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LeMightyASP

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  1. I think the most efficient way to use Yoda is in fact the pilot. It has extended range, more trigger opportunities, 1 more charge, the ETA is easier to hide than a LAAT, you can carry patience for extra force and it all comes much cheaper than Yoda crew on either a LAAT or an ARC. Here's my list: Yoda Aces V001 (49) Obi-Wan Kenobi [Delta-7 Aethersprite] (2) R4 Astromech (20) Delta-7B Points: 71 (51) Aayla Secura [Eta-2 Actis] (6) R2-A6 (5) Sense (8) Stealth Device (2) Predator Points: 72 (48) Yoda [Eta-2 Actis] (2) Patience Points: 50 Total points: 193
  2. The HMP is, in essence, a dorsal turret Y-wing with access to rerolls. His roll is to be beef and good arc coverage. If you decide to load it with upgrades, they can be pretty decent munition carriers.
  3. The new wave has brought about a lot of great list-building possibilities for the Republic, mostly due to the new ETA. One of those that I haven't seen explored as much is the use of support cannons (tractor and ion) to help CLT Jedi line up their bullseyes. For that reason, i made a list comprised mostly of i4 Jedi that either punch really hard or help others punch really hard. There's also a force sub-theme to this list, seeing as we have 4 force users, 3 of which have great abilities and the 4th amplifying those abilities. Here's the list: Yoda (48) Patience (2) Ion Cannon (6) Ship total: 56 Half Points: 28 Threshold: 2 Shaak Ti (44) Predator (2) Tractor Beam (4) Ship total: 50 Half Points: 25 Threshold: 2 Luminara Unduli (42) R4 Astromech (2) Calibrated Laser Targeting (3) Ship total: 47 Half Points: 24 Threshold: 2 Saesee Tiin (42) R4 Astromech (2) Calibrated Laser Targeting (3) Ship total: 47 Half Points: 24 Threshold: 2 Total: 200 List breakdown: the idea is to use Shaak Ti's tractor beam to line up bullseyes for clt during the engagement and reduce the defense of the opponent, and use Yoda's ion cannon to setup bullseyes for the next turn. Shaak Ti also has predator because predator ETA is slightly better than clt jedi in terms of expected damage with a single focus token, so she can also be a heavy hitter with little cost. Yoda carries patience because his force points are the most valuable, since they can be used for any ability in the list. For the Delta 7s, CLT is pretty obvious. R4 is also great value on a ship with 4 distinct red maneuvers, and it also makes Saesee's ability a lot more flexible. Opted out of putting those in the ETAs because they rarely ever get stressed, and 2 points is too much just to improve Saesee's ability slightly. What are your thoughts? What would you change? Would you fly this list casually/competitively?
  4. Yeah i don't think we should look at the pieces individually, but instead evaluate the whole list. I'd probably start with 3 knights, and if they were decent, switch the 3rd one for those named jedi we've been talking about. For Actis lists, i still don't like stealth device, but i've noticed that if you keep every ship naked, you can replace 2 of the generals for Obi and Ani and still give them both patience to use with Hound. Might be worth giving it a shot. "Hound" (50) Ship total: 50 Half Points: 25 Threshold: 5 Anakin Skywalker (Eta-2) (56) Patience (2) Ship total: 58 Half Points: 29 Threshold: 2 Obi-Wan Kenobi (Eta-2) (49) Patience (2) Ship total: 51 Half Points: 26 Threshold: 2 Jedi General (41) Ship total: 41 Half Points: 21 Threshold: 2 Total: 200
  5. Yeah, i was being needlessly harsh, sorry Cpt ObVus. But i do agree with what you said here. I think it's really important to reinforce the idea that FC has the same value, wether it's range 3 obstructed or range 1 bullseye. This means that you should take advantage of your side arc to skirt around the engagement area, preferably behind obstacles (especially if you are hound with needy patient jedi). However, i expect my opponent to chase after my LAAT if he wants to, and i think any good list should make sure that there are no obvious targets for the opponent (this is also why i think LAAT Aces and Tavson Aces lists have been struggling so much), especially when they all give (about) the same points.
  6. Easier said than done. You have to give your opponent some credit! The LAAT has one of the worst dials in the game and only 1 agility! If your opponent wants to shoot it down, you can't stop it
  7. You can arcdodge with a LAAT? Teach me please I know how Shaak Ti works. Like i said, reverse alpha strike. Hard to make it last very long. And you may carry your evade to the next turn, but nothing stops your opponent from just shooting the LAAT and leaving your tokens unspent
  8. That's more or less what I was trying to say (maybe not very well). The ETA requires a certain patience (heh) and finesse that a LAAT list just can't afford. Once you put a LAAT on the table, you're going to get a joust, and the ETA don't want that. This is not to say that the Knight is perfect. I don't really fancy paying for 5th bro on every generic knife fighter I play, but that's as close as you get to an X-wing in the Republic. The Arcs are too far with the LAAT, and you can only fit 3 anyway. Sync console + missile torrents aren't quite there yet either, I feel.
