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cody3545

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  1. What's peoples thoughts on these lists. I haven't had a chance to run either A or B but they seem good. I like List A better for the fire power but it is all I2s. I haven't run a whole list of I2s before so I'm not sure about running an entire list of just I2s. List B has two less three attack die guns but they are all I3s. There's also List C that theBitterFig recommended it has no natural 3 attack die guns but they are all I3s and they all have Crack Shot and Advanced Optics. Any opinions are welcomed I'm trying to decide between these 3 lists for my games this Sunday. List A 4x SF Zeta Squadron Surviver (32) Special Forces Gunner (9) 1x SF Zeta Squadron Surviver (32) Advanced Optics (4) Total (200) List B 2x SF Omega Squadron Expert (34) Special Forces Gunner (9) 3x SF Omega Squadron Expert (34) Advanced Optics (4) Total (200) List C 5x SF Omega Squadron Expert (34) Advanced Optics (4) Crack Shot (2) Total (200)
  2. I like the sound of this list just not sure if it would be worth the upgrades to drop a SF and go from I2s to I3s. Although I do like the list with Gideon and 5xZetas it seem great. I just can't seem to decide between that list and the one I'm posting. More ships like the SF on the board seems great but one less and the others with Advanced Optics seems good to. I'll probably just flip a coin to pick but if anyone has any actual play time with a list like the one I'm posting please let me know. List 1 Gideon Hask (40) Omega Squadron Expert (34) Advanced Optics (4) Crack Shot (2) Omega Squadron Expert (34) Advanced Optics (4) Crack Shot (2) Omega Squadron Expert (34) Advanced Optics (4) Crack Shot (2) Omega Squadron Expert (34) Advanced Optics (4) Crack Shot (2) Total (200) I also like this one with 4xSF I2s and Gideon loaded with Terex, Jams and Fanatical for the eventual damage. Gideon Hask (40) Agent Terex (6) Freelance Slicer (3) Targeting Computer (3) Fanatical (2) Biohexacrypt (1) Zeta Squadron Surviver (32) Advanced Optics (4) Zeta Squadron Surviver (32) Advanced Optics (4) Zeta Squadron Surviver (32) Advanced Optics (4) Zeta Squadron Surviver (32) Advanced Optics (4) Total (200)
  3. I'm definitely going to run the 5xSFOmegas with Optics and Crack Shot next Sunday in the games with my friends theBitterFig and wurms. I had 2 matches online the other night and 2 today and I ran my originally posted list twice and the 5xSFOmegas twice. My list with 4xSFOmegas and 2xSFZetas lost 1 and won 1. Where as the 5xSFOmegas won both games. Also the ships in the lists the 5xSFOmegas went up against where similar to the ships in the lists my 4xSFOmegas and 2xSFZetas went up against. So it is somewhat of a decent comparison
  4. Thanks for advice theBitterFig. I'm new to the First Order and my first 2 times using 3 Silencers and 4 BA Interceptors didn't go to bad. I like the look of the SF Tie Fighters they seem great. I think I'll go with the original list I posted or your Hex (SF6) with Backdraft and 5x SF Zeta for simplicity and the extra gun, hull and shields. I like the idea of running the I2s in a horseshoe pattern with Backdraft in the back middle though. I'm leaning more towards that list. At some point though I will have to try the 5x Omegas with Optics and Crack Shot. I like the sound of that list. Also missileaway I'm excited for the new Xi-Class Light Shuttle too. It seems like its going to be a fun support ship for the First Order.
