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dc0315

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  1. So i tried this lost last night and i need to say, with luke there, i found leia pretty pointless. Aside from take cover, she didnt really do more than what a generic officer could have done. Also, after playing about 7 games with 3 AT-RTs with flamethrowers, the tauntauns did alot of actions as usual, though not enough damage in comparison. So ive created this list instead, 11 activations, with snipers and some astromechs and a medical droid to keep luke and the RTs going. What do you think? ++ Standard (Rebel Alliance) [798 Points] ++ + Commander + Rebel Officer [50 Points] + Operative + •Luke Skywalker [229 Points]: Force Push, Force Reflexes, Jedi Mind Trick, Tenacity •R2-D2 [35 Points] + Corps + Rebel Troopers [51 Points]: Environmental Gear, R5 Astromech Droid Rebel Troopers [51 Points]: Environmental Gear, R5 Astromech Droid Rebel Troopers [61 Points]: 2-1B Medical Droid, Environmental Gear + Special Forces + Rebel Commandos [48 Points]: DH-447 Sniper Rebel Commandos [48 Points]: DH-447 Sniper + Support + AT-RT [75 Points]:AT-RT Flamethrower AT-RT [75 Points]:AT-RT Flamethrower AT-RT [75 Points]:AT-RT Flamethrower
  2. Though isnt that an advantage that youre putting early pressure on your opponent with him knowing you have a flamer thats gna burn a unit or 2 if he ignores it? Saving your tauntauns and luke from some shots? I played 3 the other day and 1 melted a unit of deathtroopers and the other removed a unit of shores. He couldnt deal with them. If hes got a tank im glad he shoots them than something more valuable. Tried a list today with 1 RT, luke and 2 tauntauns. He spent 2 turns shooting at it with 1 B2 unit, 2 B1s with snipers and dookus lightning. Luke said thank you 😄 Though i didnt play the cards right as i chose leias at the wrong time when i shouldve chosen i am a jedi or full of surprises and that lost me luke in turn 3 and that was game over. Rotary blaster is fine but its not a serious threat with cover and the threshold is still 5 dice at range 3. i think tauntauns losing their own 'disengage' really made them lose some oomf. Yeah they get loads if actions but shoot them before they activate or charge them in and theyre basically stuck. And with all the high velocity with the aat and snipers now, those dodges sorta go to waste, then u cab get supressed....Decided im gna give this a run for its money. ++ Standard (Rebel Alliance) [798 Points] ++ + Commander + Rebel Officer [50 Points] + Operative + •Luke Skywalker [229 Points]: Force Push, Force Reflexes, Jedi Mind Trick, Tenacity •R2-D2 [35 Points] + Corps + Rebel Troopers [51 Points]: Environmental Gear, R5 Astromech Droid Rebel Troopers [51 Points]: Environmental Gear, R5 Astromech Droid Rebel Troopers [61 Points]: 2-1B Medical Droid, Environmental Gear + Special Forces + Rebel Commandos [48 Points]: DH-447 Sniper Rebel Commandos [48 Points]: DH-447 Sniper + Support + AT-RT [75 Points]: AT-RT Flamethrower AT-RT [75 Points]: AT-RT Flamethrower AT-RT [75 Points]: AT-RT Flamethrower I could maybe switch out the env. Gear for duck and cover on the snipers, not sure yet as i want them to stick with the atrts in the first turns. Ive got 4 major threats coming at the opponent, snipers throwing pot shots and troopers being annoying. Idea is to make him wonder what to shoot at and keeping things alive demoralizing the opponentbwhen i heal the damage he does till i get there. What do you think?
  3. Wow that seems like a great idea I'll try it out! Thanks!
  4. What do they usually give the 3 AT-RTs as hardpoints?
  5. What would you say to a list like this? ++ Standard (Rebel Alliance) [799 Points] ++ + Commander + •Leia Organa [100 Points]: Improvised Orders + Operative + •Sabine Wren [165 Points]: Electro Grappling Line, Personal Combat Shield, •The Darksaber + Corps + Rebel Troopers [40 Points] Rebel Troopers [40 Points] Rebel Troopers [40 Points] + Special Forces + Rebel Commandos [48 Points]: DH-447 Sniper Rebel Commandos [48 Points]: DH-447 Sniper Rebel Commandos [48 Points]: DH-447 Sniper + Support + Tauntaun Riders [90 Points] Tauntaun Riders [90 Points] Tauntaun Riders [90 Points]
  6. How would you fit all those in a competitive list? What would a competitive list for rebels look like?
  7. ++ Standard (Rebel Alliance) [800 Points] ++ + Commander + •Leia Organa [103 Points]: Environmental Gear, Improvised Orders + Operative + •Luke Skywalker [224 Points]: Force Push, Force Reflexes, Tenacity •R2-D2 [50 Points]: •C-3PO + Corps + Rebel Troopers [40 Points] Rebel Troopers [40 Points] Rebel Troopers [40 Points] Rebel Troopers [40 Points] + Support + AT-RT [75 Points]: AT-RT Flamethrower Tauntaun Riders [94 Points]: Tenacity Tauntaun Riders [94 Points]: Tenacity + Command Hand + Command Hand: •Blast Off!, •Son of Skywalker, ••Full of Surprises, ••No Time for Sorrows, •••Return of the Jedi, •••Somebody Has to Save Our Skins, ••••Standing Orders + Battle Cards + Condition Cards: Clear Conditions, Limited Visibility, Minefield, Rapid Reinforcements Deployment Cards: Advanced Positions, Battle Lines, Disarray, Major Offensive Objective Cards: Breakthrough, Intercept the Transmissions, Key Positions, Recover the Supplies ++ Total: [800 Points] ++ Thoughts? Idea is to be on the offensive and close together. 3po can distract to save luke or someone else in that clutch turn and can give luke the aim and dodge when he needs it. The RT is meant to be a laser magnet.
  8. dc0315

