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Sir_Blacksoutalot

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Everything posted by Sir_Blacksoutalot

  1. I'm gearing up to make a foray into Curse of the Rougarou (in standalone mode). Seems like the perfect pairing for Halloween! I could use some help with a couple issues: First, I'm not seeing any instructions or guidance on which level of Investigator cards this scenario is designed toward. Is this playable with a level-0 deck? Or should I allocate say 5-6 experience points per investigator to spend on upgrades? More points than that? Just not sure what sort of challenge I'm up against. Second, there are two Investigator cards included in the second-stage encounter deck (an asset and a player weakness). The setup instructions don't seem to state what to do with these cards. Based on first glance--and trying not to reveal any spoilers here--it appears I should set these two cards aside until somehow instructed to bring them into play. Does that sound right? I appreciate the help.
  2. Great feedback--thanks! I forgot we're allowed to have the base level-0 card plus an upgraded version in the same deck (unless prohibited by card). Two copies of Leo de Luca and/or two copies of Lucky sounds like a good choice for Wendy. For Roland, he suffered 1 mental trauma so that Elder Sign Amulet is seeming like a must, perhaps with Extra Ammunition as his second card. Then hopefully I'll be able to afford the Shotgun after completing the Midnight Masks scenario.
  3. I'm transitioning from the The Gathering to The Midnight Masks scenario and would appreciate advice on how to spend experience points. I did pretty well with Roland and Wendy on my last run through The Gathering. Each of them can spend 6 points on upgrading their deck. I'm guessing there is no "typical" rule on how to spend experience points. So for the Midnight Masks, is it wise to spend all my experience points? Or should a save a couple points for my next upgrade?
  4. That's the right mindset, Miguel. I've now run through The Gathering about five times and am feeling ready to move on to Midnight Masks. It's all about absorbing the rules so you can administer a session of fluid play without constantly referring back to the rules. Although I always have ArkhamDB.com active to double-check rules I haven't yet committed to memory. Pays to double check! Like you, I'm also trying to pull my wife into the game. The first session, well I swear there were circles spinning in her eyes. This game has SO MUCH information to absorb. So many tiny little details. She's not the kind to spend time reading through the rule book, so all I could do was push her into the deep end and pray she didn't drown. Fortunately, she was incredibly lucky with draws from the chaos bag and we easily won The Gathering. That positive experience means she's up for trying more. I guess I'll just keep giving her a refresher course and hope that the important stuff eventually sinks in. Not sure about you, but I find that even the scenarios I lose are entertaining. It seems to be a core essence of this game that it messes with our minds and can quickly turn from good to bad. Like totally 100% EVIL!! In that sense, it's unlike any other game I've played and not the worst thing when I have to repeat a scenario due to an Epic Fail. Each game we learn a little more, hone our skills a bit sharper. I'm most certainly getting my money's worth! Hope your are too. Good luck!
  5. It was close, but Roland and Wendy pulled off a V for this one!! Barely. I do believe it's time to advance to The Midnight Masks. I ABSOLUTELY FREAKIN LOVE THIS GAME.
  6. Thanks "rice". Wendy has actually moved on to the Parlor. I just want to be sure I'm correct that the Ghoul Priest automatically reengages during the Upkeep Phase. I think this is correct because the Ghoul Priest enemy readies in the same location as an Investigator, which in this case is Roland. It's relevant because it means Roland will be subject to an Attack of Opportunity if he tries to move to the Parlor next round.
  7. New guy back with another very basic question. I want to make sure I understand this correctly. So I just completed the Investigation Phase. Roland is in Hallway with Ghoul Priest, who Wendy just exhausted. The priest is disengaged from Roland. There are no other active enemies, so nothing happens during Enemy Phase while Ghoul Priest is exhausted. Now I enter Upkeep Phase. Investigators return to ready position. And so does the Ghoul Priest. Question: Since the Ghoul Priest readies at a location with an Investigator, it automatically moves to Roland's Threat Area--correct? It won't attack until next round, but I want to confirm that it does indeed engage Roland. Can someone please confirm I'm correctly applying the rules?
