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Everything posted by Cerebrawl
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Jakku Gunrunner (29) Ship total: 29 Half Points: 15 Threshold: 3 Jakku Gunrunner (29) Ship total: 29 Half Points: 15 Threshold: 3 Cartel Spacer (25) Ion Cannon (6) Ship total: 31 Half Points: 16 Threshold: 2 Cartel Spacer (25) Ion Cannon (6) Ship total: 31 Half Points: 16 Threshold: 2 Sunny Bounder (27) Autoblasters (3) Ship total: 30 Half Points: 15 Threshold: 2 Cartel Spacer (25) Jamming Beam (0) Ship total: 25 Half Points: 13 Threshold: 2 Cartel Spacer (25) Jamming Beam (0) Ship total: 25 Half Points: 13 Threshold: 2 Total: 200 7 ships. 2 Maneuver phase tractors, two ion cannons, two jamming beams to strip tokens if needed(could be worth it to make ion stick to tractored aces), and Sunny with autoblasters.
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Uhm, Lando falcon title is 3 pts.
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I like Predator for fangs, giving all 3 ships Predator seems better than giving 1 ship Outmaneuver. That said Old T does like Fearless more than other fangs, and it's quite nice on Ketsu too, harder to line up bullseyes with a large base, even if you have the ability to tractor close ships before shooting...
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Scum Illicit for one point... what would it look like?
Cerebrawl replied to Greedo_Sharpshooter's topic in X-Wing
You're right, for some reason I misread that as giving you back the charge. -
Scum Illicit for one point... what would it look like?
Cerebrawl replied to Greedo_Sharpshooter's topic in X-Wing
Yeah that's a VERY nice control option right there, not a 1 pointer. I would wreck aces all day long with access to this. Sidenote: even non-recurring(charge cannot be recovered, like mines), I'd take this in a heartbeat at 1 point, and make good use of it at 2, maybe even 3. -
Scum Illicit for one point... what would it look like?
Cerebrawl replied to Greedo_Sharpshooter's topic in X-Wing
It also costs you an action and destresses your opponent. Most of the time you'd get the same or better result from a focus, and you could use that to defend yourself if need be. It's also the kind of thing that maybe should be in the game, so ace-wing doesn't run amok, make those linked actions a bit riskier. -
Scum Illicit for one point... what would it look like?
Cerebrawl replied to Greedo_Sharpshooter's topic in X-Wing
Black Market Slicer Tools maybe? Straight rip from 1.0 ACTION: Choose a stressed enemy ship at Range 1-2 and roll 1 attack die. On a hit or a critical hit result, remove 1 stress token and deal it 1 facedown Damage card. Costs action, needs to have stressed target, then needs to roll a 50/50 on an attack die, to deal 1 damage and remove the enemy's stress. Plenty double edged, maybe just bad. 1 point. -
Scum Illicit for one point... what would it look like?
Cerebrawl replied to Greedo_Sharpshooter's topic in X-Wing
Well, there is Yushyn I guess, but then you're paying 26 points for a TIE just to help another ship shed disarm when it SLAMs... -
Scum Illicit for one point... what would it look like?
Cerebrawl replied to Greedo_Sharpshooter's topic in X-Wing
That feels more like a 4 pointer than a 1 pointer. -
Wasn't me, but I've made some semi-similar ones. The "Beautiful list" Torani Kulda (48) Marksmanship (1) Cluster Missiles (4) R5-TK (0) Munitions Failsafe (1) Ship total: 54 Half Points: 27 Threshold: 5 G4R-GOR V/M (28) Ship total: 28 Half Points: 14 Threshold: 2 4-LOM (49) Advanced Sensors (10) Mist Hunter (1) Ship total: 60 Half Points: 30 Threshold: 5 Palob Godalhi (40) Moldy Crow (18) Ship total: 58 Half Points: 29 Threshold: 3 Total: 200 You could also drop Palob for Unkar and Sunny. Torani Kulda (48) Cluster Missiles (4) R5-TK (0) Munitions Failsafe (1) Ship total: 53 Half Points: 27 Threshold: 5 G4R-GOR V/M (28) Ship total: 28 Half Points: 14 Threshold: 2 4-LOM (49) Advanced Sensors (10) Mist Hunter (1) Ship total: 60 Half Points: 30 Threshold: 5 Unkar Plutt (29) Ship total: 29 Half Points: 15 Threshold: 3 Sunny Bounder (27) Autoblasters (3) Ship total: 30 Half Points: 15 Threshold: 2 Total: 200 Old Teroch is also a mix and match piece that can replace Palob, or you could have Nom Lumb and Jostero. The possibilities are endless. As you might notice, I really love having 4-LOM in them. Stress harassing aces, making enemies more predictable, etc. All these ships are high priority targets(except for Sunny or Seevor). Sidenote: if you bring Seevor, then you should invest in Swarm Tactics on Torani, so Seevor can strip the token on Torani's bullseye target before Torani shoots.
