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Priest of Innos

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Everything posted by Priest of Innos

  1. One idea was actually to open the system, which was build with limitations of a pc game, to a narrative gaming -> to create something capturing the narrative of the magic.
  2. I didnt think about it like that. Would you have more ideas about it?
  3. Hi, I am currently working on Dragon Age conversion for Genesys. I have to admit, that despite loving Genesys, I am somewhat disappointed with general concepts of magic and the rules for it. So I am working now on my own ruleset for magic. I have several goals with that: to create something simple. Spells throughtout the schools (skills) should be as unified as possible and magic should be at least a little bit improvisable (as is the general one, after all). I wanted to avoid creating spell list (though partially ended with one) in DnD style. to create something scalable in power through Successes, Advantages, Triumphs etc. That is something I miss greatly with original magic rules. to create some scaling with "levelling" Thus I shamelessly stole every possible concept from Force and Destiny and merged it somehow with Genesys and Dragon Age lore. Also, I am going to use Morality and Conflict from Force and Destiny and following magic rules are referring to it occasionally. The problem is, that I have only very little experience with Genesys so far (I discovered it only half a year ago) and I never played any Star Wars FFG (though read them all with love, passion and admiration). And so I would like to ask you all a big favour and give me some veteran advices, thoughts and notes, how usable this is or how can I improve it. EDIT: 4. 11. 2020. I received some feedback on Reddit and reworked this from basics. https://docs.google.com/document/d/1C6D33RwAXTRtvRixkU5xt2obPjZXPPSKbZ-_HlMjmaU/edit?usp=sharing
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