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JimSteele

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Everything posted by JimSteele

  1. Thanks so much for your insight and wisdom everyone. So, what I am seeing is that everyone assumes the cost is the same (as regular vehicle attachment mods(1000 or 500 with Gearhead)) as there is no separate documentation in any of the books/dev replies stating otherwise. I do wonder why OggDude's miracle of a Character Generator specifically has this behaving differently. I'll visit that topic and perhaps log a potential bug. Also, I'll go check out that handbook, EW! I've been using the rules on RPG Wiki as my main crafting reference (easier than flipping through different books all the time) but could always use a supplement. Thanks again and happy crafting, one and all.
  2. Hi Folks, Fully Operational does a really fun job of detailing vehicle crafting. My friend and I have been enjoying flying our self-crafted speeders around, even racing one (didn't win...we're not pilots). One thing that piques my interest is the vehicle component (ie engine and hull) "Modification Options" section. What and how are these "Modifications" done? I have been using the EotE CRB p187 "Installing Mods" section, along with the "Starships, Vehicles, and Mods" section on p269. These make no mention of modding of "Components" vs "Attachments". Anyway, I was just going with the ten times the cost reference on p269 but wasn't convinced this was right as these are not attachment mods. OggDude's Character Generator basically treats these components as "attachments" so that, after the vehicle is crafted, I can go into the attachments section and the mod mechanism works the same...mostly. OggDude's doesn't apply a cost as I check the mods. This makes sense to me but I see no reference anywhere of the source for this behavior. I can confirm that OggDude's does indeed apply a cost if I'm modding true vehicle attachments, adjacent to the components in the attachment list. Sooo, what do you all think? How do you manage these Vehicle Component Modification Options? Thank you all so very much.
  3. Hi Folks, I've seen reference in the version update notes (via extensive web searches) to vehicle crafting mods (ex. Fully Operational p81, Single Ion Coil Engine, "Modification Options: 3 increase speed by one (to a maximum of 6) Mods"). I don't, however, see any way to do this in the character generator. I've read through the help and am able to craft a vehicle using the four stages and have successfully added my adv and tri earned Effects, but have no clue how to manage the mods for the vehicle components (note: NOT the attachment mods, this works perfectly and in the same way as weapon crafting). I feel like I'm missing something obvious but I've given up trying to find it on my own. Thanks for any and all help! EDIT UPDATE: I Found the issue. I was changing the silhouette as a crafting option of the frame and was not going back to change the assembly type on the first screen of the crafting wizard. This seems to have bugged the vehicle so that the components (ex Engine) were not coming up as attachments. After I made a vehicle without the Elegant Design feature, it worked perfectly.
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