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Redleader128

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  1. Hey! I love this article, so nice job on that, but I am unable to find a place to download the TTS. I have done some looking around online, but all of the available ones are from 1.0. @MidWestScrub, what is the place where you downloaded the one referenced in your article. (as an aside, are the matches randomly paired or is there some degree where you can pick your opponent, say a friend that you wanted to play against?) Thank you in advance!
  2. I really like your version of DIS - 328. I think I might just change that in the original post (if your alright with it)! I like your take on the pinpoint fire (I assume it was supposed to be a bullseye instead of a single arc turret..), but I think that 4 dice with a (almost guaranteed) crit, is pretty strong. Let me mull over another way to say it. I like your version of the dial a lot more, but I have one question. Why did you choose to remove the 2 speed S-Loops? My final question is with DIS - 314, was your intention to give it 3 "free" calculates, because don't force and calculate serve the same purpose? I really enjoyed seeing what you did to the design, and out of curiosity, are you a CIS player yourself?
  3. Oh for sure! Thank you for being so respectful! That is the best way to come up with a good solution, and it brings me joy that you like them. Will you post the link to this thread in that post and link that post to this thread??
  4. -Add working charges on upgrade cards -Add working force on upgrade cards -Add other ships -Able to select more than one upgrade type or two of the same (upgrade cards that take up multiple slots) -More than one added action on an upgrade card and make them linkable (servo-motor s-foils t-65) Ive been waiting for a long time to add some new ideas that I have on paper. If we get these updates, ill post them here!
  5. YAAS!!! Me and some friends would like to play together but are unable to cuz of COVID-19. Would be nice to be able to play online. Thanks for all of the work that you have put into it- it does not go unnoticed or unappreciated!!
  6. just for clarification- "improving a dice result" is: blank -> focus -> hit -> crit, or blank -> focus -> evade That is a good point about not being able to preform actions any way! I hadn't thought of that! Ill change that!
  7. Thank you very much GuacCousteau for your ideas. I liked some of your suggestions (you'll see that I changed some things), and if I didn't change something, I explained my reasoning. What do you think about Keyan Farlander? I appreciate the timely response and positive feedback!
  8. I dont know why the text is fuzzy....
  9. Not to add tp the confusion, but here is a list of things that I think need to be added or fixed. Note this is personal opinion tho -Add working charges on upgrade cards -Add working force on upgrade cards -Add other ships -Able to select more than one upgrade type or two of the same (upgrade cards that take up multiple slots) -More than one added action on an upgrade card and make them linkable (servo-motor s-foils t-65) Thank you for all the hard work that you put into this thing. I have a TON of good ideas that ive been sitting on for some time now, and if you can do those things I will be able to finally create them!!
  10. I appreciate the feedback and I sincerely apologize for placing this in the wrong place. I am still new to this whole thing and it is great community members like you that both make the game fun and help me figure things out. For future reference the new thread is here: https://community.fantasyflightgames.com/topic/306904-custom-droid-trifighter-eta-2-actis-interceptor-idea/ I hope I got it in the right place this time!
  11. Hi all! I am a new(ish) player and I love the community that surrounds this great game. I have developed these two ships. I would like comments if anything seems over-powered ect. There are more ships in the pipeline. If there are any ships that you would like to see me do just let me know! (P.S. I don't knowi if this is in the right sub forum…. I apologize if it isn't) Thank you for your ideas in advance! Droid Tri-Fighter Faction: Separatist (Confederacy of Independent Systems) Base Size: Small Stat Line: Attack: 2, Agility: 3, Hull: 4, Shield: 0 Actions: -Calculate -Target Lock -Evade -Boost - Calculate (RED) -Barrel Roll - Calculate (RED) Missile, Modification, Sensor, (Talent) Ship ability: Targeted Weapon Systems- While you preform a primary attack, if the defender is in your [bullseye arc], you may roll 1 additional attack dice if it is at range 2, and 2 additional attack dice if it