Jump to content

player655164

Members
  • Content Count

    61
  • Joined

  • Last visited


Reputation Activity

  1. Like
    player655164 got a reaction from Cpt ObVus in Luke and extreme Maneuvers   
    related to this topic, I just noticed that Tri-Fighters equipped with Interceptor Boosters are not allowed in YASB to equip Advanced SLAM.
    If we are allowing Luke in an X-Wing with closed S-Foils to equip Extreme Maneuvers, is there any reason a Tri-Fighter with Intercept Boosters should not be allowed to equip Advanced SLAM since its only requirement is the SLAM action which Intercept Boosters give (although only for the first 3 turns)?
  2. Like
    player655164 got a reaction from Kanawolf in How to fly Sun Fac?   
    yes yes yes, I know he is the object of hate by all... I had a bit of a bad experience since I started X-wing right in the middle of the ensnare-hatred (I also, as a new player, was being told how the ships that I couldn't fly because they were priced out were "broken" consistently by a guy who ran Boba/Fenn Rau. I was a tad irked by this... ) and some of the first ships I bought were a pair of Nantexes that seemed cool that I have never gotten to fly because... what are you supposed to do with a pair? Except fly Ensnare Sun-Fac, but he was wayyyy too expensive for me to risk ~80 points as a new player on a 4-hull ship. And let's be real, with the 90 degree stress-rotate option now available, this certainly takes a bit of the edge of Ensnare.
    [Nantex apologetics over]
     
    When Jango came out I immediately tried a Sun Fac/Jango combo, but got absolutely wrecked (I was confused about the Ensnare rules slightly that contributed to this). All this to say, I've mainly wanted to try flying aces ever since I started playing since the idea of arc-dodging, playing patient, and taking opportune shots seemed the most fun to me (Instead, I've resorted to flying CIS-swarm, which I find a bit boring).
     
    Is there anywhere where I can watch how to fly Sun Fac effectively? Ideally the Sun Fac/Jango combo? (I've also considered a Sun Fac + Grievous + Chertek/Berwer Kret combo. Try to use Ensnare to jettison Greivous into outmaneuver position maybe?)
     
    Another question I have, is what do you do with Sun Fac when the opponent is running Medium/Large base ships?
  3. Like
    player655164 got a reaction from feltipern1 in Tri-Fighter Reactions   
    Last night I ran 2 Phlacc Arphocc prototypes with Advanced Sensors and Daredevil, and man was it fun. The amount of Maneuverability that Daredevil/Advanced sensors opens up was really fun with all of their blue moves. Choose a 3 hard, wait to see what they do, and you can do an immediately 90 degree turn to the right or left if it suits you best, AND you still get to take your action since their blue de-stresses. Another particularly fun combo was choosing their 5k pretty consistently. Having the option to boost before doing a 5k opened up a ton of possibilities to get easy flanks. I also had several situations where doing a red Daredevil maneuever, to give myself stress and then take a 2 forward was good. My biggest problem was hitting power. Mind you, I was trying to take down a Tie Defender which was usually modded with focus/evade, so it didn't matter how well I hit, I usually struggled to land damage.
  4. Like
    player655164 got a reaction from Gupa-nupa in How to fly Sun Fac?   
    yes yes yes, I know he is the object of hate by all... I had a bit of a bad experience since I started X-wing right in the middle of the ensnare-hatred (I also, as a new player, was being told how the ships that I couldn't fly because they were priced out were "broken" consistently by a guy who ran Boba/Fenn Rau. I was a tad irked by this... ) and some of the first ships I bought were a pair of Nantexes that seemed cool that I have never gotten to fly because... what are you supposed to do with a pair? Except fly Ensnare Sun-Fac, but he was wayyyy too expensive for me to risk ~80 points as a new player on a 4-hull ship. And let's be real, with the 90 degree stress-rotate option now available, this certainly takes a bit of the edge of Ensnare.
    [Nantex apologetics over]
     
    When Jango came out I immediately tried a Sun Fac/Jango combo, but got absolutely wrecked (I was confused about the Ensnare rules slightly that contributed to this). All this to say, I've mainly wanted to try flying aces ever since I started playing since the idea of arc-dodging, playing patient, and taking opportune shots seemed the most fun to me (Instead, I've resorted to flying CIS-swarm, which I find a bit boring).
     
