and missing standard weapons (bow, slugthrower carbine) and armor please, not cool gear creep that is gutting what we got in the core book.

Edited by Sturn

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Yeah, plus you got to figure no matter what you stick at a weak joint, it's still a pretty weak joint. If a lightsaber gets stuck somewhere where theres only a thin layer of protection it will slice through. It's simliar principle to blast resistant doors in Episode 1, designed to stop blasts, but a determined lightsaber can eventurally cut through practically anything.

That being said, I don't see Cortosis weave as far as films goes. It's largely EU and game machanics which is fair enough.Though even the game goes as far to state that "the cost typically isn't worth the effect", since all it does is offer relative protection from a limited range of weapons. A very nice bonus, as immunity to breach turns a lightsaber from 10 damage +success to the face, to "take 8-5 damage, plus successes"

Though kind of the difference between 1 shooted and potetially not being a B1 battle droid. After all, Jango took quite a beating before Mace Windu delivered the killing blow, and if a lightsaber can cut through a blast door with time and effort, I imagine any thin weave around his neck wouldn't have stood a chance. Simply a case of "you take off Jangos remaining wounds, sundering the head from his body." Personally, at best it's a background thing and at worst the wearve simply wasn't considered. I thought Jango was extremely stupid for diving into a fight full of glowsticks.

 

That being said, doesn't hurt to take it for a badass bounty hunter, at least until they release more armour themed gadgets.

Edited by LordBritish
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I know we want more weapons and armor, but some of the supplements are beginning to mess with the beauty of the base system, especially the attachments. We already had Power Armor, for example. It was Laminate or Heavy Battle Armor with the Strength Enhancing System attachment. Now we apparently have Power Armor with better Soak then Heavy Battle Armor and what appears to be a free (from spending hard points), more advanced, Strength Enhancing System. If Power Armor has even 3 Hard Points standard then Heavy Battle Armor and the core Strength Enhancing System attachment just became obsolete.

 

I actually disagree on the last point. Power armour is highly restricted and very specialized. It has a rareness value of 9, rather than rarity 7 for Heavy Battle Armour. It's more expensive, and proportionately that much more so when rareness factors come in. Secondly, while it may have 3 hard points, it has fewer customization options. Adding a second strength modifier would also be four purple dice, rather than the three basic as a similar system is already installed.

 

Lastly, power armour of that level is clearly a combat-only kind of application. Someone don't walk into a Cantina looking for a drink in such a get up. Someone wearing Heavy Battle Armour by contrast might convey "don't mess with this guy" but it's not unheard of for someone to come in such gear.

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