  5. Thanks for the advice Cerebrawl. I like the idea of Laetin and 5x Tansariis with Autoblasters and Marksmanship that sounds like a great combo I'll have to try it out but I do want to try Serissu. This is the list I'll probably try out when I run then. It uses most of the stuff from your 6x Tansarii suggestion. List Serissu (41) Total (45) Autoblasters (3) Marksmanship (1) Genesis Red (31) Total (35) Autoblasters (3) Marksmanship (1) Laetin (30) Total (34) Autoblasters (3) Marksmanship (1) Sunny Bounder (27) Total (30) Autoblasters (3) Cartel Spacer (25) Total (28) Autoblasters (3) Cartel Spacer (25) Total (28) Autoblasters (3) Total (200)
  6. Hi I'm looking for peoples thoughts on a list using the Special Forces Tie Fighter. I've never run them before but I have 6 of them. I bought all the Empire stuff my friend had so he threw in the First Order stuff he had for free. Any advice is appreciated. List 1 Total (200) 4x Omega Squadron Expert (34 Per Ship) Total (136) 2x Zeta Squadron Surviver (32 Per Ship) Total (64) List 2 Total (200) 5x Omega Squadron Expert (34 Per Ship) Total (200) Fanatical (2) Advanced Optics (4)
  7. Hi I made these 2 M3-A lists and I was wondering what people thought. I'm not sure if Serissu is worth trading 3 Tansariis for Cartels. I've never flown Serissu so I not sure how useful the ability will be but it does sound like a strong ability. List 1 Genesis Red (31) Total (36) Heavy Laser Cannon (5) 2x Tansarii Point Veteran (29) Total Per Ship (34) Total (68) Heavy Laser Cannon (5) 3x Tansarii Point Veteran (29) Total Per Ship (32) Total (96) Autoblasters (3) Total (200) List 2 Serissu (41) Total (46) Heavy Laser Cannon (5) Genesis Red (31) Total (36) Heavy Laser Cannon (5) Tansarii Point Veteran (29) Total (34) 3x Cartel Spacer (25) Total Per Ship (28) Total (84) Autoblasters (3) Total (200)
  8. Hi I know all the basic requirements for Cluster Missiles that you follow all the requirements except the Target Lock for the bonus shot. I just have one question. If I have two Targets, A and B and I'm attacking Target A. If I send the Target Lock during the attack on Target A can I still perform the bonus shot on Target B or do I need to keep the Target Lock on Target A to perform the bonus shot on Target B
  9. Hi everyone I have a Dual Firespray list I'm gonna run soon and I was wondering peoples thoughts on Proton Bombs vs Proximity Mines. I've run both Protons and Proximitys before on other lists. I'm just not sure which one is more beneficial to the list. I've had times where I couldn't drop either because of ship placement. I've also had times where one would have worked better than the other. I'm probably over thinking it and the 2 are really situational as to which one has the advantage. I'm really wondering peoples thoughts on possibly spreading 1 crit to multiple ships with protons twice vs doing possibly 3 damage to one ship with proximitys twice. Here's the list. If I'm gonna run dual Proximitys then I would drop Koshkas sheild to a Hull. I could run 1 Proton and 1 Proximity but I would like to keep the Devices the same for simplicitys sake. Also if I run one of each I'm not sure which one to put on Boba I would say Protons because it seems like a better option to keep ships of its rear. Although I'm not sure thats why I would like to keep the Devices the same. List 1 Boba (86) Total (111) Maul (12) Proton Bombs (5) Contraband Cybernetics (2) Sheild Upgrade (6) Koshka Frost (70) Total (88) 0-0-0 (5) Proton Bombs (5) Contraband Cybernetics (2) Sheild Upgrade (6) Total (199) List 2 Boba (86) Total (112) Maul (12) Proximity Mines (6) Contraband Cybernetics (2) Sheild Upgrade (6) Koshka Frost (70) Total (88) 0-0-0 (5) Proximity Mines (6) Contraband Cybernetics (2) Hull Upgrade (5) Total (200)
  10. Thank you for the help flooze and theBitterFig. I didn't think about Rigged Cargo Chute and 0-0-0 on Koshka thats a good idea. I can definitely see the advantage of Slave-1 on Boba cause people will go after him. Although with no Boba flying experience and not much Bomb and Mine experience. I'm not sure whether 2 Seismics might be more more effective or if Boba having the Proximity or Proton or giving one to Koshka is better possible damage. Not sure about Proximity vs Proton. Although Slave-1 is good I still can't tell if its worth it now at 5 points versus dropping it and upgrading the 2 Seismics or 1 Proton or 1 Proximity. To 2 Protons or 1 Proton and 1 Proximity. Any advice on Proton Bombs vs Proximity Mines would be great. I still can never tell which one is more useful. Boba Fett (86) Total (113), (116) or (115) Maul (12) Seismic Charges (3) Proximity (6) Proton (5) Contraband Cybernetics (2) Hull Upgrade (5) Slave-1 (5) Koshka Frost (70) Total (87), (90) or (89) 0-0-0 (5) Seismic Charges (3) Proximity (6) Proton (5) Rigged CargoChute (4) Hull Upgrade (5) Total (200), (200) or (199)
  11. Hi I'm looking for advice on double Firespray lists to use after the points update. I've never flown them before but I have 2 ships and it sounds fun. So far I know I'm going to use Boba Fett and Koshka Frost. I'm still not sure whats more useful Maul or Perceptive Copilot on Boba since it seems like I would be boosting more with Boba. Although if I drop Maul to PerCopilot I can add Lonewolf to Koshka not sure which set up is more usefuland and I would only lose 1 point in the bid. From 197 to 198 but im not to concerned with going to 200 points with these lists. Also any advice on how to try and set up the obstacles or how to place the ships would be appreciated. I'm not sure if I should place both ships close or run them separated some or a lot. List 1 Boba Fett (86) Total (111) Maul (12) Proximity Mines (6) Contraband Cybernetics (2) Slave-1 (5) Koshka Frost (70) Total (86) Perceptive Copilot (8) Proximity Mines (6) Contraband Cybernetics (2) Total (197) Not sure if I should keep the 3 point bid or add Elusive to 1 or add Marksmanship to 2 or add Marksmanship to 1 and Predator to 1. List 2 Boba Fett (86) Total (107) Perceptive Copilot (8) Proximity Mines (6) Contraband Cybernetics (2) Slave-1 (5) Koshka Frost (70) Total (86) Perceptive Copilot (8) Proximity Mines (6) Contraband Cybernetics (2) Lonewolf (5) Total (198) Not sure if i should keep the 2 point bid or add Marksmanship to 2 or Predator to 1.