is at range 3. At the start of the engagement phase, you may gain one calculate token if there is an enemy ship in your bullseye. Dial: Speed 1- Straight (White), Turn (Red) Speed 2- Straight (Blue), Bank (White), Turn (White), S-Loop (Red) Speed 3- Straight (Blue), Bank (White), Turn (Red), K-Turn (Red) Speed 4- Straight (Blue) Speed 5- Straight (White), K-Turn (Red) Pilots: (Only DIS-328, DIS-719, and DIS-314 have talent slot) -Trident Squadron Interceptor (I2): Generic limited three -Plac-Arphocc Interceptor (I3): Generic limited two -DIS-328 (I4): After you preform an attack that hits, gain one calculate token. If you destroyed a ship, gain an evade token as well. (all credit goes to @Cryptor for this pilot!) -DIS-719 (I4): After you execute a red maneuver, you may execute a straight, or bank one speed maneuver. (possibility of Partially Executing maneuver) -DIS-314 (I5): 1 Charge; During the System Phase you may spend one charge to treat your initiative as 7 for the rest of the round. You may gain one charge during the System Phase to treat your initiative as 0 for the rest of the round. Included Cards: New Cards (Separatist Only): -Networked Calculations (Sensor - Droid Tri-Fighter Only): While you defend or preform an attack, you may spend one calculate token form a friendly ship at range 0-1 to change one focus to an evade or hit result (this in conjunction with the ability to gain calculate for bullseye arc, promotes the idea of tri-fighters being "squadron leaders" as is seen in lore and cannon) -Advanced Droid Brain (Sensor - Droid Tri-Fighter Only): Once per turn you may spend a calculate token as though it were a focus token. A calculate token satisfies the focus requirement on all attacks. (this was designed to imitate the "superior droid brain" that the tri-fighter had. It was said to have near human levels of intelligence... It also adds more versatility to the included missile slot, while not being a baktoid prototype) -Refined Gyrostabilizers (Modification - Droid Tri-Fighter Only): While you preform the barrel roll action, you may treat it as red to use the 1 turn template Old Cards: -Discord Missiles -Stealth Device -Energy-Shell Charges -Outmaneuver -Treacherous -Marksmanship ETA-2 Actis Class Interceptor Faction: Galactic Republic Base Size: Small Stat Line: Attack: 2, Agility: 3, Hull: 3, Shield: 0 Actions: -Focus -Target Lock -Evade (Purple) Astromech, Cannon, Configuration, Modification, Force Ship Ability: Jedi Interceptor- Your equipped cannon upgrade is limited to bullseye only. This cannon's price is reduced by 2 points. After you preform an action you may spend one force to gain one evade token. Dial: Speed 1- Bank (Red), Turn (White) Speed 2- Straight (Blue), Bank (White), Turn (Blue) Speed 3- Straight (Blue), Bank (Blue), Turn (White) Speed 4- Straight (Blue) Speed 5- Straight (Blue) Pilots: -Jedi Master (I3): Generic -Kit Fisto (I5): While you perform an attack, you may add a hit result if 2 or fewer dice are being rolled -Aalya Secura (I4): While defending, you may spend 1 force to change a blank result to an evade. -Copy over some or all old Jedi from the Anthersprite??? Included Cards: New Cards: -Radiator Panels (dual-sided configuration, closed): Before you preform a primary attack, gain one deplete. Before you activate you may flip this card. Actions: Barrel roll - Boost, Boost - Barrel Roll - Radiator Panels (dual-sided configuration, open): While you defend, the attacker may change one hit result to a critical hit. Before you activate you may flip this card. Actions: Barrel roll - Evade, Boost - Evade -Force Assisted Targeting: While you perform an attack, if the defender is in your bullseye, you may spend one force to change two of your focus results to hit results. (offensive version of brilliant evasion -R2-Q7 (side 1): You may remove one focus token form an enemy ship at Range 0-1 and assign it to yourself. Then flip this card. -R2-Q7 (side 2): At the end of the Engagement phase, you may spend a focus token to flip this card. -R5-P9 (side 1): Immediately after you perform a primary weapon attack, you may perform an attack with a secondary weapon. Then flip this card. -R5-P9 (side 2): Action: Flip this card. -Flechette Cannon (Cannon): 3 dice, front, standard arc. If this attack hits the defender suffers one hit and the defender gains one deplete or strain token, of the attacker's choosing. Then cancel all dice results. (this allows the Actis to mitigate a counter attack, or to actively aid other ship's attack.) Old Cards: -Stealth Device -Hull Upgrade -Afterburners And I don’t quite know how this got in here, but…… sorry about the wonkey formatting, and thank you for your feedback in advance
