Jump to content

CloudyLemonade92

Members
  • Content Count

    563
  • Joined

  • Last visited

About CloudyLemonade92

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. As said by others, it's been a blast here on these forums. I'm definitely a newer face, but have really appreciated all the tips, tricks and answers to obscure questions that I've posed over the last year. Thanks everyone, hope to see you on the other Forums!
  2. I'd like an Elder Scrolls style Star Wars game ngl. Tons of character choices and customization and skill leveling. Thats what I want.
  3. You could also try a Terentatek or a pack of Vornskyr
  4. Straight from Starwars.com Case in point, the huge news that Lucasfilm Games and Ubisoft are collaborating on a new story-driven, open-world Star Wars game. It’s a genre long-requested by fans, and will come to life via Massive Entertainment, Ubisoft’s critically-acclaimed studio based in Malmö, Sweden. “We’re really excited about an opportunity to work with the team at Massive, led by David Polfeldt and the creative director, Julian Gerighty. We’ve spent almost a year now, working to get to know them and what they want to bring to the table,” Reilly says. “I’m a huge fan of them, personally. I think we’re really excited about where that project is going, because they have a unique vision for the story and the game they want to deliver.” Of course, Ubisoft and Massive Entertainment are renowned for their expertise in developing immersive worlds, and in pushing the boundaries of technology with their proprietary engine, Snowdrop. “We know that fans of Star Wars value the feeling of immersion — of being transported into the Star Wars galaxy and moving through richly-detailed environments. It’s fun to imagine what the team at Massive can do within Star Wars by bringing their innovative spirit and their commitment to quality,” Reilly says. And thus ends the EA exclusivity!!!
  5. Depends what it is as sometimes checks are forced upon a player and a 1 can mean almost certain failure. Brawn - Roll a Hard Resilience check to resist the posion from the grenade. Willpower - Roll a Hard Fear check, that Rancor is looking for a snack. These are just two example but many could be made for every Characteristic. Its good to have a weakness for sure. But practically a assured failure on any check except Easy is tough. Kel Dor have a Brawn rating of 1, he ended up having 432242 after some dedications. Not done to optimize, but to roleplay a brawny Kel Dor melee warrior that also liked to throw rocks and people around with the Force. Also, at character creation. Bumping a 1 to a 2 for 20exp is always worth it in my opinion.
  6. At first glance I don't hate what you're proposing, like I usually do with alternatives to the hitpoint system. Though I can see much that would need an overhaul for it to work as you pointed out. What would be the point of using a pistol? Flavor? Why wouldn't everyone go for a rifle? Expense? How does this affect Dual Wielding? Second shot adds +10 or something?
  7. See I can't agree with that. Scathing Tirade is a Coercion check by the rules and its very nature is to attack the morale of the opposer through aggressive, scornful and serverly critical communication. I find it difficult to accept that a good person would use such a tactic to overcome their enemies, or if they did would no doubt feel conflicted about their actions. This to me, is a method used by the more morally ambiguous or down right baddies in general like a Sith. We see such displays from them all the time, it's a product of who they are or have become. In any case, I think I completely agree with @P-47 Thunderbolt answer to my question and will use this going forward. Thanks for the replies everyone.
  8. Apologies, didn't mean to come across as dishonest. I could have been clearer. I'd still like your viewpoint however, let's say the user of Scathing Tirade is not trying to cause his opponent to surrender, rather they are going on the offensive emotionally/mentally to make dispatching their foe easier. Do you think this Coercion is conflict worthy?
  9. You're completely missing the notion that its not meant to make people surrender. Rather easier to kill. We're talking about mentally deconstructing an enemy and then still planning to kill them. How is that hard to wrap your head around?
×
×
  • Create New...