timmy9921
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Everything posted by timmy9921
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88-z with Remote Activator attachment rules
timmy9921 replied to timmy9921's topic in Imperial Assault Rules Questions
Got it 😂 that makes 88-Z a lot less useful haha -
88-z with Remote Activator attachment rules
timmy9921 replied to timmy9921's topic in Imperial Assault Rules Questions
@a1bert I am unable to find the rule regarding companions unable to receive attachments. According to RRG, all figures except heroes have corresponding Deployment cards and I don't see any changes for that in the official FAQ? Earlier expansion rule books used to have a rule that "A companion cannot interact and cannot use abilities on Class, Item, or Supply cards." but this was updated to "A companion cannot interact." in the official FAQ -
Murne's false order and Clawdite assassin's blade
timmy9921 replied to timmy9921's topic in Imperial Assault Rules Questions
Exact wording for the ability: Assassin's Blade: After this attack resolves, choose an adjacent hostile figure and roll 1 red die. That figure suffers equal to the results. -
Murne's false order and Clawdite assassin's blade
timmy9921 replied to timmy9921's topic in Imperial Assault Rules Questions
Yes I have, but it's not 100% clear to me. Who decides on the target? Is it Murne, the one who triggered the ability during the attack? Or the imperial player now, since false order has expired? The reason I'm leaning imperial player is due to an earlier eJet's Fly-by ruling I saw here or bgg -
First question: When CT spend a movement point to move, which of the following is true? (spend first) CT spends the movement point, friendly figure within range of squad tactics interrupts to move, CT moves (move first) CT spends the movement point and moves, friendly figure within range interrupts to move (same timing) CT decides on which to resolve first and can pick from 1 or 2 accordingly Second question: True that multiple movement points can be spent at the same time? So CT can choose to spend 5 movement points before another friendly figure interrupts Thanks @a1bert ahead of time 😁
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@a1bert a follow up question to this, if a rebel adjacent to one side of the door blasts an adjacent space on other side of the door, do they get hit by the blast? I'm guessing no since the blast is calculating from the target space, by which the door would block it's adjacency check? (of course the door would take blast damage)
