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  1. Actually they don't. FFG updates the point costs for ships, upgrades etc every 6 months-ish and posts them on the website. https://www.fantasyflightgames.com/en/products/x-wing-second-edition/ Those apps just consolidates and makes it easy to build squads. P.S. there is the official FFG App, please don't use it.
  2. Whoops my bad, I meant Mace obviously.
  3. Veteran Tail Gunner is DIFFERENT from Veteran Turret Gunner. You put the Tail Gunner on the ARC and allows you to shoot twice, once from the front, once from the back. Effectively the same outcome. But I prefer Cody+Snapshot on Wolffe. Prox Mines would keep enemies from k or 4-straight through Matchstick after the initial joust. Delta-7bs really need the R2 regen, else you have to play really cagey. Especially with a 3 ship list, and I4. I tried with R4, but it just isn't as useful. "Wolffe" (50) Snap Shot (8) C-3PO (Republic) (8) Clone Commander Cody (3) Ship total: 69 Half Points: 35 Threshold: 5 "Matchstick" (43) Ion Cannon Turret (5) Veteran Turret Gunner (8) Proximity Mines (6) Ship total: 62 Half Points: 31 Threshold: 4 Mace Windu (45) Foresight (4) R4 Astromech (2) Delta-7B (18) Ship total: 69 Half Points: 35 Threshold: 3 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZhZ200Z342X256WW254W225WWY365XW138WW90WW70WY314X251W5W201W&sn=Unnamed Squadron&obs=
  4. Much appreciated! 1. Understand, that does sound pretty hefty a job. How about a restart to after ships and obstacles have been placed? 2. That does sound reasonable (time to dig into my pockets) 3. Awesome. simultaneous planning would be great. 4. I notice the mobile app auto-quits when it is not the active app at some points, but not others. Is this inherent to the app, or my phone's memory/power restrictions? 5. When it is Controls: Mouse, starting ship placement is locked to the green zone. Can this also be done for the Control: Touch option too? 6. Can we toggle 2D/3D mode in Options?
  5. Sandrem, Can some sandbox-like options be added? 1. UNDO button to reset to beginning of round at dial phase. To explore different options. 2. Highlighting a ship reveales a shadow overlay of possible placements from manuever. These are toggled in the Extras section. In addition, while Human v.s. AI, can you force the AI do their maneuver calculations first? This saves time while I decide on my ships' dials Thanks
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