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realsoupersand

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Posts posted by realsoupersand


  1. I've never been a fan of snipers at all because of their pitiful damage output, so I'm happy to see that there are others put there who feel that Rebel (and Imp) snipers are underwhelming. I've included at least 2 in all my lists for activations and because people say you need to, but I really feel like I'd rather just have 1. I don't feel like replacing them with another mediocre naked trooper unit is necessarily correct, but at least troopers can be used to take objectives and act as meat shields.

     

    I could pretty easily drop a sniper from the lists I have that don't have R2 and put R2 in there instead. I think I'll do that.


  2. I came up with this based on your list and my suggestions. It uses Leia and Jyn to help with Inspire, splits command cards between them and Sabine, and bumps the activation count up to 10 with a 7 point bid. 7 points isn't much, so if you don't mind always being the second player, feel free to throw a couple extra upgrades on the units. I recommend Recon Intel on Sabine and the Mandalorians. Getting them up closer to important objectives and enemy units faster is nice, especially since they have their absolutely stellar speed 3 to add to that.

     

    10 activations, 793/800

    Leia Organa (90 + 5 = 95)
    --Strict Orders (5)

    Jyn Erso (110 + 4 = 114)
    --Duck and Cover (4), A-180 Rifle Config (0)

    Sabine Wren (125 + 31 = 156)
    --Endurance (6), The Darksaber (25)

    R2-D2 (35 + 15 = 50)
    --C-3PO (15)

    Rebel Troopers (40 + 0 = 40)

    Rebel Troopers (40 + 0 = 40)

    Rebel Troopers (40 + 0 = 40)

    Rebel Commandos (Strike Team) (20 + 28 = 48)
    --DH-447 Sniper (28)

    Mandalorian Resistance (72 + 28 = 100)
    --Beskad Duelist (28)

    Mandalorian Resistance (Clan Wren) (34 + 76 = 110)
    --Tristan Wren (38), Ursa Wren (38)

    Commands:
    Coordinated Bombardment (1), Rebellious (1), Trust Goes Both Ways (2), Symbol of Rebellion (2), Legacy of Mandalore (3), Somebody Has to Save Our Skins (3), Standing Orders (4)

    Deployments: Advanced Positions, Danger Close, Major Offensive, Hemmed In
    Objectives: Recover the Supplies, Key Positions, Sabotage the Moisture Vaporators, Intercept the Transmissions
    Conditions: Clear Conditions, Fortified Positions, Supply Drop, Limited Visibility

    http://tabletopadmiral.com/legion/rebel/p0bu3euEMuEMp1buEMu21uEMu45p21u46uEMuEMu47p37uEMu83p06uEMuEMuEMuEMp06uEMuEMuEMuEMp06uEMuEMuEMuEMp0eu2fuEMuEMuEMuEMp47uafuEMuEMuEMuEMuEMp48ub1ub2uEMuEMuEMuEMuEMc0dc1ec28c2fc29c13c08o02o03o01o04z05z06z01z07t05t06t07t03

     

    Edit: Alternatively, drop Jyn and put the generic Officer in for more suppression control. You have more wiggle room with this approach, so you can toy with Improvised Orders. You also can throw another naked trooper unit in the list or upgrade your other units more that way.


  3. Thanks! I actually have a few lists similar to this already, so it's good to know that others are thinking the same thing. I second guess this a lot and I'm both intimidated by and jealous of Imperial lists that have Iden. I have the following Operative Luke lists:

     

    JedOps (10 activations, 787/800)

    Cassian Andor (A280, Hunter, Offensive Push, Recon Intel)
    K-2SO (Jyn's SE-14 Blaster)
    Luke Skywalker (Force Push, Force Reflexes, Jedi Mind Trick, Tenacity)
    3x Rebel Troopers
    2x Rebel Commando Strike Teams (DH-447 Sniper)
    2x AT-RT (Flamethrower)

    - - -

    LlamOps (10 activations, 793/800)

    Cassian Andor (A280, Hunter, Offensive Push, Recon Intel)
    Luke Skywalker (Force Push, Force Reflexes, Jedi Mind Trick, Tenacity)
    3x Rebel Troopers
    3x Rebel Commando Strike Teams (DH-447 Sniper)
    2x Tauntaun Riders (Tenacity)

    - - -

    Wonder Twins (10 activations, 787/800)

    Leia Organa (Strict Orders)
    Luke Skywalker (Force Push, Force Reflexes, Jedi Mind Trick, Tenacity)
    R2-D2 (C-3P0)
    3x Rebel Troopers
    2x Rebel Commando Strike Teams (DH-447 Sniper)
    2x Tauntaun Riders (Comms Jammer, Tenacity)