  12. Yeah I forgot Advanced Proton Torpedoes needed a lock I was thinking of the Proton Rockets that need a focus. I ended up tweaking the lists some. Still not sure which one. I'm not sure if Trick Shot or Fearless is better on Zuckuss if Palob is running Seismic Charges and destroying 2 obstacles. Although keeping Zuckuss in range for Fearless might be about the same as lining up the Trick Shot effect. I could drop Fearless and up Seismic Charges to Proximity Mines or drop Contraband Cybernetics from Palob and lose 1 point in the bid. I could also drop Daredevil from Palob with Contraband instead of Fearless to get Proximitys and gain 1 point in the bid. Although I like the idea of a quicker turn around with Palob using Daredevil and a 2 right boost . Thank you for all the tips and advice I like how the list is looking now a lot better than before I started. Any more tips or advice is always welcomed. I like List 1 the best so far but I'm not sure about the usefulness of Fearless on Zuckuss or Contraband on Palob. Either way I'm running one of these three lists August 9th against my friends I game with I will let know how my 3 matches turn out. List 1 Zuckuss (45) Total (53) Contraband Cybernetics (2) Passive Sensors (2) Fearless (3) Mist Hunter (1) Palob Godalhi (40) Total (72) L3-37 (4) Proximity Mines (6) Engine Upgrade (2) Daredevil (2) Moldy Crow (18) Fenn Rau (68) Total (71) Fearless (3) Total (196) List 2 Zuckuss (45) Total (50) Contraband Cybernetics (2) Passive Sensors (2) Mist Hunter (1) Palob Godalhi (40) Total (74) L3-37 (4) Proximity Mines (6) Contraband Cybernetics (2) Engine Upgrade (2) Daredevil (2) Moldy Crow (18) Fenn Rau (68) Total (71) Fearless (3) Total (195) List 3 Zuckuss (45) Total (53 Fearless) (54 Trick Shot) Contraband Cybernetics (2) Passive Sensors (2) Fearless (3) Mist Hunter (1) Palob Godalhi (40) Total (71) L3-37 (4) Seismic Charges (3) Contraband Cybernetics (2) Engine Upgrade (2) Daredevil (2) Moldy Crow (18) Fenn Rau (68) Total (71) Fearless (3) Total (195 Fearless) (196 Trick Shot)
  13. Thanks Kleeg005 I also just built this list based off of your first recommendation. Zuckuss (45) Total (50) Contraband Cybernetics (2) Passive Sensors (2) Mist Hunter (1) Palob Godalhi (40) Total (70) L3-37 (4) Proximity Mines (6) Engine Upgrade (2) Moldy Crow (18) Fenn Rau (68) Total (76) Fearless (3) Advanced Proton Torpedoes (5) Total (196)
  14. Thanks for the advice Kleeg005. I do want to learn how to fly Fenn Rau better I've ran him in the past and have always flown him horribly. I need to learn to flank more with Fenn. I'm not as good with single repositioning ships I'm better with double repositioning ships but who isn't. The tips for Zuckuss and Palob are great I've only flown those ships once before so its great to have some knowledge on them. Your thoughts on having a more agile and aggressive flanker on the team is a good idea. I didn't have any plan when I made the list but I like the idea of a flanker. You have a sold point about making the opponent chose what ship or ships to target first. I came up with this list based on the first list you recommended. I just tweaked it some and replaced Fenn with Guri since I'm a bit better with Guri than Fenn Rau. But a might still try Fenn Rau instead I want to get better with him. Zuckuss (45) Total (50) Contraband Cybernetics (2) Passive Sensors (2) Mist Hunter (1) Palob Godalhi (40) Total (64) L3-37 (4) Engine Upgrade (2) Moldy Crow (18) Guri (64) Total (80) Advanced Sensors (10) Outmaneuver (6) Total (194)
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