SaltGuy
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Posts posted by SaltGuy
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I have been trying to decide what is the better approach for an SSD Ravager build: SDD plus two Gozantis or SSD plus one Gozanti and one Raider. Here they are.
Two Gozanti version:
Faction: Imperial
Commander: Moff JerjerrodAssault: Surprise Attack
Defense: Contested Outpost
Navigation: Hyperspace MigrationSSD Assault Prototype (250)
• Moff Jerjerrod (23)
• Intel Officer (7)
• Damage Control Officer (5)
• Director Krennic (8)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Point-Defense Reroute (5)
• Leading Shots (4)
• H9 Turbolasers (8)
• Quad Turbolaser Cannons (10)
• Ravager (4)
= 336 PointsGozanti Cruisers (23)
• Repair Crews (4)
= 27 PointsGozanti Cruisers (23)
• Repair Crews (4)
= 27 PointsSquadrons:
= 0 PointsTotal Points: 390
Gozanti plus Raider Version:
Name: Untitled Fleet
Faction: Imperial
Commander: Moff JerjerrodAssault: Suprise Attack
Defense: Contested Outpost
Navigation: Hyperspace MigrationSSD Assault Prototype (250)
• Moff Jerjerrod (23)
• Intel Officer (7)
• Damage Control Officer (5)
• Agent Kallus (3)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Leading Shots (4)
• H9 Turbolasers (8)
• Quad Turbolaser Cannons (10)
• Ravager (4)
= 326 PointsRaider I (44)
• External Racks (3)
= 47 PointsGozanti Cruisers (23)
• Darth Vader (1)
• Comms Net (2)
= 26 PointsSquadrons:
= 0 PointsTotal Points: 399
The raider version has a less powerful Ravager build (less dice control and extra Kallus die against squads instead of crit rerolls) but a secondary threat from the Raider.
The Gozanti version lacks the secondary threat, but has a more powerful Ravager and a decent 2nd player bid (which could become HIEs, I suppose).
I know that the base parts of these builds have been seen here and at events a fair amount. The base question, I think, is whether or not it is better to have the secondary threat of the Raider or better to have the more deadly Ravager.
Thanks!

Direction for a Ravager Build
in Star Wars: Armada Fleet Builds
Posted
Thanks for the great, detailed feedback! I am leaning towards the first list, at this point, because my raider flying skills are sub-mediocre at best. The command version is quite powerful, but seems to be a pretty different beast, with the lack of certain doubled up upgrade slots.
In the games I've used these fleets so far, the small bid has been helpful, too.
Either way, flying ravager has been a lot of fun. I even had to pick up a third dice pack.