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MulvaVandelay reacted to Rekkless88 in So is this it? Were all the rumors wrong?
After last weeks sale on Asmodee it appears back on the FFG Store page all Descent content has been changed from "Out of Stock" to "Not Available."
It seems now that the rumors of a reprint of D2E content were false and FFG has now all but abandoned 2nd Edition. Considering how much demand is out there for a lot of the content, I honestly can't believe the company is turning it back on this still in demand product.
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MulvaVandelay reacted to crimsonsun in Embrace progress! And stop acting like old nags...
I hope that holds true for those that are still seeking the expansions - There's some more monster and boss packs I would like but I've got some of both and all the boxed stuff already but I guess time will tell.
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MulvaVandelay got a reaction from crimsonsun in Embrace progress! And stop acting like old nags...
I want Descent Legends to be THE Game. I really do. I want this to be the game that puts FFG at the top of the mountain. I loved Descent 2E and have a decent size collection. I am not "one of those people who will hate the game no matter what. " I was a big fan of of 2E, MoM, and Star Wars IA. I want to be supportive of FFG, because when those games were in production, I believe it was the premier game company.
That being said, I am somewhat disappointed with what we've been shown of Descent Legends. I can only go by what I've seen so far. I am not particularly fond of an app dependent game. I can see technology for managing stats ect...but after a certain point it- either make it a video game or don't. I wouldn't mind if there was an option to it such as RtL app. It made the game more versatile. It's possible that this unreleased app knocks my socks off with something unexpected...but I don't see how.
I don't want any of the people who work on these games to lose their job . I really don't think the art is improvement over 2E at all. It is strikingly reminiscent of the 90s games Monkey Island, and King's Quest VII. I like the idea of 3D tiles, as I have made my 3D objects for 2E. The 3D tiles still do not make it look better than the previous versions. This is my opinion, but I don't think I am in a minority. It's interesting to make the new terrain interractive-I don't think it's justification for making the game less visually appealing. I don't think that was their goal.
Board games are certainly getting more costly. If you make a game that retails for $175, you had better justify it with some serious game play.
From the demo video, it really does seem like the designers really want to put effort to make certain aspects of the game better. I understand it's not 3rd edition. I will do my best to be objective but I don't really understand the logic: The first two editions were games MANY people enjoyed. Instead of improving the aspects of the game people enjoyed...they are redesigning a game in the hopes of making it better. I am unsure of the wisdom in this- and I am not alone.
I really don't understand the logic of discontinuing games people already enjoy in an effort to make new games related to games people enjoy. The best board games are timeless. (Chess, monopoly, Heroquest, ect.)
If FFG follows through and releases the game admits the complaints- there will be a lot of banking on the gameplay. Something will have to make it outshine some of the "cons" mentioned here. I am not writing off buying the game- but that's some serious hopefulness.
I, for one, will take a wait and see attitude. Regardless of how this product does, I really hope for the future of the original Descent/Terrinoth lines. They were great, and I am happy to have played them.
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MulvaVandelay got a reaction from Preotet in Embrace progress! And stop acting like old nags...
I want Descent Legends to be THE Game. I really do. I want this to be the game that puts FFG at the top of the mountain. I loved Descent 2E and have a decent size collection. I am not "one of those people who will hate the game no matter what. " I was a big fan of of 2E, MoM, and Star Wars IA. I want to be supportive of FFG, because when those games were in production, I believe it was the premier game company.
That being said, I am somewhat disappointed with what we've been shown of Descent Legends. I can only go by what I've seen so far. I am not particularly fond of an app dependent game. I can see technology for managing stats ect...but after a certain point it- either make it a video game or don't. I wouldn't mind if there was an option to it such as RtL app. It made the game more versatile. It's possible that this unreleased app knocks my socks off with something unexpected...but I don't see how.
I don't want any of the people who work on these games to lose their job . I really don't think the art is improvement over 2E at all. It is strikingly reminiscent of the 90s games Monkey Island, and King's Quest VII. I like the idea of 3D tiles, as I have made my 3D objects for 2E. The 3D tiles still do not make it look better than the previous versions. This is my opinion, but I don't think I am in a minority. It's interesting to make the new terrain interractive-I don't think it's justification for making the game less visually appealing. I don't think that was their goal.
