Fredmans74
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Everything posted by Fredmans74
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Made it just in time. I stand by my original assessment that The Dread Realms is almost just as tough as Battle of Carn Dûm, albeit in a more sly and cunning manner. I found Power of Orthancs eventually, but Vilya was sorely missing for the first three runs. The third run I was killed by two Dimmerlaiks who swept into combat by the Doomed 2 treachery. In the fourth run, I drew into the side quest that churns out enemies every turn with no means to shift it because of the active location. And then there was the small matter of four sorceries to whittle off and then the reanimated dead soon flooded my threat area. Being engaged by 7 reanimated dead, the villain and two Dimmerlaiks was the last thing my heroes saw. In the fifth run, I felt like cheating. I had Imladris Stargazer, Elven-light, Treebeard and Vilya from start, played Vilya to attach Steward of Gondor and then built a forest to go into the ruins of Angmar. There were no treacheries in play when I completed Stage 1, and stage 3 was swiftly dealt with, questing for 26. So, 5 tokens for The Dread Realms, 10 in total. A few more than I expected, but my respect for The Dread Realms increased exponentially. It has so many ways to get to you. Oh, you have a strong army? I hope you do not have any of those ents in the discard pile... Oh, Treebeard is an expensive ally, I mean zombie...
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I still cannot enter anything into the spread sheet, so I will continue using this thread. So, the Battle is fought and was won at 5 Valar tokens. I felt I was making progress at 3, but the 4 token run was botched by me only drawing events with Vilya and werewolves and whatnot. Slogged through the side quest that stopped Elven Light for 4 turns while never drawing Light of Valinor to threat myself to death. The 5 token run was epic. I was at threat 46 when flipping to stage 2 with only one threat added. Refreshed into threat 48. Cleared the quest stage 2 in two quest phases. Thaurdir, the 30-threat orc and a grunt stood in the way of victory. I had Fair and Perilous on Glorfindel with Unexpected Courage, Treebeard readied for 2 resources and a Booming Ent with 1 added strength for the needed 13 strength attack at threat 49. I have saved a Northern Tracker for Thaurdir who draws the shadow card for another attack. I take it undefended. Down goes Arwen. The 3 strength orc attacks Glorfindel who will use Unexpected Courage to attack to inflict two damage. Grunt attacks undefended, gets the shadow effect for another attack. Damage goes to Glorfindel who now is at 4 damage. Elrond at 3 damage from a sorcery attack from Thaurdir during the quest phase. Grunt attacks undefended, kills Elrond. Fair and Perilous Glorfindel, Treebeard and Booming ent kills Thaurdir. 49 threat, 2 heroes dead, Glorfindel at 1/5 left. Whew! Now, those Power of Orthanc cards which I kept drawing into during Battle of Carn Dum to clog up my hand will of course turn invisible throughout The Dread Realms.
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So, I started this month’s league resorting to an Elrond deck. I will fill out details later when I get the chance, but Treachery of Rhudaur was completed with 0 valar tokens. There was some tension before the Vilya wall of allies was set into motion. Glorfindel and Elrond had 4 and 3 damage respectively and I had six enemies in my threat arra, but a round of almost no questing set me up to start decimating the undead army. MVP was my last addition to the deck, Gather Information, which I played when stage 2 kicked in to get to Vilya. Now I am about to enter a world of pain.
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I finally got to play through the Dream-Eaters two-handed solo. I had Patrice and Sefina playing through part A, despite people's warnings about Patrice's compability with the A part of the campaign. I built her using a lot of Stella cards like Mysterious Raven and Old Key-ring and used the arcane slots for Mind's Eye. It worked really well, although I did lack a little damage output in retrospect. Sefina tried out Winni's best friend Chuck and when she drew him she did fantastic. When she did not find her resources nor Chuck, well, drawing a lot of Hyades stars did not help, she struggled to say the least. For the B part, I used Tony, going for succeed by-tactics with Sawed-off shotgun. The new Mausers from Winnifred were fantastic, too. I guessed, quite rightly, that there would be something to put a huge hole into. I paired him with Parallel Daisy, parallel front side, original back side. I really wanted her to have the new Necronomicon and despite getting it after two scenarios, never saw it. I guess she should not have upgraded the Researchers into Docents, they apparently get lazy when promoted. Despite her ability being less valuable than original Daisy, I did use it at clutch moments to see them through the first two scenarios. My only question is whether those clutch plays would have been needed with regular Daisy. In the end, all four were driven insane, but I loved both campaigns. Now, I am setting up a fan-made Idol Thoughts campaign with Jenny and Jim.