    Is there anywhere where I can watch how to fly Sun Fac effectively? Ideally the Sun Fac/Jango combo? (I've also considered a Sun Fac + Grievous + Chertek/Berwer Kret combo. Try to use Ensnare to jettison Greivous into outmaneuver position maybe?)
     
    Another question I have, is what do you do with Sun Fac when the opponent is running Medium/Large base ships?
  5. Like
    player655164 got a reaction from Nexion in First lists of Empire vs Rebels   
    If I might make a SLIGHT recommendation, which depends ENTIRELY on how "into" the game you foresee yourself becoming, but if you like the thought of having many of the upgrades I might recommend a conversion kit? They are around a 23-30 dollar investment (assuming you purchase them from Amazon discounted).
     
    Conversion kits are sets of cardboard, dials, cards, etc., that were used to allow players with models from x-wing 1.0 to use their models in 2.0. Although their main purpose is to allow 1.0 models to be used for 2.0, they also can be good ways to amass upgrade cards quickly. They are specific to each faction, and the rebel/empire/scum will contain the most upgrades since they are the oldest factions and require the most "upgrading."
     
    They have the additional benefit of potentially making future purchases cheaper! Let's say you have a rebel conversion kit and want to add another T-65 X-wing to your ships available to use. Instead of buying a 15-20 dollar x-wing expansion, you could hop on Ebay and probably find just the ship model for 10 or under.
     
    Although I mainly planned on playing Separatists when I began, I found a good deal on a Scum conversion kit and went ahead and grabbed it since I can find many Scum ships cheap on Ebay. I gotta say, playing a "new" faction while secondarily dipping my toe in an old faction with a conversion kit is turning out to be a pretty good experience. I buy Scum models cheaply, and when new upgrades come out I usually end up getting them when I buy new Separatist expansions.
     
    but then again, if you mainly plan on playing very casually, hopefully the people you're playing with are fine with just "proxying" upgrade cards that you don't have!
  6. Like
    player655164 got a reaction from Nexion in First lists of Empire vs Rebels   
    haha, well I mean, there IS a pretty obvious reason why new players are drawn to composure. they're more likely than experienced players to misjudge where a ship will land on barrel rolls, etc..
  7. Like
    player655164 got a reaction from Kanawolf in Tri-Fighter Reactions   
    Does this allow their red linked evade to be white?
  8. Like
    player655164 got a reaction from Cpt ObVus in First lists of Empire vs Rebels   
    Yup!
    I think it's best to view it as "a pretty good deal for a bunch of upgrade cards" first and foremost.
  9. Like
    player655164 got a reaction from Vector Strike in Tri-Fighter Reactions   
    I think I have to agree with most of what is being said.
     
    I've run it a few times and 41 points for the i5 seems about right. I also can't help but think that the generics are too expensive, but haven't been too annoyed by this since these ships seems to want initiative.
     
    And yes, they would thrive much better with independent calculations, but I haven't been able to justify spending 4 points on this upgrade. I think 2, MAYBE 3 is better considering the price of stress.
  10. Like
    player655164 got a reaction from dsul413 in False tranponder codes - Good for the game?   
    Yeah. I'm really struggling to understand how False Transponder Codes are in any way bad for the game...
     
    like.... a one time jam? that your opponent could force you to use and waste? I really struggle to see how this is worth more than 2 points....
  11. Like
    player655164 got a reaction from DR4CO in False tranponder codes - Good for the game?   
    Yeah. I'm really struggling to understand how False Transponder Codes are in any way bad for the game...
     
    like.... a one time jam? that your opponent could force you to use and waste? I really struggle to see how this is worth more than 2 points....
  12. Like
    player655164 got a reaction from Kanawolf in Tri-Fighter Reactions   
    ahh yes of course. I completely forgot that it set aside networked calculations. Then yeah, 1 or 2 points. This is even more so since it takes up your mod slot which many would probably prefer to use for stealth device or afterburners.
  13. Like
    player655164 got a reaction from Kanawolf in Tri-Fighter Reactions   
    I think I have to agree with most of what is being said.
     