    T-47

    Is the T-47 any good yet? If so, which units does it combo best with? Maybe another T-47 or taun tauns?
  9. I have, though not with this list and not too much. I was thinking of only taking 3 luke cards in fact as 1 misstep or bad roll and im on standing orders for the rest of the game. I have a t-47, 3 at rts, 1.4FD, sabine, leia, 3 more rebel troopers and jyn besides these. Usually when i play vs an at st or a tank(havent played againd GAR or SEP tanks yet) i just ignore while killing the troopers and playing for objectives. Is that a good tactic vs armor?
  10. Oh great, thanks! I didnt see it at first in the RRG, though i found it now. May I ask what you think of the list?
  11. Just got Luke Operative and playing around with units I have and trying to go on the offensive with Rebels. Thoughts? ++ Standard (Rebel Alliance) [800 Points] ++ + Commander + Rebel Officer + Operative + •Luke Skywalker: Force Push, Force Reflexes, Saber Throw •R2-D2: •C-3PO + Corps + Mark II Medium Blaster Trooper Rebel Troopers: 2-1B Medical Droid, DLT-20A Trooper, Grappling Hooks Rebel Veterans: CM-O/93 Trooper, HQ Uplink, Rebel Comms Technician, Recon Intel + Support + AT-RT: AT-RT Flamethrower Tauntaun Riders Tauntaun Riders + Command Hand + Command Hand: •Son of Skywalker, •You Serve Your Master Well, ••Full of Surprises, ••My Ally Is the Force, •••I am a Jedi, •••Return of the Jedi, ••••Standing Orders + Battle Cards + Condition Cards: Clear Conditions, Hostile Environment, Limited Visibility, Rapid Reinforcements Deployment Cards: Advanced Positions, Battle Lines, Major Offensive, The Long March Objective Cards: Breakthrough, Intercept the Transmissions, Key Positions, Recover the Supplies. Took the medical droid to give extra wounds on Luke or Taun Tauns. N.B- if you decide to give Taun Tauns Tenacity, they take a wound so they get the red dice, then you heal that wound with the medical droid, do they still keep the red dice for being wounded or not?
  12. Just finished my Rebel Vets & i want to use them in my game tomorrow. I currently have Starter Luke, Sabine, a unit of TTs, 4 units of troopers, rebel vets + medium blaster, 2 AT-RTs, a T-47 and a 1.4FD Cannon. I'd like to put the vets on the table tomorrow but dont know how to use and kit them up with what i have. Any recommendations will be welcome, thanks!
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