Kcdmgirl
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Posts posted by Kcdmgirl
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3 hours ago, XKrieg said:So he engages them in melee to prevent them from moving away? He can't do that with an AT-ST. Vehicles can't engage anything in melee. They can do melee attacks but can't force troopers or other vehicles to stick to them in melee.
Okay I didn't actually know that, although I always did think that was insanely unfair/broken all things considered. That's going to change the game a lot. Thanks for letting me know!
21 minutes ago, Haslamm1 said:I'm guessing with Bossk, a tooled up AT and having to have a commander they have relatively few scoring units, so I would exploit targeting anything they have to score points (meaning they cant win the game) and the AT with anything AP.
He doesn't really, all he really has is Inferno Squad, Iden Versio being his commander (which he normally splits off from Inferno Squad to a different part of the map...) and a bunch of Stormtrooper units. In comparison I have Rex as my Commander, the ARC Troopers, a Strike Team of ARC's, and running in with the regular Phase 1's I have the upgraded units too. I've never had any trouble getting rid of Inferno Squad, the last game we played together he got my ARC Troopers down to just the unit leader, which was Fives, and I was able to kill all of them off in 2 turns. Bossk I've learned is just annoying and idk how you can kill him with the stupid regeneration kicking in at the end of each round so he's only taking like 2 damage each time, if even. Only thing I've been able to do with Bossk is keep him distracted with Echo for 3 turns until he finally melee's Echo to death.
22 hours ago, GearHead12 said:Secondly, how is he engaged with you all game? there would be at least 1-2 turns at the start when you can hammer him with the saber tank. its guns + beam + armour piercing shells gives you critical 1 and impact 5 on a bucket of good dice on 2nd turn and crit 1 impact 2 on turn 1. on average with an aim you should deal 7.5 damage without accounting for stealing tokens from allies, almost crippling it.
I say engaged all game because I've noticed when things start to go badly for him, he'll have his commander bum-rush mine into engagement and keep them that way until one of them dies. Normally his because Rex has black melee die and Iden has red, but the purpose is just that - take both out in order to have the AT-ST wipe out the other units, or weaken Rex enough to where he can be finished off by Bossk.
You guys are right though, I'll let the other players know about the head on the AT-ST and maybe we can approach this player as a group to get him to finally build the thing. I've put together an AT-ST for a friend before, its not hard, and its fudging the game for the rest of the players.
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Hey everyone, so I've only picked up Legion this past year and so far its been a lot of fun - however I am having a bit of a problem when it comes to one player in my local store. They like to brag about winning games and I really want to take him down a peg or two. This player relies on their AT-ST a lot and by that I mean he'll engage troop units at melee range and just melee them to death to keep them from activating when things are starting to turn south, and then he'll use Bossk to kill other enemy units.
My ending board state is often Captain Rex, a group of Upgraded Phase 1's, and the Saber Tank. Theirs is normally the AT-ST (which I don't think is even tournament legal because they can't fit the head on the body...) and Bossk. He wins in terms of points because his AT-ST has a crazy amount of upgrades on it and Bossk doesn't want to just die even if I shoot Armor Piercing shells at him for 3 turns.
I'm trying to learn how to be a better player, so any tips you can give me will be appreciated!
What I currently have;
1x Clone Wars Core Box
1x Upgraded Phase 1's
1x Phase 1 Expansion Box
1x ARC Troopers box
1x Saber Tank (The person who I bought it off of was nice enough to give me the upgrade cards to the CIS Tank so I have those too)
1x Clone Captain Rex

Dealing with annoying AT-ST's (Republic Player)
in Army Building
Posted
That is one thing I need to do, I need to get better/more effective at using the command cards. The 'Call Me Captain' card I could see being good for those rush points, towards the end of the game, and using 'Standing Orders' to abuse Fire Support. The only thing is with 'Call Me Captain' is that its a friendly unit nearby- he doesn't tend to melee/engage with other units unless its my Commander versus his (Rex vs Iden) or its the AT-ST which I now know can't be engaged with.
Lol, he might not even be able to use it. He keeps saying FFG gave him a faulty part for the AT-ST but he hasn't made the effort to send it back or reach out to customer support for a replacement. But I see your point, I need to start using Fire Support more and use my Saber Tank to hit him where it hurts. I do have the token sharing down for the most part, heck there were stretches of time where I think Rex or the ARC's never ran out of tokens... Plus I picked up 2 boxes of Phase 2's as well recently.