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EnsignActual

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Everything posted by EnsignActual

  1. I’m lucky that I went from L5R to SWRPG, the ruleset was similar enough that it was easy to grasp, but SW has more depth and nuance
  2. It depends on the day for me, The idea that we are all standing over a turned over crab stomping on it is funny
  3. Charon, noticing the the crab like alien, rushes forward and holds her hand in a fist as she brings the force of her entire body behind the fist, striking the hard exo-skeleton of the crab like creature, burying her hand inside of it, creating a fearsome wound along it’s shell. As she pulls her hand out, the force of pulling away causes the Crab to turn over, knocking it prone.
  4. Rolling crit Second crit plus one rank of lethal blows, and the extra boost to see if I can’t pass another one: 1d100+20 51 : 1eB 0 successes The boost was blank so no changes. But the crit is a 51. So fearsome wound, adds a difficulty to presence and willpower checks.
  5. I spend a maneuver to engaged and I’m going to stomp on this crab really hard taking 2 strain to aim. And my force die is uncommitted at the moment. Aimed smack with uncommitted force die on the crab.: 4eP+1eA+1eF+1eD+1eB+1eS+1eC 3 successes, 2 advantage, 1 Triumph, 1 Dark Side Let’s see, that is 5 Damage plus successes, obviously lethal damage. And a crit if I get through soak. And the two advantages I have I will spend on knockdown, if it is the same silouhette or lower than me
  6. That might actually have been the best crit you could have applied
  7. “What are you on about?” Charon asks as she hears the Chiss announce that there was a sound coming from the Medbay, with little caution since she thought they were safe, walks from where she had been standing in the cockpit towards the medbay, touching the control panels to the door and watching them open.
  8. Perception: 2eA+2eD 2 failures, 1 advantage Well I don’t really see or hear anything. I’ll just move to the medbay from the cockpit as my turn as my character is unconcerned at the moment. That may change real fast though.
  9. What will the difficulty to notice anything happening?
  10. So I’m at the cockpit, right now. I’m going to assume I don’t really notice anything off the bat, so I guess I’ll make a perception check first and go from there
  11. Vigilance Inititive: 3eA 2 successes, 1 advantage
  12. Any other modifiers for me? I have 1 conflict from a conflict talent so far Morality: 1d10-1 8
  13. Would this count as the end of a session for the basis of calculating morality? @Edgehawk
  14. Well, as much as it was cumbersome, I think the best course of action is to stay the course, and continue along the story you had initially planned
  15. While everyone is dealing with dragging various things into the Pathfinder, Charon runs past them all with the captured pilot, and puts her down in one of the seats in the passenger area. She pulls the safety harness over her, “We’ll do something about the binders when we aren’t near an inquisitor.” The Mandalorian woman turns to the contractor, “See if our mechanic has time to spare to remove these bracers, I’m going to see what the overall situation is from the pilot.” With that, Charon turns and starts walking towards the cockpit, and stands a few paces behind the pilot’s seat, “Are there anymore, or is this it?”
  16. I’ll narrate Charon strapping in the rescuers pilot and telling the contractor to find someone to take the binders off, and then going to the cockpit to ask if there are anymore coming, or if everyone that is here is all who made it.
  17. Alright, so I can assume we can take our time getting the pilot’s and contractor’s binders off once the ship gets moving. I guess Charon will put the pilot down in a seat and strap her into a chair until we are at a safer location, provided she doesn’t need immediate medical care.
  18. Well I imagine the guns just melt from that amount of ion damage, chances are the inquisitor will kill them for failing.
  19. I’m just going to say that whatever cybernetics they had are very dead.
  20. “Follow me if you don’t want to be fried like a womprat at a tuskan camp,” Charon tells the contractor as she sees that the pilot is unsteady, and not wanting the pilot to be a liability, she scoops the pilot up in her arms. “We’ll take the binders off once we are on the escape shuttle.” With the pilot in arms, Charon dashes out of the ship, and towards the escape shuttle, trying to keep the woman in her arms as covered by her body as possible.
  21. Well, I guess my turn will be running to the evacuation ship, with the liberated prisoners in tow.
  22. I feel like Charon at this point is on par with a Wookiee, when it comes to the strategies used, break everything
  23. Seeing the locker next to the ladder, Charon moved over to it, and ripped it open with her force amplified strength with relative ease, and was surprised to find two people inside of it, bound by mag-cuffs. “I found some prisoners, one looks like one of our pilots,” Charon says over the comms, “I’m going to try freeing them.” She sees the control console, and when she sees the specific system, is easily able to deactivate the security measures, freeing both of the prisoners. “Can we take this ship, or destroy it?” She asks the prisoners looking between them.
  24. Easy Computers to save the pilot: 2eA+1eD 3 successes I will use the maneuver to free both the pilot and the other one, more flesh shields.
  25. Daunting Brawn with committed force dice: 6eA+4eD 3 successes, 1 advantage Well, that is very open.
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