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TedW

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  1. Right, I remember finding it after posting my question but forgot to edit it. And aye, some abilities are kinda problematic, especially for those ships that don't have generics (like brobots), but the sole fact it exists helps tremendously in plenty of cases Thanks for the reply and, again, thanks for all your work on this, it's greatly appreciated!
  2. Amazing job @Hinnyboy, thanks for all the hard work you've poured into this project! A quick question by the way, I noticed there's a mention of a 'formula' for pricing pilot abilities. What is the formula exactly? I'm asking since me and a friend are thinking of allowing some non-rebel pilot abilities into the game, but pricing them is kinda hard.
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