Ermias
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Everything posted by Ermias
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I don't think that Jake is a good option for this list cause of his speed. He wants to move fast and the other ships don't. So for action economy Dutch is much better. He shares locks and can ionize enemies, what can be very powerful. Even if he doesnt push his ion token through, that's a mind play for your opponent and this can be a very powerful weapon. Maybe you can cut Dutch and Foils on ten for a Garven Dreis? But I really prefer Dutch. He flies into the enemy besides K2 and forces blocks, gives locks and can ionize. Rally powerful for 45 points. And other stiphs like Wedge and K2 don't need any upgrades. There're strong enough without any.
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After a few games I came up with this: (38) First Order Courier [Xi-class Light Shuttle] (5) Commander Pyre (6) Agent Terex (1) Automated Target Priority Points: 50 (76) Kylo Ren [TIE/vn Silencer] (4) Advanced Optics Points: 80 (55) Major Vonreg [TIE/ba Interceptor] (6) Mag-Pulse Warheads (6) Outmaneuver Points: 67 Total points: 197
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I have now testet Heff Tobber and must say, he's very bad. He is so often be stressed that his ability triggers not often. I think K2 is the better option for blocking. Intimitation on a U-Wing is a beast. Ten with Foils is very good with and without autoblaster, the option for double mod on his own is too good. So my new favorite list: # BUXY (46) K-2SO [UT-60D U-wing] (0) Pivot Wing (3) Intimidation Points: 49 (48) Ten Numb [A/SF-01 B-wing] (2) Stabilized S-foils Points: 50 (40) "Dutch" Vander [BTL-A4 Y-wing] (5) Ion Cannon Turret Points: 45 (55) Wedge Antilles [T-65 X-wing] (0) Servomotor S-foils Points: 55 Total points: 199
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Yes, that's the way! I mostly set the U-Wing in one corner, B and Y besides him and Wedge in the middle or other corner. U, B and Y fly in one loose formation into the middle straight to the enemy and B and Y are behind the U. Wedge flanks or go with the others but stay back not to be the first target.
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I play K2 here cause of his costs. He's really cheep, can stand alone and I have points left to upgrade the other ships, but I can see the arguments for Cassian and for Heff. The bad side of Cassian is, he is expensive and I know Cassian and Braylen is a very strong duo, but then I must downgrade Wedge and that's not what I want. But I can cut the bombs on Dutch and that's the five points to upgrade K2 to Cassian and that's fine,to remove a Stress token is really a good ability. So I can go with this: BUXY (51) Cassian Andor [UT-60D U-wing] (0) Pivot Wing Points: 51 (48) Ten Numb [A/SF-01 B-wing] Points: 48 (40) "Dutch" Vander [BTL-A4 Y-wing] (5) Ion Cannon Turret Points: 45 (55) Wedge Antilles [T-65 X-wing] (0) Servomotor S-foils Points: 55 Total points: 199 Better pilot in the U-Wing, but no space for Upgrades, seems pretty solid. The other way can be with Heff. I love to block enemies ships, so with Intimidation he's a very good option and with 47 Points I have 200 points. Cool! The bombs on Dutch is not necessary and I like the idea of Douple Tap with Ten. These 5 Points can be Foils and Autoblaster. So it seems to be a very funny list: BUXY (44) Heff Tobber [UT-60D U-wing] (0) Pivot Wing (3) Intimidation Points: 47 (48) Ten Numb [A/SF-01 B-wing] (3) Autoblasters (2) Stabilized S-foils Points: 53 (40) "Dutch" Vander [BTL-A4 Y-wing] (5) Ion Cannon Turret Points: 45 (55) Wedge Antilles [T-65 X-wing] (0) Servomotor S-foils Points: 55 Total points: 200 Heff will not trigger too often in a game and Cassian is the more solid way, but WHEN he triggers, then it is a lot of fun. So much to try in the next games!
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Hi there. I love this list and want to share and know what you are thinking. BUXY (46) K-2SO [UT-60D U-wing] (0) Pivot Wing Points: 46 (48) Ten Numb [A/SF-01 B-wing] Points: 48 (40) "Dutch" Vander [BTL-A4 Y-wing] (5) Proton Bombs (5) Ion Cannon Turret Points: 50 (55) Wedge Antilles [T-65 X-wing] (0) Servomotor S-foils Points: 55 Total points: 199 There's nothing special, but K2 can block and coordinate and get a calculate token, Dutch is the control element with the turret and Ten and Wedge push the damage. What would you change?
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Hi there. I don't like Malarus in combination with asses because of the strain token, so I would go with Gideon. You can take Terrex, but I love Pyre so I would prefer him. I want the enemy to target the Xi first, so with reroll and Focus Gideon can be really tanky and go with his medium base for some blocks. When you fly Kylo and Vonreg, then you can equip Mag Pulse on Vonreg to trigger the dark side and give the enemy two stress token, what triggers Pyre on Gideon. So a good option can be something like this: Gideons Escort (40) Gideon Hask [Xi-class Light Shuttle] (5) Commander Pyre (2) Proud Tradition Points: 47 (76) Kylo Ren [TIE/vn Silencer] (3) Brilliant Evasion (4) Advanced Optics Points: 83 (55) Major Vonreg [TIE/ba Interceptor] (6) Mag-Pulse Warheads (6) Outmaneuver Points: 67 Total points: 197 You can surely change Brilliant Evasion for more bid. Greetings
