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Everything posted by MulvaVandelay
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Embrace progress! And stop acting like old nags...
MulvaVandelay replied to Robbr's topic in Descent: Legends of the Dark
I want Descent Legends to be THE Game. I really do. I want this to be the game that puts FFG at the top of the mountain. I loved Descent 2E and have a decent size collection. I am not "one of those people who will hate the game no matter what. " I was a big fan of of 2E, MoM, and Star Wars IA. I want to be supportive of FFG, because when those games were in production, I believe it was the premier game company. That being said, I am somewhat disappointed with what we've been shown of Descent Legends. I can only go by what I've seen so far. I am not particularly fond of an app dependent game. I can see technology for managing stats ect...but after a certain point it- either make it a video game or don't. I wouldn't mind if there was an option to it such as RtL app. It made the game more versatile. It's possible that this unreleased app knocks my socks off with something unexpected...but I don't see how. I don't want any of the people who work on these games to lose their job . I really don't think the art is improvement over 2E at all. It is strikingly reminiscent of the 90s games Monkey Island, and King's Quest VII. I like the idea of 3D tiles, as I have made my 3D objects for 2E. The 3D tiles still do not make it look better than the previous versions. This is my opinion, but I don't think I am in a minority. It's interesting to make the new terrain interractive-I don't think it's justification for making the game less visually appealing. I don't think that was their goal. Board games are certainly getting more costly. If you make a game that retails for $175, you had better justify it with some serious game play. From the demo video, it really does seem like the designers really want to put effort to make certain aspects of the game better. I understand it's not 3rd edition. I will do my best to be objective but I don't really understand the logic: The first two editions were games MANY people enjoyed. Instead of improving the aspects of the game people enjoyed...they are redesigning a game in the hopes of making it better. I am unsure of the wisdom in this- and I am not alone. I really don't understand the logic of discontinuing games people already enjoy in an effort to make new games related to games people enjoy. The best board games are timeless. (Chess, monopoly, Heroquest, ect.) If FFG follows through and releases the game admits the complaints- there will be a lot of banking on the gameplay. Something will have to make it outshine some of the "cons" mentioned here. I am not writing off buying the game- but that's some serious hopefulness. I, for one, will take a wait and see attitude. Regardless of how this product does, I really hope for the future of the original Descent/Terrinoth lines. They were great, and I am happy to have played them. -
One of the reasons why I originally purchased Descent 2E because I thought it would look good on the table. I loved the tiles, miniatures, and tokens. What kept me interested was the game play and the expandability. I also love terrain. I have 3d doors, treasure chests, barrels, etc. I often found myself placing an objective token under them, because it made them stand out more. According to FFG they are planning to incorperate more 3D game pieces. This would be one of the changes I would be interested in. At the same time, they would have to justify the price (sculptors. production, etc) I probably stand alone on this but I liked the idea that you got more than a model in the lieutenant packs. You also got decks that could definitely change the strategy as an Overlord. I liked that the expansion packs of various types came with miniatures and tools that would benefit both the Overlord and the players. While this can be seen as an extra expense, I like that I could choose what to buy and incorperate into the game- rather than having it all in one box for a price. I absolutely understand where you're your coming from. I also know that the games FFG needs to produce need to generate $$$. As FFG grew it became clear that if they even suspect they won't make money on a game, they pull it. At the risk of repeating myself, I would love to see a dashboard/dial system incorporated rather than 3D tokens. Tokens as a whole pose problems for me in setup, bookeeping, and storage. I made my card size health tracker with a dial for health and stamina. I wasn't fond of putting wound and condition tokens on monsters and then having to move them on the board. I think a dashboard and a dial system would increase the visual appeal of the game and keep things streamlined. I'm not sure how much this would cost to produce as opposed to tokens. I think it might be worth a look from FFG. Am I alone in this thinking? I love Descent and I love FFG. I would like to see them succeed. My relationship with FFG has changed since it got acquired by Asmodee, though. Descent got really quiet for awhile and they pulled Mansions of Madness. Now they are making a new version of Descent that is not related to the 1E and 2E versions we all loved. I am not sure of the rationale. Its really to early to say anything about Legends of the Dark. I'm not as excited as I would be if it was an extension of the first 2 editions. I also admit that I clearly don't know what the market wants. I still can't understand how Gloomhaven skyrocketed while many people don't even know about Descent. Reading the rules of GH was enough of a turn off for to keep me from buying it. I think we are seeing people paying large sums of money for big box board games. I'm not anxious to join this trend at all. I guess ya gotta do what ya gotta do FFG. I'm still rooting for ya!
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It doesn't appear as if FFG/Asmodee is going to continue printing 2E. Anything else that is the contrary would be a very present suprise. As for my opinion, I don't see how 2E could ever lose its shelf life. If you have the core game and a few expansions (some of which are still available) you have hours of tabletop co-op time. Add RtL with different characters and you can playtest strategies, and have a lot of fun as well. Valkyrie and other fan made content and you have hundreds of hours of game play. I'd be impressed with any gaming group of a few people that could get together regularly enough and play out the base game with a few additions in under a year. If you could, you have one impressive gaming group. Tabletop games may go out of print- but they never expire. I have heard D2E being described by some as "dated". I don't agree. I don't consider Gloomhaven an improvement, nor anything else that is currently available. I think it would be pretty hard to make a board game obsolete. The only way this should affect you is if you didn't already purchase Descent 2E. In which case there is still a small window of time that might be a worthwhile investment. That's a personal choice, though.
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You stole my question LOL! Great minds think alike. Here are some things that I think would like to see for a future version of Descent. I understand the next release is not really a 3rd edition and some of wishes are unrealistic. I am just throwing it out there anyway. - the dynamic system that was saw with both Descent 2E and IA- you could play it co-op with an Overlord, or with an App. -less reliance on results of the dice. I love the dice...I just wish that decision making and strategy would play more of an outcome in the end result of the game (I'm not sure if this is possible) -3D terrain is a nifty idea - keep the same Terrinoth style artwork - Make it more streamlined so its easier to get to the table and less cumbersome on the table. Here are some examples: -lose alot of the tokens...give me a dial for monsters where I can keep track of health and conditions- - give me a dashboard/dial for my characters with a similar effect -add the possibility of sinister hidden agendas -keep the same flow streamlined rules - it would be great if it was somehow backwards compatible with 2E and 1E - Give people a reason to play this as a board game as opposed to a video game. I like the RtL ap as an option, but don't make the mechanics of the game totally reliant on technology. That's my 2 cents.
