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JBondoux

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Posts posted by JBondoux


  1. Sorry for being so silent, I've been updating the special properties of the various weapons, armours, attachments etc along with updating the properties of the careers and species.  We're not quite there yet but the end is in sight.  As it is nearly Christmas I thought I'd update the database with where we're at right now...

     

    This is what has been updated this time round.

    • 383 Weapons
    • 100 Armours
    • 206 Attachments
    • 349 Vehicles
    • 77 Vehicle Attachments
    • 38 Vehicle Weapons
    • 136 Career Specialisations with many updated properties
    • Dozens of new Species properties updated
    • 456 Planets with many updated properties
    • 688 Individual Item Special Properties (who knew there could be so many unique specials!?!)
    • Hundreds of Special properties on Weapons, Attachments & Armour added

    SW-RPG.Info

    Happy Christmas.


  2. So the beginning of something new...

    I have uploaded the core careers from the main three books.  You will see a couple of new columns for each career though.  These are the primary and secondary career 'types' I have created, these have been added so you can of course find a perfect career for your playstyle.  The rest of the careers are being updated - many already exist but I want to upload them when a whole core set is complete - but I am updating all the weapons, gear etc specials from each book as we go.

    However, I have also added one of the first tables I made for myself - career rule tables.  Here if you want to find the book and page number of, say, that crafting table you've lost track of - head here.

    SW-RPG.Info


  3. So a build-up of the existing service has been uploaded today.

    The vehicles, vehicle attachments, weapons, armours and attachments pages have all begun to start showing the item special properties. This is a work in progress but you'll find all the core rulesets have been completed for now.

    The live database has also been updated to include the following:

    • 407 Individual Item Special Properties
    • 356 Weapons
    • 90 Armours
    • 194 Attachments
    • 330 Vehicles
    • 69 Vehicle Attachments
    • 32 Vehicle Weapons
    • 170 Species
    • 449 Planets

    Happy GMing.


  4. Another database update and the Modular Encounters are now searchable.

     

    Version 3.5

    • 400+ Adventure Seeds
    • 70+ Modular Encounters
    • 480+ Allies & Adversaries
    • 330+ Weapons
    • 80+ Armours
    • 180 Attachments
    • 310+ Vehicles
    • 60+ Vehicle Attachments
    • 30+ Vehicle Weapons
    • 320+ Gear Sets
    • 90+ Corporations
    • 70+ Career Rules listings
    • 510+ Talents
    • 160+ Species
    • 440+ Planets
    • 120+ Trade Routes
    • 140+ Resources

  5. I had some nice feedback on the trade prices so here's an update with this expanded upon slightly:

    SW-RPG.Info

    Version 3.2

    • 400+ Adventure Seeds
    • 70+ Modular Encounters
    • 450+ Allies & Adversaries
    • 310+ Weapons
    • 70+ Armours
    • 280+ Gear Sets
    • 49 Career Rules listings
    • 470+ Talents
    • 440+ Planets
    • 120+ Trade Routes
    • 140+ Resources - The house-rule pricing has proven successful so we've expanded this slightly.

  6. I've been recommended a look at @GM Hooly's excellent instruction set as we had this very request in a recent session, so we'll certainly be looking at incorporating some of these ideas in our next session.

    I had created a database of resources for a GM to use that started off as a simple list of modular encounters but has exploded into a vast collection of data for GM's to refer to when creating an adventure (or even just running a game).  I mention this only as we have created a list of products that were created from the import/export listings in the Planetary description pages throughout the rule sets.  As some players wanted to buy low/sell high we created some house-rule prices that perhaps some of you might find useful?

    SW-RPG.Info

    @GM Hooly Would you be happy if I listed your instruction set, with your credit, on the site (I'm planning on listing a bunch of really useful resources)?


