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LeMightyASP

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Everything posted by LeMightyASP

  1. I think that the SJE in itself is already plenty efficient, but together with snoke, it's just... Not only does the blocking ability become absurd, but it's also almost impossible to escape the killboxes you can create.
  2. Guys, I think we should delete rebel Han. To start, he's an Initiative 6 Falcon (aka boosting 'turret'), with passive mode, and almost surely taking a Force crew. He's kinda the total package. Everyone knows it's a terrible experience to fly against him, and no fun can be had when doing so.
  3. But it's not you that RELIES on dial shenanigans, it's Ric. So it whould be you putting pressure on him, so... gitgud? I think these types of abilities are great to identify some variance in the game, since some lists (like quad phantoms, kinda) have some very repetitive flying patterns for EVERY game. If you have to change up your play style depending on the matchup, i'd say that is a net win for the game
  4. I think it stands to reason that 2nd edition X-wing and 1st edition are two very different games, and just because a card in 2nd reads similarly to something that existed in 1st doesn't mean they work the same. I also think it stands to reason that there is no obvious conclusion from this spoiler, so no need for outrage. Instead of looking at what Tracers did in 1st, look at what Tracers will do in 2nd.
  5. You don't have to be mad at anything, it's silly to get mad over a game, afterall. Especially when you have 0 experience against it. People forget that the environment where Tracers existed before is completely different from where they exist now, so complaining before the card gets put on the table just seems silly.
  6. I think that, funnily enough, the Separatists have more going for them to support the Tris, so they end up taking the cake here
  7. The Phlac-Arphocc Prototype (i5) with FCS and a bunch of cheap blockers sounds like a great basis for a list. It's funny to say this, but the Seps look better than ever xD
  8. Delta-7B is, unfortunately, not a clone platform.
  9. 1. Covid gets solved 2. Republic Aces stop getting nerfed every points change for no good reason 3. 3 attack die small clone ship exists
  10. WIth these platforms, i would probably just try to aproach poe's playstyle to that of Soontir, by replacing bb8 with an R4 unit so that you have access to a blue turn. Tali should also look to fly over the enemy ships and take advantage of her backwards shooting. The main advantage that these resistance pilots in particular have over the rebel pilots is their positioning ability. Heroic could also be pretty deece on Poe. Other than that, maybe try to blow up the blue squardon escort before it gets tho shoot? Shouldn't be too much of a hurdle with that firepower
  11. In light of the new ships coming to the Republic faction, i wanted to make a build that consisted of 4 i5 pilots to compete with the current Nantex overlords. Obviously, points will have to be speculated, but I think I can make a decent margin and lead the discussion in the direction of the priority in upgrades. Here's what the base of the list looks like: Obi Wan kenobi (Aethersprite) + CLT Ric Olié (N1) Aayla Secura (Actis) + R2-A6 Contrail (V-wing) + Esk + Marksmanship/R7-A7 The way the list works is pretty simple: Ric jousts with his advantage, Aayla looks to jump to range 1 with the help of R2-A6 to bolster the squad's defense, Obi tries to get some bullseye shots and maintain shields up for the squad and Contrail looks to ionize high priority targets to help Obi Wan and Aayla setup the perfect engagement. Without counting marksmanship, the total known cost of this squad would be 104 points, which leaves a pretty fair 96 for Aayla, Contrail, his config and marksmanship or R7-A7. As for the remaining upgrades, it's hard to know how many points we have to play with, so I'm just going to make a reasonable wishlist for each of the pilots: Obi Wan: One of the more simple ones, currently I don't think there's any force upgrades he covets, and Sync. console seems pretty lackluster on a squad that really likes focusing. As for astromechs, there are two options I like: R4-P keeps the opponent guessing and your options open after your red turn, and R4-P17 gives you 100% uptime on focus tokens. Aayla: much like Obi Wan, I don't think she enjoys any force upgrade in particular, and her lack of upgrade slots means that there isn't much to work with here Contrail: This is a pretty interesting one, as his options depend on which crit source he chooses to take. If he takes Marksmanship, R4 and R4-P are both great options to loosen up his dial. If he takes R7-A7, expert handling makes barrel roll much more accessible and less punishing. Ric: The most interesting of these ships in terms of upgrades, Ric works pretty well when he is barebones but also a bunch of combos that allow him to adapt his playstyle. Daredevil + R2-C4 make him into a more traditional ace, R3 + FCS give him very efficient mods for a while, juke works pretty well with him if FFG ever decides to make it playable again, but my preferred option would be to just slam in a R4-P to help him use his ability the turn after he inevitably talon rolls. That's all I got. If anyone has any opinions/suggestions, please share!
  12. I also feel the need to point out that this is the first 3 agility platform that has access to dedicated, which could make for a pretty sturdy swarm (Sponsored by Obi Focus)
  13. My definition of an ace is a ship that can win 100% of the 1 v 1s in the late game against generic fighters (think t-65). That's why ships like echo can be included in the list, even though they are not the highest initiative their unique flying patterns allow them to dominate most 1 v 1s. At the same time, I wouldn't consider Vader an actual ace because he has to rely on dice to actually beat the opponent, so there is a chance he can lose against a generic t-65
  14. On the other hand, Contrail looks like a beast. Bearing refers to the shape of the maneuver, not speed, correct? If so, it's a pretty tough ship to joust
  15. The Esk config looks really bad, hopefully it's 0 points. Otherwise, I see little reason tu run it. Nevermind, I thought about marksmanship for a second. Still pretty low value, I wouldn't pay for more than 2 points for it
  16. You can do all these things, but notice that every 'play' you can do involves spending 2+ force, and the ship only gets 1 per turn. Once you're out of force, you become a 50 point Tie Fighter
  17. But is it better than boosting and/or barrel rolling after knowing where everyone is?
  18. I think people are sleeping on Yoda, he will be basically a Tie Fighter with a 3 charge Palp for all other Jedi. I assume people would take Palp in a tie fighter due to point efficiency. An i3 tie is 25 points, with Palp becomes 36. If you value the 2 extra force at 5 points, 41-42 would be reasonable, but I doubt that would be a consensual evaluation
  19. I don't agree, stuff like Sinker and Warthog are clearly optimized when played with other clones, so balancing them doesn't depend at all on the existence of the Delta. Besides, I'm pretty sure that the Delta stopped being 'problematic' after the nerfs to regen. And I think comparing FTC to Vader's ability is a bit of a stretch
  20. I get that you don't like the Delta, but it has been nerfed consistently every chance it gets. I think having two options for a Jedi chassis is a good thing, there's no need to keep hammering on the republic when it's such a new faction and doesn't have that many options
  21. Why does the Delta need to be removed from hyperspace? There's a big difference between activation and system phase. The value of supernatural comes from it happening right before the ship moves. For aces, the Delta repositioning is much more valuable, while the actis' repositioning is better to setup blocks.
  22. Considering the chassis is comparable to a Tie Fighter, I think it's silly to assume that some of the top end of will be over 60 points, my guess would be that Ani reaches 60 and Aayla and Ben both sit at mid 50s. Aside from that, this might end up being the most force-starved ship in the game, which doesn't bode well for it
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