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Cerebrawl

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Everything posted by Cerebrawl

  1. I'm in camp "Epicurus definitely disproved a benevolent omnipotent god ca 300 years before Christianity was even founded." See: problem of evil. Religious apologists have had over 2 millenia unsuccessfully attempting to poke hole in it, to the point where that is its own field of philosophy(theodicies), I call that pretty thoroughly tested.
  2. Cerebrawl

    ETA Reactions

    Ani with marksmanship, autoblasters, A7-R7, and extreme maneuvers clocks in at 67, and is a very capable ace that can shoot double unpreventable crits...
  3. I don't like Selfless Blount. I'd rather give him Predator, or better yet give Wedge Predator. Sidenote, the generic z95 was a Bandit instead of Tala for a reason, cheap i1 blocker. If you go back to that you can give Jake Proton Rockets.
  4. If you want Dengar to get double locks manually you're left with going ion cannon + zam wessel instead of the title(wee, 5 more points). And he only gets to double mod and shoot torps if someone shoots at him first(zam wessel gives lock, and he can retaliate with protorp). There's no autoblasters in hyperspace this season. Ion cannon or tractor beam cannon only(and synched laser cannon, if you have double cannon slots).
  5. Not really a fan of the lancer there, not only is it awkward to fly, and synchronize engagements with, but for its cost you could have two other good ships. For example you could have Seevor and Autoblasters Sunny and still have points left over to give Torkil Zam Wessel crew.
  6. Same in Sweden. The worst I've had is an opponent grumbling and getting visibly(but not vocally) upset when he lost, and he brightened back up when I shook his hand and thanked him for a good game.
  7. You can also not move them, which is fine for nerfing agility. Just saying that the tractor function can be double-edged, especially for an arc-dodging ship with 3 hp.
  8. Great defense to be sure, but green dice are fickle and you can always blank out. Tractoring a 3 dice primary ship can mean eating a 4 dice attack, whiffing the defense, and eating 3 damage even after spending the evade. It's not very likely, but it's definitely tempting fate.
  9. For scum that was last hyperspace season, now it's pushed back towards named pilots. No generic fangs, no autoblasters for the scyks, and tractor beam got price hiked. If we see scum swarms it's probably going to be marg sabl TIEs and naked/tractor/tracer/ordnance scyks. (IE: You can fit 4 scyks, 1 with tractor beam, or 2 with tracers, and 4 marg sabl MTGs for 200 points, or drop 1 ship to fit a little ordnance). Also no Boba. Though I guess Bounty Hunter /w Zam + Fenn + Old T is available. Zam is also the only action economy crew available to scum, and needs time to charge up, and also depends on enemy targeting.
  10. Hangar (53) Dengar [JumpMaster 5000] (3) R3 Astromech (4) Agile Gunner (5) Punishing One (12) Proton Torpedoes Points: 77 (29) Lando Calrissian [Escape Craft] Points: 29 (48) Han Solo [Customized YT-1300 Light Freighter] (4) Zam Wesell (1) Greedo (2) XX-23 S-Thread Tracers (3) Lando's Millennium Falcon Points: 58 (31) Quinn Jast [M3-A Interceptor] (5) Proton Rockets Points: 36 Total points: 200 Two ways of ensuring double mods for the ordnance carriers, Lando can coord, or Han can thread tracer. If Lando gets in trouble or it looks like Han is becoming the endgame piece, he can dock and give Han easy double mods. Both Dengar and Han can retaliate, and also Zam can give Han double mods if necessary, say if Lando bites the dust.
  11. Really bad analogy. It's more like letting you drive the lambo, but other drivers competing with you around the track are in F1 cars.
  12. It seems to me that you want the ETA to be an ace, not a support ship, and also you don't want to use the tractoring function because the ship you tractored could pivot 90° and shoot the fragile ETA. I think ion cannon is probably going to be the standard hyperspace cannon.
  13. This fits, and is kinda crazy, double mods galore. Jake Farrell (34) Marksmanship (1) Deadeye Shot (1) Ship total: 36 Half Points: 18 Threshold: 2 Arvel Crynyd (32) Intimidation (3) Predator (2) Ship total: 37 Half Points: 19 Threshold: 2 Garven Dreis (X-Wing) (46) Predator (2) Servomotor S-Foils (0) Ship total: 48 Half Points: 24 Threshold: 3 "Dutch" Vander (40) Plasma Torpedoes (7) Ship total: 47 Half Points: 24 Threshold: 4 Lieutenant Blount (30) Predator (2) Ship total: 32 Half Points: 16 Threshold: 2 Total: 200
  14. Thread tracers aren't HS, so that list might as well give Old T his Fearless. I definitely prefer autoblasters over tractor beam on sunny, doubly so after the tractors got point hiked. I've been thinking Han with tracers and Zam is a neat trick. I really like Zam with on Latts too, solid synergy. Honestly Zam is just awesome in general. I'm thinking I'm going to make heavy use of Zam, and thread tracers, and marg sabl closure. Something like this could be fun. Cartel Spacer (25) XX-23 S-Thread Tracers (2) Ship total: 27 Half Points: 14 Threshold: 2 Cartel Spacer (25) XX-23 S-Thread Tracers (2) Ship total: 27 Half Points: 14 Threshold: 2 Mining Guild Surveyor (23) Marg Sabl Closure (1) Ship total: 24 Half Points: 12 Threshold: 2 Mining Guild Surveyor (23) Marg Sabl Closure (1) Ship total: 24 Half Points: 12 Threshold: 2 Black Sun Enforcer (45) Adv. Proton Torpedoes (5) Ship total: 50 Half Points: 25 Threshold: 3 Zealous Recruit (41) Adv. Proton Torpedoes (5) Ship total: 46 Half Points: 23 Threshold: 2 Total: 198
  15. Boba is out and lost his crew slot. The only scum Firespray remaining in HS is the generic. (The Sep Firesprays are all except the generic, so I guess seps are the spray faction in HS now).
  16. Oh yeah, kinda forgot about that when I made the list.
  17. Jango Fett (79) Lone Wolf (5) Count Dooku (10) Proton Bombs (4) Contraband Cybernetics (3) Ship total: 101 Half Points: 51 Threshold: 5 Zam Wesell (76) Chancellor Palpatine (14) Proximity Mines (6) Contraband Cybernetics (3) Ship total: 99 Half Points: 50 Threshold: 5 Total: 200
  18. Kinda sloppy though. It's showing scum Han and Lando Falcons as new to HS, but they were added in July update. Same with Lando Escape Craft, etc.
  19. Extreme maneuvers, marksmanship, autoblasters, R7-A7? That super nimble ship should be easy to get the out of arc bullseyes with, and then converting two hits to unevadable crits?
  20. I mean, they can carry torps and ion went down to 4, and plasma to 7, putting a plasma torp bravo at 40 points.
  21. On the bright side Torkil swarm is back? You can now fit Torkil /w Moldy Crow & Zam Wessel + 3 Kihraxz + Seevor /w Marg Sabl Closure.
  22. Looks like the new Boba build is new Slave 1 + Han gunner. Liking the points changes overall, especially to stuff like ordnance. 2 point ion missiles, 5 point proton rockets, 4 point ion torps, 7 point plasma torps. Also 2 point thread tracers. How long until we get PDF lists though? Using the official squad builder is clunky... Zam Wessel crew for 4 looks like a bargain. Going to have a lot of fun with that one. Lando down to 6 makes LandoHan happier. 3 point cybernetics is an oof though.
  23. Ah, you got it confused with https://starwars.fandom.com/wiki/Mark_VI_Supremacy-class_starfighter
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