    I've run it a few times and 41 points for the i5 seems about right. I also can't help but think that the generics are too expensive, but haven't been too annoyed by this since these ships seems to want initiative.
     
    And yes, they would thrive much better with independent calculations, but I haven't been able to justify spending 4 points on this upgrade. I think 2, MAYBE 3 is better considering the price of stress.
  14. Thanks
    player655164 got a reaction from Cpt ObVus in Where can I build an accurate list (time-sensitive)?   
    The only slight quirk I've noticed with YASB is that for some reason it now allows you to put upgrades that require two slots on ships that only have one relevant slot. (e.g., it now lets you put a Bomblet Generator on a ship that only has one payload slot; to my knowledge it didn't used to allow this?)
  15. Like
    player655164 got a reaction from Antipodean Ork in Where can I build an accurate list (time-sensitive)?   
    The only slight quirk I've noticed with YASB is that for some reason it now allows you to put upgrades that require two slots on ships that only have one relevant slot. (e.g., it now lets you put a Bomblet Generator on a ship that only has one payload slot; to my knowledge it didn't used to allow this?)
  16. Like
    player655164 got a reaction from feltipern1 in Tri-Fighter Reactions   
    I agree. I THINK 1 point or free might be a little scary when applied to an entire swarm of vultures. Imagine facing off against 6 network calculating vultures all with 2 calculates? seems brutal.
     
    But yes, I was pretty bothered by the pricing as compared to the Eta.... Given the choice between an i5 tri-fighter or a i4 Jedi general with TWO force and customizability, I would take the Jedi General any day.
     
    I have been trying to fit Tri-Fighters on lists and have so far been unsuccessful; i'm trying to figure out a good way to pair two i5's with Jango Fett and have had mixed (mostly poor) results.
  17. Like
    player655164 got a reaction from ClassicalMoser in Hyperspace: No, sod off. Full stop.   
    alternate hot-take.
     
    ffg is being super nice by giving us incentive to use generic swarms when they secretly know that everyone is playing online anyways for the moment and doesn't need to buy new ships to accommodate the HS meta.
  18. Like
    player655164 got a reaction from FTS Gecko in Hyperspace: No, sod off. Full stop.   
    alternate hot-take.
     
    ffg is being super nice by giving us incentive to use generic swarms when they secretly know that everyone is playing online anyways for the moment and doesn't need to buy new ships to accommodate the HS meta.
  19. Like
    player655164 got a reaction from Cuz05 in Hyperspace: No, sod off. Full stop.   
    alternate hot-take.
     
    ffg is being super nice by giving us incentive to use generic swarms when they secretly know that everyone is playing online anyways for the moment and doesn't need to buy new ships to accommodate the HS meta.
  20. Like
    player655164 got a reaction from JBFancourt in "While you... attack" and Jango's ability   
    ahh shoot, yeah. That's embarassing.... I just re-read the rules. I always get confused on the order of which players mods which dice in which order...
     
    "You always modify your own dice last." is a good rule of thumb.
  21. Like
    player655164 got a reaction from KCDodger in Official App is Updated -- with new expansion points and Epic ships.   
    I truly do not understand why they have LOWERED THE PRICE OF REPUBLIC Y WINGS ONCE AGAIN
  22. Haha
    player655164 got a reaction from CoffeeMinion in Official App is Updated -- with new expansion points and Epic ships.   
    I truly do not understand why they have LOWERED THE PRICE OF REPUBLIC Y WINGS ONCE AGAIN
  23. Like
    player655164 got a reaction from Kleeg005 in Official App is Updated -- with new expansion points and Epic ships.   
    And all products are listed as "not available" for purchase on FFGs site.
  24. Thanks
    player655164 got a reaction from Hiemfire in Official App is Updated -- with new expansion points and Epic ships.   
    They just took down the pdfs of the points from FFGs website.
  25. Thanks
    player655164 got a reaction from Hiemfire in Official App is Updated -- with new expansion points and Epic ships.   
    And all products are listed as "not available" for purchase on FFGs site.
×
×
  • Create New...