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About KennerHugh

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  1. Now that I have seen the light, I wholeheartedly agree!
  2. Hi! If you didn't get an answer before, I believe that whether or not any investigators are at the location at the end of the round, you are forced to discard The Pit Below. Of course, if investigators are there at that time, they each take the damage.
  3. We just finished the Dream-Eaters and my wife played the Guardian tough-guy (Zoey) in the Dream Quest track, so I went to my favorite, Mystic, Father Mateo. Looking through the Mystic allies, I usually like Olive McBride with the good Padre, to give me more chances of drawing the Elder Sign. This time I noticed the Arcane Initiate, which is for me exactly the type of card Allonym was talking about when he began this thread. I had glanced at it when we started playing and thought, "no thanks" and never looked back. Not to mix metaphors, but I must apply the immortal words of Hermione Granger to myself, "What an idiot!" Anyway, I loved Arcane Initiate in this playthrough! I basically got a free action every round to draw a card (a Spell card), and since my deck was loaded with them (Spell cards), it was brilliant! I had to include Moonlight Ritual and Fortune or Fate to try to counter the doom on the 0-level Initiate, but that was a small price for what I got.
  4. You take no horror in that scenario. You are ignoring the Skull token, even though it was revealed.
  5. I agree with your thoughts and really enjoyed reading and thinking about the move action. My turn to ramble about it, too. Moving is a cost of doing the business of horror investigation. In and of itself, moving is not satisfying, as you say, so maybe that is why cards and abilities that make a move more than just a move are so cool. Ursula Downsโ€™ ability to get a free investigation action after moving is fun, enough so that playing her involves planning how you can move each turn! Add Pathfinder to that and it feels like you are cheating. ๐Ÿ˜Š Donโ€™t even get me started about how much I love being Elusive! Some of my favorite scenarios ( Dunwich Express, Eztli Temple, 1000 Shapes of Horror) involve a โ€œrace against timeโ€ to get done or out of danger by moving your butts as quickly as you can from location to location. With the functionality of doom on the agenda making it a real race. I may appreciate these scenarios more because in my Dungeons and Dragons days as a DM, I wanted to create that sense of urgency for my hapless adventurers. The agenda deck is such a fantastic mechanic! I am glad movement is an integral part of this game. It figures into your strategy in every game no matter what class of investigator you are playing. โ€œIf I go there, then I have two actions to ... wait, I have to play my (insert needed item asset) first ... how am I going to make this work?โ€ So much fun!
  6. I have just read the prologue and it looks intriguing. Thank you for sharing this!
  7. Oh boy. I have been going back and forth about buying a color laser printer. I guess this decides it! ๐Ÿ™‚
  8. Pretty cool idea. I think we all follow these threads for at least two reasons; first, we love this game, and second, we like to feel we are a part of a community with common interests. The pandemic has increased my own personal need for interaction while isolated and I think it would be great to share the experience and sign the guestbook. And, to finish the campaign! ๐Ÿ˜‰
  9. I may have mentioned herein that I favor the traditional Guardian with multiple weapons build. ๐Ÿ™‚ So, then I read the Silas Marsh novella and was really intrigued with him. I have played Survivors before (mostly William Yorick, though), so I am somewhat familiar with survival, if you will. But I had never built a deck so loaded with skill cards before that. Using his ability to commit a skill card, then pull it back if not needed was slick. And I had never really relied on events to fight. Man, was that a blast! Brute Force and Flare are particularly great with his combat ability, and Tennessee Sour Mash, smashing the bottle on the counter and using the jagged glass as a weapon, is pretty cool, too. It kinda surprised me, but Silas is now one of my favorite investigators.
  10. I'm not sure, but the rules for the Dream Eaters expansion does say (in the section describing the new Swarming X key word): "Each swarm card underneath the host enemy acts as a separate instance of that enemy for most purposes. Each swarm card has the same values and text as its host card. (For example, if an investigator is engaged with a host enemy with 2 swarm cards underneath it, that investigator is engaged with 3 enemies in total."
  11. Man, sorry to hear what you had to go through. Get better soon. Thanks for sharing.
  12. I feel the same way. I am big Silas fan and would have liked to recreate the partnership of the novella. Thanks for the card reviews!
  13. They have come a long way with the artistic element. too!
  14. Yet your avatar is Zoey ???? ๐Ÿ™‚ I guess I am in the minority, I love the traditional Guardian build with a .45 Automatic in one hand and a Machete in the other, Guard Dog or Beat Cop there to watch my back. Monster? Boom, you're gone. That said, Cho does sound pretty interesting. I played Silas Marsh recently and using Brute Force, Flare, and Tennessee Sour Mash to fight was really fun. Cho can't use those cards, but using Guardian events to fight may be pretty cool. But, to answer the original question, I have to admit that I was immediately attracted to Jacqueline Fine. I seem to pull bad tokens a high enough percentage of the time to use Olive McBride whenever I can, even after proving to myself statistically that she doesn't significantly improve my chances for success. (I am such a geek.) So, Jacqueline, the Psychic, is the new investigator I am most looking forward to trying. Plus, Psych is one of my all-time favorite TV shows. ๐Ÿ˜‰
  15. I was somewhat surprised that the announcement of the starter packs didn't also include an announcement that future cycles would NOT include new investigators. For me, not being a long-time Arkham Horror fan, I am happy with the current choices of investigators to choose from (except of course, I want Monterey Jack! ๐Ÿ™‚ ). What I crave is more content, i.e. campaigns and scenarios to experience.
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