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Free locks are free locks, though I guess it would free up points to make a TIE into a baron, or if you drop Krennic, into an interceptor.
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Hmm, optimized Lyttan and the sloan swarm? Rerolls for days. Lyttan Dree (37) Synced Laser Cannons (6) Target-Assist MGK-300 (3) Ship total: 46 Half Points: 23 Threshold: 4 Colonel Jendon (49) Admiral Sloane (9) Director Krennic (4) ST-321 (4) Ship total: 66 Half Points: 33 Threshold: 5 Academy Pilot (22) Ship total: 22 Half Points: 11 Threshold: 2 Academy Pilot (22) Ship total: 22 Half Points: 11 Threshold: 2 Academy Pilot (22) Ship total: 22 Half Points: 11 Threshold: 2 Academy Pilot (22) Ship total: 22 Half Points: 11 Threshold: 2 Total: 200
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Well if we're comparing with palp shuttle, there's Aayala Secura, for focus>coordinate. Then add ghost company and Cody for good measure. Under your pricing that's 65 points, for a very neat package. Every turn focus and coordinate, shoot twice, and give strain on misses. Alternatively, for the same points, Aayala and seventh fleet gunner, to go all in on support.
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Sidenote: I really like using tractors to lower defense, to make the ion stick. I've also considered a 6 ship list based on that, with 2 quadjumpers, 2 ion scyks, and 2 damage bringing scyks(ab+mms or Quinn with APT). IE: something like this: Quinn could be replaced with an i2 starviper too, which is probably the easier way to get guns on the ioned ship next turn, and lets the Tansarii upgrade to Genesis Red or Laetin A'shera. Or you could do it the boring way and bring two cc marauders. Quinn Jast (31) Elusive (3) Stealth Device (8) Adv. Proton Torpedoes (5) Ship total: 47 Half Points: 24 Threshold: 2 Tansarii Point Veteran (29) Marksmanship (1) Autoblasters (3) Ship total: 33 Half Points: 17 Threshold: 2 Sarco Plank (29) Ship total: 29 Half Points: 15 Threshold: 3 Unkar Plutt (29) Ship total: 29 Half Points: 15 Threshold: 3 Cartel Spacer (25) Ion Cannon (6) Ship total: 31 Half Points: 16 Threshold: 2 Cartel Spacer (25) Ion Cannon (6) Ship total: 31 Half Points: 16 Threshold: 2 Total: 200
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I prefer denying the focus to forcing 1 reroll, personally. And it works when you inevitably k-turn. It's especially poignant on the Lancer, you really want to engage, and then k-turn. This gives you the focus denial both turns, and then a blue 1 straight, which is golden for the Lancer, which is too fast for its own good most of the time. I'd go Zuck if I also skipped the title, and used the turret as a second arc.
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Does it really though? You have to take available upgrades into account. There's no path where the Lambda shoots twice and debuffs when it misses, or other shenanigans open to the LAAT. Without upgrades I agree, but they're party busses, nobody brings naked omicrons. Also it's an ordnance carrier.
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Would it really be worse than a Lambda?
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Shadowport Hunter (55) 4-LOM (2) Contraband Cybernetics (2) Shadow Caster (1) Ship total: 60 Half Points: 30 Threshold: 5 Lando Calrissian (Scum) (42) Deadman's Switch (2) Lando's Millennium Falcon (3) Ship total: 47 Half Points: 24 Threshold: 6 Unkar Plutt (29) Contraband Cybernetics (2) Ship total: 31 Half Points: 16 Threshold: 3 Cartel Spacer (25) Ion Cannon (6) Ship total: 31 Half Points: 16 Threshold: 2 Cartel Spacer (25) Ion Cannon (6) Ship total: 31 Half Points: 16 Threshold: 2 Total: 200 A couple of ways of tractoring, a couple of ion scyks, and a falcon that punishes stress and being swarmed. Lots of control, and of course low initiatives on most ships means easy blocks.
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The rotate to red calculate is on the TIE/rb card, the ship has that by default. The rotate to black calculate is on the target assist configuration card, it's an upgrade.
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The rotate linked to black is from an equiped config.
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Also, it has to be noted: you don't have to specify non recurring and then add recursion in the text. Just have the chevron there on the exhausted side. Unnecessary text avoided.
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I love those, but here's an interesting idea: how about adding "you may not spend force charges." to the exhausted side. He's having his nap.
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Ah, my bad. Forgot about that little detail.
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I'm not a big fan of the HLC, and it should be noted there's no rear bullseye arc, so all you've got when rotated rear is the tractor beams and primary attacks.
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Vermeil gets passive mod when target doesn't have green tokens. Sloane makes enemies stressed, and gives your ships passive mods against ships that are stressed. Ruthless is passive mod that helps Sloane make enemies stressed. Tua helps keep Sloane on the board if focus fired upon. Pew Pew Pew remaining Craig have field day with extra passive mods.