Board games are certainly getting more costly. If you make a game that retails for $175, you had better justify it with some serious game play.
From the demo video, it really does seem like the designers really want to put effort to make certain aspects of the game better. I understand it's not 3rd edition. I will do my best to be objective but I don't really understand the logic: The first two editions were games MANY people enjoyed. Instead of improving the aspects of the game people enjoyed...they are redesigning a game in the hopes of making it better. I am unsure of the wisdom in this- and I am not alone.
I really don't understand the logic of discontinuing games people already enjoy in an effort to make new games related to games people enjoy. The best board games are timeless. (Chess, monopoly, Heroquest, ect.)
If FFG follows through and releases the game admits the complaints- there will be a lot of banking on the gameplay. Something will have to make it outshine some of the "cons" mentioned here. I am not writing off buying the game- but that's some serious hopefulness.
I, for one, will take a wait and see attitude. Regardless of how this product does, I really hope for the future of the original Descent/Terrinoth lines. They were great, and I am happy to have played them.
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MulvaVandelay got a reaction from TryFal in Embrace progress! And stop acting like old nags...
I want Descent Legends to be THE Game. I really do. I want this to be the game that puts FFG at the top of the mountain. I loved Descent 2E and have a decent size collection. I am not "one of those people who will hate the game no matter what. " I was a big fan of of 2E, MoM, and Star Wars IA. I want to be supportive of FFG, because when those games were in production, I believe it was the premier game company.
That being said, I am somewhat disappointed with what we've been shown of Descent Legends. I can only go by what I've seen so far. I am not particularly fond of an app dependent game. I can see technology for managing stats ect...but after a certain point it- either make it a video game or don't. I wouldn't mind if there was an option to it such as RtL app. It made the game more versatile. It's possible that this unreleased app knocks my socks off with something unexpected...but I don't see how.
I don't want any of the people who work on these games to lose their job . I really don't think the art is improvement over 2E at all. It is strikingly reminiscent of the 90s games Monkey Island, and King's Quest VII. I like the idea of 3D tiles, as I have made my 3D objects for 2E. The 3D tiles still do not make it look better than the previous versions. This is my opinion, but I don't think I am in a minority. It's interesting to make the new terrain interractive-I don't think it's justification for making the game less visually appealing. I don't think that was their goal.
Board games are certainly getting more costly. If you make a game that retails for $175, you had better justify it with some serious game play.
From the demo video, it really does seem like the designers really want to put effort to make certain aspects of the game better. I understand it's not 3rd edition. I will do my best to be objective but I don't really understand the logic: The first two editions were games MANY people enjoyed. Instead of improving the aspects of the game people enjoyed...they are redesigning a game in the hopes of making it better. I am unsure of the wisdom in this- and I am not alone.
I really don't understand the logic of discontinuing games people already enjoy in an effort to make new games related to games people enjoy. The best board games are timeless. (Chess, monopoly, Heroquest, ect.)
If FFG follows through and releases the game admits the complaints- there will be a lot of banking on the gameplay. Something will have to make it outshine some of the "cons" mentioned here. I am not writing off buying the game- but that's some serious hopefulness.
I, for one, will take a wait and see attitude. Regardless of how this product does, I really hope for the future of the original Descent/Terrinoth lines. They were great, and I am happy to have played them.
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MulvaVandelay reacted to Supertoe in Questionable future of the game?
Yeah, if FFG would continue to reprint games they stopped printing expansions for, it would ultimately help rebuild brand loyalty.
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MulvaVandelay reacted to DAMaz in Questionable future of the game?
Judging by the reaction to this game (there are nearly no positive threads about this game neither here, nor on BGG) and the fact that all the artistic choices and app decisions tries to position this 175$ game as a mainstream game, everything but doing damage control for this game-line (like switching out a durable plastic game-board with cardboard) would be extremely bad for business.
Then there is the size of the gamebox which will make a lot of FLGS unwilling to display this game because it takes up too much shelf-space and sells too little (for 175$ it's like the most expensive game they are selling). This means this will remain a game you have to order through your FLGS (which means 6 months waiting time or more outside of US), you won't be able to just pick it up. This will require FFG to use a lot of stock room to store the huge game, making this game extremely costly to FFG beyond production. This will also position this game exclusively to the enthusiasts and niche gamers who do research on the internet instead of just going out and buying a game, yet as the hard evidence of all gaming board shows, they aren't really interested, probabaly rightfully so, because judging from all the components and visual design choices, this is targeted towards a mainstream audience.