  7. Huge update today.

    Now I'm using it in anger within my own sessions I've added a bunch of stuff to make my GM work easier.  Hope this helps some of you too.

    http://www.sw-rpg.info

    Version 3.1

    • 390+ Adventure Seeds
    • 450 Allies & Adversaries - now starting to include droid sales prices
    • 250+ Vehicles
    • Vehicle Attachments, Weapons & Upgrades
    • 290+ Weapons
    • 60+ Armours
    • 240+ Gear Sets
    • 160+ Gear Attachments
    • Career Rules listings: 24 so far
    • 70+ Corporations
    • 66 Modular Encounters
    • Relics, Holocrons & Talismans
    • 40+ Security Forces
    • 380+ Talents
    • 410+ Planets - Now with Galactic Coordinates
    • 100+ Trade Routes
    • 130+ Resources - Beginning to consider inserting house-rule pricing for products here such as Foodstuffs etc to accommodate those players wanting to start an import/export business
    • Now including The Force Awakens Beginner Game

     


  8. So I've just had some PC's want to run a small trade business, buying foodstuffs etc in the Core worlds and selling them in the Outer Worlds. Are there any guides that cover this (either 3rd party or in one of the source books I've not yet encountered perhaps)? 

    I'm particularly interested in a list of products, trade locations and prices.  I've started making a list of goods that each planet mainly imports /exports but the books sometimes contradict each other and there is no mention of prices or rarity. 

    Sure I can make this up on the fly but it would be good to follow rules if there are any. 


  9. @Bellona Yes that original link was just to host it while I sorted out the domain and hosting platform for a site.  You can now access it here:

    http://www.sw-rpg.info

    The site still needs an SSL to avoid the 'Not Secure' warning, but I'm working on it.

    If you're up to helping make this a data driven site with this database that would be brill!!!

     


  10. So, lockdown has given me a little time to learn and play this great RPG.  Being the GM I found that the information being spread across sooooo many books makes the game an administrative nightmare unless you put in many hours of prep before each session.  So I put together a small database to help me manage the game and World Building process, basically linking various references from the books together (with page numbers so I can review detail in the books).

    Well this has started to become a monster, there is so much data in so many areas.  I've added the following (and this is very far from finished):

     

    • 130+ Adventure Seeds
    • 50+ Modular Encounters
    • Rebel Bases
    • Relics
    • Careers, Specialisations & Powers
    • Creatures
    • 150+ Vehicles, Manufactures
    • 150+ Planets
    • 150+ Planetary POI's
    • 15+ System POI's
    • 38 Trade Routes
    • & more...

     

    So much work, and my friends and I are the only ones to gain any advantage from it.  So here it is for you all.

    Currently this isn't the most accessible file, as it is made in Access and it is just the data tables, no queries or forms made just yet.  But I did think that some other kind soul on here might help throw this data onto a website.  I have a good Star Wars domain name and host.  With time I'm sure I could throw this into a PHP site - but there are only 24 hours in a day...

    If you want to get involved direct message me.

    Here's the current database for you all: http://www.sw-rpg.info

     


  11. On 2/28/2014 at 3:28 PM, whafrog said:

    the only special status a skill has is "Career Skill", and you can get them via your original career and specialization, plus any other specializations you take.

    Ok, forgive me, I'm trying to get this right for our first game session...

    I understand the purpose of Career and Additional Career skills during the character creation process (to boost a select few of these).  However, what is the purpose of having a Career skill after that that isn't boosted during creation.

    Here's an example:

    I create a Colonist Scholar, pretty much no combat skills on the outset and I boost up to 6 of these new Career skills.  Later in the campaign I meet up with the Rebel Alliance and wish to sign up, so I Specialise in the Universal Recruit tree.  I guess I then add the four additional Career skills listed here on my sheet without boosting them.  I spend a further 5 XP to the Combat Training talent giving me two more Career Skills.  But as I do not boost these as I did during character creation what is their benefit?  Complete noob question I know, still trying to understand.


  12. So I've not gotten hold of the Genesys Core rules yet but it seems to me the basic rules are more suitable for younger players than D20 for instance.  Besides my kids aren't into the Fantasy setting, but I did think there may be some kids campaigns made already for Genesys.  Can anyone recommend any?


  13. So I cannot get a copy of any of the core rulesets from UK distributors right now.  I can get the EotE Beginner's Set and the Genesys Core rules.  Can I muddle through with this?  Some of the supplemental sets are also available that I guess might provide some of the lost info.

    Thoughts?  Is this possible?

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