    - - -

    Wonder Llamas (10 activations, 790/800)

    Rebel Officer (Electrobinoculars, Strict Orders)
    Luke Skywalker (Force Push, Force Reflexes, Jedi Mind Trick, Tenacity)
    2x Rebel Troopers (2-1B Medical Droid)
    Rebel Troopers
    3x Rebel Commando Strike Teams (DH-447 Sniper)
    2x Tauntaun Riders (Comms Jammer, Tenacity)

    - - -

    Wonder Chickens (11 activations, 790/800)

    Rebel Officer (Strict Orders)
    Luke Skywalker (Force Push, Force Reflexes, Jedi Mind Trick, Tenacity)
    R2-D2 (C-3P0)
    2x Rebel Troopers (R5 Astromech Droid)
    Rebel Troopers
    2x Rebel Commandos (DH-447 Sniper)
    3x AT-RT (Flamethrower)


  4. If I were you, I'd drop the Z6s and maybe the DLT for a sniper unit and maybe another naked trooper to get your activation count up. Naked troopers are probably the way to go. Focus your power in your hero units and Mandos.

    Leia probably wants Strict Orders to help with suppression. Ascension Cables seems unnecessary.

    Sabine's grappling line is mediocre. You can save some points there. I also think you can drop Offensive Push on your units for Endurance. Sabine likes Tenacity, but Endurance also works. Your units have pretty low courage. You could find room for the generic Officer to give your list more Inspire support.


  5. I put the game aside for a while and am now getting back to working on my armies. I'm looking for some help getting the most out of my Rebels. I'm especially interested in Operative Luke, Cassian, and K2, but they eat up a major chunk of my points.

     

    I have a few questions:

     

    1) Does anyone have an Op Luke list they can share? Preferably 10+ activations. I'd much rather use Op Luke if I can, but he's so expensive :(

    2) How the **** do you play Wonder Twins? Every time I've tried it, Leia feels so underwhelming. I feel like I'm using her wrong.

    3) What units support Luke best? Tauntauns are great, but they seem too expensive to run alongside him. Flamethrower RTs also seem great, but I worry they'll never get a single shot off. Rotary RTs seem really underwhelming.

    4) For those of you who run 2 RTs, would you double up on a hardpoint or go 1 and 1?

    5) Between Jyn + Cassian + K2 + R2/Sabine or some kind of Luke list, what would likely be stronger?

     

    If it matters, I can get any unit I want. I currently have both Lukes, Leia, Han, Officer, Cassian & K2, Jyn, R2 & 3P0, Chewie, Sabine, 4 Troopers, 1 or 2 Fleets (bah), Pathfinders, 2 Commandos, Wookiees, 2 Tauntauns, and 3 RTs.

     

    Thanks!


  6. I still prefer Bossk, but that's just based on seeing their cards. I did just update my version of the list to include Death Troopers, though. I didn't have Bossk before because I had Veers as a second commander. I switched him to the generic commander and came up with this list:

    Fireteam Zulu (789 points, 9 activations)

    -Imperial Officer [68 Points]: Aggressive Tactics, Electrobinoculars

    -Iden Versio [143 Points]: Comms Jammer, Hunter, Situational Awareness, Iden's DLT-20A Rifle, Iden's ID10 Seeker Droid

    -2x DF-90 Mortar Trooper [36 Points each, 72 total]

    -2x Shoretroopers [104 Points each, 208 total]: HQ Uplink, Imperial Comms Technician, T-21B Trooper

    -Imperial Death Troopers [124 Points]: DLT-19D Trooper, E-11D, Hunter

    -Imperial Special Forces [126 Points]: HQ Uplink, Hunter, Del Meeko, Gideon Hask

    -Scout Troopers [48 Points]: DLT-19x Sniper


  7. I would use Inferno Squad over Death Troopers for synergy with Iden, the ability to coordinate while not being limited to range 3, and superior range, albeit with weaker dice. The other benefit is that this makes it so that every unit in the list except Veers (and Iden, depending on the loadout) has at least range 4.

    Death Troopers are certainly good, but I feel like Inferno Squad synergizes with Iden better. Perhaps cutting Bossk and keeping Death Troopers instead is the way to go?


  8. I'll preface this by saying I haven't played many games and only have a Rebel army. Take my advice as you will.

    I feel like you're trying to do too much with the list and that leaves you with fewer resources than you need. You have 3 very expensive units in your list (Bossk, Death Troopers, Inferno Squad), yet they aren't equipped the way they likely should be. I also don't see the emplacement blaster to go with the shoretroopers, which I feel is a missed opportunity because of their low cost, activation synergy, and suppressive weapon.