To think FFG is spending a lot of resources to develop 2 new Descent games simultaniously when the Descent line is much less profitable than all their collective and living card games, is also unrealistic wishfull thinking, sry.
Long story short: FFG is going to try to cut losses on this game and not develop act II and III. Only get the game now, if you are content with not ever seeing act II and III or the conclusion of the story. If you have your doubts about spending 175$ on a narrative focused game with an uncomplete narrative, wait until act III (or act II if that is enough for you) is released and then buy the whole gameline (it will also be a lot cheaper then).
Imo, if you are truthfull to the fact that FFG is a business and primarily wants to make money, imo there is little reason to anticipate that there will be more releases in this game-line than the core game.
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MulvaVandelay reacted to Bucho in Questionable future of the game?
A game doesn't have to constantly be getting new additions to stay in print and be played. I've been playing Betrayal house on the hill for a long time at this point. FFG could just create complete product lines and keep them in print.
The only reason everyone freaks out and jumps ship when they stop releasing expansions for a line is because FFG is in the habit of canning that line. If FFG changes it's behavior, they could just do fixed product lines that stay in print.
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MulvaVandelay reacted to brikabrakafirecraker in Keeping second edition's 'journeys' going....
I did not see Bol'Goreth. Disappointing if it is not complete.
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MulvaVandelay reacted to rugal in What would you like to see from an actually 3rd edition?
Personnally, I think Descent V2 is already the best experienc ever.
If I would love some addition/changes, I would expect an expansion adding :
Changing magic system by a special icon, like it was in D1 because it is nothing special in descent to use magic, finally (my only real addition point in fact) World map : Like the D1, a world map where heroes walk trough, with time to acces to some quests, time to achieve the campaign, Town visits could be a great addition too, etc ... Fame : A bit like it was in the app, but with more synergize, more consequencies on the game (better or worse item to buy, different types of rumors etc ...) Balance : The game needs balance, almost all of us are according to some issues NO APP : Even if I'm not against the idea of an "automatized Overlord", all the app brings can be done through cards, and that would be far better this way, since I could play without burning my eyes on my phone, and I could use the stuff (in fact, the POD were good ideas, but far from being exploited the good way) Revisited automatized overlord : the way it is, monsters are only brainless and stupid overwhelming the heroes with addition of some random cheated bonus to "simulate" overlord card. If the use of an app, why not adding a cool system to play the overlord cards ? If not, no use of the app, cards are enough
But, in theory, Descent Second Edition could live forever if they just added more campaign expansion books (with only 2 or 3 more, there is plenty of hours of play !) more mini extension with new classes (and there is space for way many of them, I've got some ideas), stuff (same here)
... and sometimes, heroes and monsters boxes, even if I love the expansion box system more but can be of no real money value to FFG
But I wouln't love :
The change on dice The change of class system The change of rules The change or Art The flipping over cards system addition The change on Overlord system The only coop system -
MulvaVandelay reacted to EpicBubbleSA in What would you like to see from an actually 3rd edition?
So FFG is trying to make it pretty clear that Descent: Legends in the Dark is NOT a descent 3rd edition. (not sure if that's a good thing or a bad thing). We already seeing the reaction to the announcement with many having mixed feelings. It also raises the issue if this succeeds what happens to a 3rd edition and if it fails what happens to descent.
All that aside then, what would people be looking for if a 3rd edition was on the cards?
For me it would be
The still 1 vs many style an overlord with different class styles. Smooth dice combat with more focus on tactical positioning. I honestly like the idea to move away from D6s to a more wider variety of dice. More engaging out of scenario stuff such as town visits. Narrative beats and choices that happen outside of the game map. Gloomhaven legacy aspects if possible. (Unlocking a new hero after saving them from a prison or opening the box to see what the boss monster is) Better skill check moments that isn't just check to see if you got higher than the number else try again. -
MulvaVandelay reacted to Xyphistor in Keeping second edition's 'journeys' going....
FFG have apparently confirmed that they will continue printing 2E:
https://www.boardgamegeek.com/thread/2531169/article/36165250#36165250
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MulvaVandelay got a reaction from rugal in What would you like to see from an actually 3rd edition?