  12. How did you get the charges to work??
  13. Hi all! I am a new(ish) player and I love the community that surrounds this great game. I have developed these two ships. I would like comments if anything seems over-powered ect. There are more ships in the pipeline. If there are any ships that you would like to see me do just let me know! (P.S. I don't knowi if this is in the right sub forum…. I apologize if it isn't) Thank you for your ideas in advance! Droid Tri-Fighter Faction: Separatist (Confederacy of Independent Systems) Base Size: Small Stat Line: Attack: 2, Agility: 3, Hull: 4, Shield: 0 Actions: -Calculate -Target Lock -Evade -Boost à Calculate (RED) -Barrel Roll à Calculate (RED) Missile, Modification, Sensor, (Talent) Ship ability: Targeted Weapon Systems- While you preform a primary attack, if the defender is in your [bullseye arc], you may roll 2 additional attack dice. At the start of the engagement phase, you may gain one calculate token if there is an enemy ship in your bullseye. Dial: Speed 1- Straight (White), Turn (Red) Speed 2- Straight (Blue), Bank (White), Turn (White), S-Loop (Red) Speed 3- Straight (Blue), Bank (White), Turn (Red), K-Turn (Red) Speed 4- Straight (Blue) Speed 5- Straight (White), K-Turn (Red) Pilots: (Only DIS-328, DIS-719, and DIS-314 have talent slot) -Trident Squadron Interceptor (I2): Generic limited three -Plac-Arphocc Interceptor (I3): Generic limited two -DIS-328 (I4): You must change all hits to critical hits -DIS-719 (I4): After you execute a red maneuver, you may execute a straight or bank, one speed maneuver. -DIS-314 (I5): 1 Charge; During the System Phase you may spend one charge to treat your initiative as 7. You may gain one charge during the System Phase to treat your initiative as 0 Included Cards: New Cards (Separatist Only): -Networked Calculations (Sensor): Your ship gains the Networked Calculations Ability: While you defend or preform an attack, you may spend one calculate token form a friendly ship at range 0-1 to change one focus to an evade or hit result -Advanced Droid Brain (Sensor): Once per turn you may spend a calculate token as though it were a focus token. A calculate token satisfies the focus requirement on all attacks. -Refined Gyrostabilizers (Modification): While you preform the barrel roll action, you may use the 1 turn template. You may treat it as red to use the one bank template. Old Cards: -Discord Missiles -Stealth Device -Energy-Shell Charges -Outmaneuver -Treacherous -Marksmanship ETA-2 Actis Class Interceptor Faction: Galactic Republic Base Size: Small Stat Line: Attack: 2, Agility: 3, Hull: 3, Shield: 0 Actions: -Focus -Target Lock -Evade (Purple) Astromech, Cannon, Configuration, Modification, Force Ship Ability: Jedi Interceptor- Your equipped cannon upgrade is limited to bullseye only. After you preform an action, gain one evade token. After suffering damage, you may spend one force to perform an action. Dial: Speed 1- Bank (Red), Turn (White) Speed 2- Straight (Blue), Bank (White), Turn (Blue) Speed 3- Straight (Blue), Bank (Blue), Turn (White) Speed 4- Straight (Blue) Speed 5- Straight (Blue) Pilots: -Jedi Master (I3): Generic -Kit Fisto (I5): While you perform an attack, you may add a hit result if 2 or fewer dice are being rolled -Aalya Secura (I4): While defending, you may spend 1 force to change a blank result to an evade. -Veteran Jedi Commander (.): You MUST equip a pilot card from the Delta-7. You gain this Pilot’s Initiative, Pilot ability, and Pilot Ability Included Cards: New Cards: -Radiator Panels (dual-sided configuration, closed): Before you activate you may flip this card. Actions: Barrel roll à Focus, Boost à Focus - Radiator Panels (dual-sided configuration, open): While you defend, the attacker may change one hit result to a critical hit. Before you activate you may flip this card. Actions: Barrel roll à Evade, Boost à Evade -Force Assisted Targeting: While you perform an attack, if the defender is in your bullseye, you may spend one force to change two of your focus results to evade results. -R2-Q7 (side 1): You may remove 1 focus token from an enemy ship at Range 1-2 and assign it to yourself. Then flip this card. -R2-Q7 (side 2): At the end of the Combat phase, you may spend a focus token to flip this card. -R5-P9 (side 1): Immediately after you perform a primary weapon attack, you may perform an attack with a secondary weapon. Then flip this card. -R5-P9 (side 2): Action: Flip this card. -Plaskar Pulse Cannon (Cannon): 3 dice, front, standard arc. While you perform this attack, you may spend one or more focus, hit, or critical results to inflict that many deplete or strain tokens. Old Cards: -Stealth Device -Hull Upgrade -Afterburners And I don’t quite know how this got in here, but……
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