  8. Thanks to all for sharing how you go about card storage. It's great to see such a variety of clever solutions!
  9. Here's what looks to be a very reasonable option that uses an insert for the Core Set box bottom: https://www.etsy.com/listing/780524307/sleeved-card-game-organizer?%243p=e_et&%24original_url=https%3A%2F%2Fwww.etsy.com%2Flisting%2F780524307%2Fsleeved-card-game-organizer&%3Fcampaign_label=ac_abandonedbrowse&utm_source=lifecycle&utm_campaign=etsy_lifecycle_abandonedbrowse_organic&utm_medium=email&_branch_match_id=791672561983362012 I'm just not so confident the Core Set box will hold up over time. Still, this seems like a great starter option.
  10. Keeping campaign scenario cards in their respective expansion box seems like a fine idea. It's managing the ever-growing player cards that seems to be a challenge. I've been checking out this option from Tesseract Games, their Infinity Box plus dividers that are sold separately: https://www.etsy.com/listing/871173535/the-infinity-box-flat-packedself-build?ref=shop_home_active_1&crt=1 https://www.etsy.com/listing/818375973/player-card-set-arkham-horror-lcg?ref=shop_home_active_2&crt=1&variation0=1594181215&variation1=1498852651 Woah, except I just read that Infinity Box requires assembly. For that quite spendy cost, I don't want to have to build the darned thing! It sure seems like there should be better options that are easier to find out there. I'm honestly surprised this is so tough.
  11. Pretty basic question: What are you all finding to be the best way to store/organize your cards? When I started searching online, I figured there would be a plethora of great ways to organize AH cards. But I have yet to find the perfect storage case/box/whatever. I'd be interested to hear what's working best for you veteran players. I'm sure there's more than one "best way" to go about this.
  12. Thanks, I appreciate those very succinct and spot-on responses. I now recall reading that you can use free-triggers cumulatively (+1, +2, +3, etc), provided you have the resources. I really wish it stated this "cumulative application" on cards like Hard Knocks, because it seems like almost a hidden rule. Maybe on my fifth play-through, some of these more nuanced rules will finally start to sink in. These forum discussions certainly help!
  13. I just finished my fourth run through The Gathering. I've put myself on a rinse-and-repeat cycle until I quit bungling the rules. Getting smoother every time. There's a certain morbid sense of humor in how things can go from okay to bad to really horrible in this game. Like in my last play-through. I drew three Ancient Evils in a row. How is that even possible? And I swear those cards were very, very thoroughly shuffled. My only solace is that the odds of that happening again must now be fairly low, if the laws of the universe work as I think they do. So those Ancient Evils put three doom on the agenda which unfortunately was enough to advance it to Agenda 3b. I'd never had the agenda advance that far in my previous games. I have a few questions about the last two agenda cards. QUESTION 1 In Agenda 2b, the card reads "Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a Ghoul enemy appears. The lead investigator draws that enemy." So if I had already defeated the Icy Ghoul and placed it in my Victory Display, does the Icy Ghoul get shuffled back into the encounter deck? I would think not because page 21 of the Rule Reference states the Victory Display is an out-of-play game area. Just wanted to get confirmation. QUESTION 2 In Agenda 3a, the card reads "Forced -- At the end of the round, place 1 doom on the agenda for each Ghoul enemy in the Hallway or Parlor." That's clear enough for the end of that round. But the the Mythos Phase follows right after. So do I need to then add another doom to the agenda at start of Mythos? It would seem so, as brutal as that is. Again, just looking for confirmation. QUESTION 3 More of a general question related to skill tests, is it legal to use a free-trigger ability and also commit a card? For example, with Hard Knocks (an asset) I can spend 1 resource to gain a +1 combat. Can I also commit a card since Hard Knocks is a free-trigger? Hmmm....seems like this would require two separate actions. Could use a little help here.
  14. As a new player, I understand that players can choose when to advance the Act Deck. In other words, once the requisite number of clues are collected, Investigators can decide to either immediately advance the Act Deck or--assuming Agenda Deck is not close to advancing--continue under current act in order to play additional cards, earn more resources, move to specific location, and so on. The choice to delay would be most applicable to the final act when Investigators need to be prepared for the big bad stuff about to come their way. With that said, is there an optimal phase/time to advance the Act Deck? Maybe that's too general of a question and really more scenario specific, but I figured I'd at least put it out there.
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