You stole my question LOL! Great minds think alike.
Here are some things that I think would like to see for a future version of Descent. I understand the next release is not really a 3rd edition and some of wishes are unrealistic. I am just throwing it out there anyway.
- the dynamic system that was saw with both Descent 2E and IA- you could play it co-op with an Overlord, or with an App.
-less reliance on results of the dice. I love the dice...I just wish that decision making and strategy would play more of an outcome in the end result of the game (I'm not sure if this is possible)
-3D terrain is a nifty idea
- keep the same Terrinoth style artwork
- Make it more streamlined so its easier to get to the table and less cumbersome on the table. Here are some examples:
-lose alot of the tokens...give me a dial for monsters where I can keep track of health and conditions-
- give me a dashboard/dial for my characters with a similar effect
-add the possibility of sinister hidden agendas
-keep the same flow streamlined rules
- it would be great if it was somehow backwards compatible with 2E and 1E
- Give people a reason to play this as a board game as opposed to a video game. I like the RtL ap as an option, but don't make the mechanics of the game totally reliant on technology.
That's my 2 cents.
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MulvaVandelay got a reaction from Watercolour Dragon in Keeping second edition's 'journeys' going....
It doesn't appear as if FFG/Asmodee is going to continue printing 2E. Anything else that is the contrary would be a very present suprise.
As for my opinion, I don't see how 2E could ever lose its shelf life. If you have the core game and a few expansions (some of which are still available) you have hours of tabletop co-op time. Add RtL with different characters and you can playtest strategies, and have a lot of fun as well. Valkyrie and other fan made content and you have hundreds of hours of game play. I'd be impressed with any gaming group of a few people that could get together regularly enough and play out the base game with a few additions in under a year. If you could, you have one impressive gaming group.
Tabletop games may go out of print- but they never expire. I have heard D2E being described by some as "dated". I don't agree. I don't consider Gloomhaven an improvement, nor anything else that is currently available. I think it would be pretty hard to make a board game obsolete. The only way this should affect you is if you didn't already purchase Descent 2E. In which case there is still a small window of time that might be a worthwhile investment. That's a personal choice, though.
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MulvaVandelay got a reaction from Alarin in Descent vs Gloomhaven
I am writing this rant in the hopes that it will capture attention from the people at FFG/Asmodee or whatever powers prevail over Descent's future.
I can't for the life of me understand what the appeal of Gloomhaven is. Gloomhaven is lauded so heavily and become a benchmark goal for a marketable board game.
Before you continue reading, I have to admit something: I've never played Gloomhaven. I read the rules, and lost interest almost immediately. I've watched tutorials as well as the game plays. Maybe my opinion would change if I played, but I doubt it. I can't get passed the idea in the time that I am taking to organize this massive game, learn the rulesets, setup and play.....I could be playing...Descent!
Descent 2E is not a perfect game, by any means. To me, Its versatility still beats the pants off Gloomhaven. You can play it coo-op or with a narrator. You can play it solo or with friends. Its cousin SW: IA allowed you to play in skirmish mode. You can add expansions that add flare and changes to the way the game is played. You can decide whether or not to add those changes in your purchasing decisions. You can play with the core set, and keep it simple. You can play with every expansion ever made. The rules, may not be as detailed as Gloomhaven, but they are certainly are a lot easier to understand or explain to someone who is new to the game. Though I hear Gloomhaven storyline is quite thematic...if I was going to take the time to play a game that that much depth...I could probably play D&D. Descent has its own lightweight theme and if people wanted to learn more about Terrinoth the world is quite developed.
I asked people what they thought of Gloomhaven. They told me how awesome it was. I asked them if they had ever tried Descent. Many of them strangely never heard of it. Unfortunately at the time, I didn't invite them to a game, but I found this answer peculiar.
I understand this only one person's opinion. Maybe I'm miffed because my two favorite games Descent and MoM have a very uncertain future and I want to whine? I'm not sure if its failure in marketing or presentation, but I can't understand why GH rose to the top when Descent could definitely could continue to be published, developed and improved. It won't stop me from playing the current 2E. They can stop publishing it, that still doesn't make it a shame for future players.
I was wondering what other people thought of this? Especially those who have played both Descent and GH more extensively than me.