    I would recommend cutting either Bossk or the Death Troopers (I'm personally not a fan of Death Troopers), swapping Inferno Squad for the 3-man team with Gideon and Del, and getting the emplacement trooper in there. With a HQ Uplink upgrade on Inferno Squad and Gideon, you can give them an order without needing to use command cards, have them give an order to the shoretroopers, and have them give an order to the emplacement blaster. Superior activation control is pretty scary and Del fills in as your second (or 3rd or 4th...) sniper. In this list, the shoretroopers want the comms technician, T-21b blaster, and HQ Uplink. The plan is to get in a good firing range, use the Uplink each turn, recover, and shoot. My current list can get a minimum of 6 orders in the orders phase every turn this way.

    If you keep Bossk, he probably wants Emergency Stims, Hunter, and Tenacity. The only command card I take with him is Reptilian Rampage, which lets you either throw 4 suppression out and get a "free" move or get that "free move," activate tenacity, and rip an opponent to shreds in melee.

    I have a similar list. Mine has Veers with Aggressive Tactics (for shoretroopers and blasters) and Esteemed Leader, a fully equipped Iden, 2 shoretroopers (T-21, Comms Tech, Uplink, hunter), 2 blasters, Inferno Squad (HQ Uplink, hunter), and 2 snipers (hunter). I have a couple of variations of this that I think will work well, too. One drops some upgrades to get a naked trooper squad for 10 activations (my preferred minimum). One drops Veers and some points for the officer and snowtroopers with a flamethrower or a DLT squad. The other drops Veers and moves points around to get Bossk with the upgrades I listed above.


  9. If you're absolutely set on Wookiees and the landspeeder, you're going to need to support them better. Wookiees are rather flimsy, so you're going to need to use a lot of cover and draw fire off of them. I recommend switching your RTs to flamethrowers to help, as those get focused hard. I also recommend dropping the mediocre Z6s (no surge and just white dice) and putting R2 with a comms jammer in your list. It would be better if you could get 3P0, too, but the landspeeder can only transport a single miniature.

    I think you need to have R2 with 3P0 in this list and ditch the landspeeder. Focus on AT-RTs. Having one or two R5 units will also help, but R2 really should be in the army.

    Wookiees are cool and all, but they are rather frail despite their gigantic health pool. If you want a similar unit, you could scrap the vehicle strategy and go for a couple units of Tauntauns instead. I like tenacity and comms jammers on them, but endurance is also worth looking at because of their medium courage level. Tauntauns do everything that Wookiees do, but better. They are speed 3, they have Relentless, their ranged attack is 4 red with surge, they can guarantee at least 1 crit even if no dice hit when they ram, and they can effectively take 7 actions per turn (move, free dodge, free reposition, move, free dodge, free reposition, relentless attack).

    Luke is strong, but he's going to get focused hard. That's why flamethrower AT-RTs or Tauntauns pair well with him. They help take off the heat while applying constant pressure and spreading out the threats. You're probably going to want to take a second commander with him anyway, but you can do it without. Leia is always a great partner. Cassian is an excellent one. You could do Cassian + Luke and K2 + R2 pretty easily. You could also do Cassian and Operative Luke + R2 or K2. Operative Luke is more expensive and he takes up an Operative slot, but he's one of the best units in the game by far. He's well worth the price. If you do go for him, I recommend Reflexes, Push, Jedi Mind Trick, and tenacity.

    Battle Meditation is underwhelming. You'll likely be in range to issue orders without it. Having a second commander makes that even easier. Luke desperately wants Force Reflexes to fuel Deflect, especially since he doesn't have natural surge to block. That's one of the reasons Operative Luke is better - he has Master of the Force 1, so you can recover that Force Reflexes card for free each turn.


  10. 12 minutes ago, Mace Windu said:

    I don't think I would say that in ALL ways Taun Tauns are better, AT-RTs having Armor is a significantly better than not having armor, as well as the fact the firepower from the AT-RT doesn't drop by half when it takes half damage. Also surge to Crit is a lot better against cover/opposing armor.

    Having said that I don't really have an opinion on which is better or worse, I think they offer 2 different play styles and achieve different objectives. so depending on what role you want them to fulfil means that either unit might be better in a given specific situation.

    Well said.

    I tend to gravitate toward aggro or stealthy precision in new games. I don't think the latter is possible in Legion.


