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antisocialmunky

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Everything posted by antisocialmunky

  1. I was thinking Ion Cannon and Minefields since they help do damage beyond long range. Surprise attack would be good because you can try for a full powered shot against a slow/navigate raid token ship.
  2. Thanks for you suggestions! I really like the Testbed Onager idea with IO to snipe tokens from long range. I'm not a huge fan of VG but I suppose anything can help 4-5 red dice. As far as the OSD, what do you think about using Sunder to snipe Boosted Coms or a ECM?
  3. Oh I forgot to add the Leading shots on the Kuats so I'll go fix that, they are included in the score Tally. Sorry first time doing this manually outside of a fleet builder. Also why is Strategic Advisor illegal? I thought that the Onager was a large in the original announcement? Is it medium? Ah I misread the card, must have gotten confused with the star hawk's 2 officer slots. I was hoping for help with that.
  4. I had this idea of using an ISD2 or Cymoon to cover 2 Kuats a few waves ago. The idea was to utilize the dangerous arcs of the longer range ISD to 'herd' the opponent's fleet into the range of the Kuats. Forcing the opponent's fleet to choose between having to fight Kuats or running past the ISD was pretty good in theory but between the high cost in points, lack of upgrades, and 3 ISDs getting in each other's way it was never really better than a two ISD list. So when I saw the preview for the Onager, it seemed time to revisit the strategy: Name: Motti Meme Cannon Faction: Imperial Commander: Admiral Motti Assault: Defense: Navigation: Onager Star Destroyer (110) • Admiral Motti (24) • Captain Needa (2) • Strategic Adviser (4) • Turbolaser Reroute Circuits (7) • Cataclysm (5) • Orbital Bombardment Particle Cannons (5) or Super Heavy Composite Beam Turbolasers (7)? = 157 /159 Points ISD Kuat (112) • Darth Vader (1) • External Racks (3) • Leading Shots (4) • Reinforced Blast Doors (5) = 120 Points ISD Kuat (112) • Hondo (2) • External Racks (3) • Leading Shots (4) • Reinforced Blast Doors (5) = 121 Points Total Points: 398/400 The Onager provides suppressive fire that prevents the opponent's fleet from massing or staying at extreme ranges. However it is hard to close the distance on the Onager when there are 34 hit points of ISD Linebackers in the way. Between the two super weapons, I am leaning towards the OBPC since it can be used to snipe Quasars and other smaller carriers, constrain squadron deployment, and outrange boosted coms (unless they want the squads to make a one way trip). The Meme Cannon Onager build with OBPC should be able to hit turn 1 with the Hondo + Cataclysm + Needa + TRC guaranteed crit combo. Vadering Needa, SA, or even Motti can be used to fish for rerolls. The list is otherwise very lean and theoretical efficient with the two Kuats averaging a total of 8.26 damage frontal or 10.9 damage with double arc after accounting for accuracies against a single brace token. Keeping the Kuats at slow speeds to guard the Meme Cannon or charging the enemy fleet is going to depend on enemy fleet composition.
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