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Cerebrawl

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  1. There's two on ebay for ridiculous prices. :p
  2. In Aces High you respawn, and it makes people just that little bit more hesitant to get into range 1 to kill you off.
  3. Faction? Being a Scum player myself, I'm tempted to say Bounty Hunter, Perceptive Copilot, Deadman's Switch and Proximity Mines. For more of an Ace there's always Darth Vader, Hate, Afterburners, Passive Sensors.
  4. Can't. Voluntary splitting is during the end phase only, and wingmates are not allowed to SLAM, any scenario where they'd be forcefully split cause them to lose their action.
  5. They don't need Advanced SLAM, they can just use their regular action. Correct.
  6. Not all titles are unique(see: IG-2000). Though in this case it's actually a "configuration" not a title, and it's not unique or limited. Os-1 Arsenal Loadout While you have exactly 1 disarm token, you can still perform (torpedo) and (missile) attacks against targets you have locked. If you do, you cannot spend your lock during the attack. Add (torpedo) and (missile) slots.
  7. Actually, they need the title to fire their ordnance since they have a disarm token. Agreed that they do have their action and can use it to lock though, as the rules are written.
  8. It doesn't say they skip their action step, only that they get a disarm token. Same thing with leaders that boost - it doesn't cost the rest of the wing their action, but they do follow along.
  9. v1 force users are strong ships. Wether you run them nekkid as cheap tank/filler or with ordnance.
  10. 1 with Perceptive Copilot, or run them with Tobias Becket, Qi'ra and Zuckuss?
  11. There's a local player who can fly Echo just fine, but lands Whisper on rocks. :p
  12. You do need 3 for a huge ship, but those cannot be moved by tractoring, you just get it into the "tractored" state with defense dice penalty. You can tractor a large ship with 2, or Unkar by himself if he manages to bullseye tractor + block.
  13. On that note: bringing Sabine Wren (crew), but no bombs on that ship. Bounty Hunter (64) Proton Bombs (5) Deadman's Switch (2) Ship total: 71 Half Points: 36 Threshold: 5 Unkar Plutt (33) Proton Bombs (5) Deadman's Switch (2) Ship total: 40 Half Points: 20 Threshold: 3 Jakku Gunrunner (32) Proton Bombs (5) Deadman's Switch (2) Ship total: 39 Half Points: 20 Threshold: 3 Total: 150 Heff Tobber (45) Intimidation (3) Advanced Sensors (10) Sabine Wren (3) Tactical Officer (6) Shield Upgrade (6) Pivot Wing (0) Ship total: 73 Half Points: 37 Threshold: 5
  14. When you're going to litter the entire playing field with Jabba's dropped cargo. Han Solo (Scum) (54) Trick Shot (4) Jabba the Hutt (6) Greedo (1) Rigged Cargo Chute (4) Lando's Millennium Falcon (6)
  15. Zuckuss (pilot) adds an attack dice, but defender adds a defense dice. It's statistically advantageous(4/8 vs 3/8), assuming defender doesn't have force, but then making them spend force has its uses too.
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