  11. 2 hours ago, syrath said:

    Could you run 3 snipers and R2 as I feel you get a lot more mileage out of r2 with ATRTs instead of K2

    It's possible. K2 does help a lot with tokens, though, and I personally don't care for snipers. I use them anyway because they're needed.

    I could make an 11 activation list, but I'd have to cut some important upgrades to even get down to 800. Otherwise, 2 snipers and 10 activations with all the main upgrades I want leaves me at 768 points, so about 22 to work with while keeping a good 10 points available for the bid.


  12. 16 minutes ago, syrath said:

    Can you fit Jyn Sabine , Cassian K2, R2 and clan wren in the same army

    Correct me if I'm wrong, but can't you only have 2 commanders and 2 operatives? Sabine, K2, and R2 are all operatives.


  13. Thank you all! I have a Cassian + Luke list I'm working on. I have a version with Tauntauns and a version with RTs. The Tauntaun version had to go down to 1 sniper and run R2 over K2 because of points. The RT version runs 2 snipers and, of course, K2. I prefer Tauntauns, but the list feels off with 1 sniper and R2.


  14. Thanks! Are there particular lists in which you would run one over the other? It seems to me that Luke lists probably want Tauntauns to keep up the aggro and speed. Perhaps Leia lists would want them as well for some much needed punch on an otherwise defensive army. When would you run Tauntauns instead of RTs and vice versa? What Commanders do you think pair best with them?


  15. I see a fair amount of Rebel players running AT-RTs instead of Tauntauns. Tauntauns and Operative Luke are currently my favorite units, but RTs are also neato Mygeeto burrito. As a member of the Rebel Alliance, a traitor to the foul Empire, and a fan of all things frostbitten, snowy, and trve kvlt, I have a few questions about those loveable llama lizards and the coolest of combat chickens:

     

    1) What do you think of both units in general (not compared to each other)?

    2) How do they compare to each other?

    3) Ignoring points, what would you rather run and why?

    4) Ignoring points, how many of each would you run?

     

    For the Rebellion!


  16. Updated, added Veers. I stuck with just 2 Shoretroopers and Mortars to have a little more mobility. I swapped the Snowtroopers for Stormtroopers with a DLT. The list is unfortunately sitting at 796 and I don't think I can realistically drop it since Iden and Inferno Squad want Hunter. I'm considering going up to 800 and just accepting that I'll be the red player. If the list was 795, I'd probably throw Esteemed Leader on Veers and call it a day.


  17. Same. Following because I want to see what people have to say.

    I have a couple of Cassian & Luke lists, both 792 points with 10 activations, that I'm currently treating as my main army, but I've only played a single game with Luke and none with Cassian yet. I'm a Legion noob, so I don't know how good these are:

    List 1:

    Cassian Andor [112 Points]: A280, Hunter, Offensive Push, Recon Intel

    Luke Skywalker [224 Points]: Force Push, Force Reflexes, Tenacity

    R2-D2 [50 Points]: C-3PO

    4x Rebel Troopers [40 Points each]

    Rebel Commandos [48 Points]: DH-447 Sniper

    2x Tauntaun Riders [99 Points each]: Comms Jammer, Tenacity

     

    2: 

    Replaced both Tauntauns with 2 rotary AT-RTs, 1 trooper with a sniper, R2 with K-2 (Jyn's blaster, Comms Jammer), and added Saber Throw (or Jedi Mind Trick) to Luke


  18. With R2 on your side, you probably don't need as many astromechs. You can probably drop them, or at least all but 1, and move some points around to get a DLT on your naked trooper unit.

    I have a similar list I haven't had the chance to test yet. Jyn, Cassian, K-2, and R2 are fully upgraded, the 3 troopers are naked, I'm running 2 snipers, and I have 2 units of Tauntauns instead of RTs. Still 11 activations. It would be nice to put DLTs on my troopers, but I think Tauntauns compensate well for that.


  19. 4 hours ago, buckero0 said:

    I had built a similar list last night but without the Officer and 3rd troopers (I don't own 3 sniper or 3 shoretroopers)

    I put Bossk in and Inferno in as well and points were tight.

    Veers is usually how I see Iden played.

    I don't play tournaments, so we must be thinking something similar

    How many activations does it have?

    I don't actually own anything other than my Cassian + Op Luke list, at least as soon as my game store gets Cassian back in. I'm a Rebel through and through, but I wanted to have armies for all the factions. When I got into the game, I swapped my Imps with a friend for his Rebels. I suppose only "playing" Rebels (4ish actual games...) makes building a list a bit harder.

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