  9. I just feel stupid for taking evade actions with my 3 agi ships when the opponent can just chase down my 50 point 1 agility ship. But maybe you don't. I just think that the LAAT doesn't gel with 3 Jedi Generals. Double Jedi Ace + LAAT? Love those lists, but this isn't it. In most cases, we're not avoiding arcs, we're trying to push as much damage as we can, and i think that 7B accomplishes that much better than the General can. For the record, i'm not opposed to using Shaak Ti with 7B (or any other named Jedi over the 3rd Knight) but she kinda works like a reverse alpha-strike, being very protective on the 1st engagement. Remember that the generic general gets 1 force per turn, and he has to choose between using it for IC, Talon-rolling, modding defense and modding offense. Shaak Ti offers a 5th option, but still only gets 1 per turn (2 if you count Hound + patience). You should probably temper your expectations. On a side note, i've been looking for a good comparison for the 7B Knight and i think i found it: Black Sun Ace (Kihraxz) costs 38 points. For 11 more points, the Knight gets slightly better stats, a slightly better dial and an integrated fifth brother (currently costing 12 points) with the bonus of FTC.
  10. Here's the issue with Stealth Device Generals: If you want to preserve the Device (which you DO, becuase it cost you 8 points) then you will be taking an evade action. You will also have to utilize your force to defend, because with just an evade there's roughly a 60% chance you lose it to a couple of focused t-65s. Now, let's say you're lucky and only have to spend 1 force to defend. Do you spend the other to line up the bullseye with IC (remember, you spent your action evading) or do you mod offense? The part where you talk about vultures and tie fighters makes me think you didn't understand what i tried to explain with the spamtex. The advantage of these ships is NUMBERS, and 3 Generals can't compare. The typical tie swarm has SIX tie fighters, half of which have 3 attack die and all of them have focus + 1 reroll, the typical vulture swarm has SEVEN vultures + some other threat, and all the droids can share calculates. Spamtex also has SIX bullseye arcs, which is DOUBLE the bullseyes you have on this list. Remember, getting bullseye shots is as much your reponsibility as your opponent's. But here is the BIGGEST reason why i don't think Generals work well with this list idea: you may have 4 die + 2 force + 1 evade on your jedi, but what about the LAAT? It has only 1 agility and is slow as ****, so what stops your opponent from just ignoring your tokened up jedi and focusing down your LAAT? But yeah, i agree, 2 force is better than 1.
  11. For starters, double the health. But most importantly I think, it's the consistent 3 die primary. You can't really have a list based around 3 mid initiative bullseye based pilots, that can't deal damage outside that bullseye. The reason why Nantex spam was so dominant was because there was 6 of them. 3 Jedi General will not push enough damage. Also, Knights have a tremendous advantage against Swarms because of FTC, which Generals don't have. The extra force charge doesn't mean that much when both of them regen 1 per turn. Also, don't run stealth device on a non-Aayla list, it's just not worth it
  12. This idea is really interesting, as some of the Jedi are really good at supporting the Knights. So maybe instead of 3 Knights + LAAT, we should aim for 2 Knights + Support Jedi + LAAT. Personally, i like Aayla more than Shaakti, because she has higher initiative and her ability combos really well with the Knights, who will often have force + focus. This is what i would fly: Aayla Secura (51) Brilliant Evasion (2) Ship total: 53 Half Points: 27 Threshold: 2 212th Battalion Pilot (49) Ship total: 49 Half Points: 25 Threshold: 5 Jedi Knight (37) Delta-7B (12) Ship total: 49 Half Points: 25 Threshold: 3 Jedi Knight (37) Delta-7B (12) Ship total: 49 Half Points: 25 Threshold: 3 Total: 200
  13. I think extra rerolls are not worth it when you're already using a LAAT with 3 other ships, and the shield/hull upgrade atleast lets you jump over the halfpoint threshold on the LAAT. Tried to search for better upgrades, but nothing seemed better. Maybe someone else finds something that's worth it.
  14. Was watching Hexiled stream the other day and realized that this is now possible: 212th Battalion Pilot (49) Shield Upgrade (4) Ship total: 53 Half Points: 27 Threshold: 6 Jedi Knight (37) Delta-7B (12) Ship total: 49 Half Points: 25 Threshold: 3 Jedi Knight (37) Delta-7B (12) Ship total: 49 Half Points: 25 Threshold: 3 Jedi Knight (37) Delta-7B (12) Ship total: 49 Half Points: 25 Threshold: 3 Total: 200 Seems very simple, but quite fun! The Knights can cover a lot of ground due to FTC, the LAAT helps them punch harder and every ship is fairly beefy so I don't think it's particularly weak to anything and might be a good flexible list
  15. I had created a topic some time ago on this idea aswell. Take R2-A6 on Aayla! (And predator too) She really benefits from it because it helps her control range and at the same time helps her line up her bullseye. Predator is too cheap not to be taken in these types of efficiency lists. Definetely agree with CLT Obi, combos really well with Aayla's ability. I prefer Contrail naked, because he is too obvious as a first target, so he prefers to take focus over TL and you don't want to give away free points. Ric is a coin toss between upgrades and naked, but i like bids so i keep him naked aswell. This is what i would fly: Aayla Secura (51) Predator (2) R2-A6 (6) Ship total: 59 Half Points: 30 Threshold: 2 Obi-Wan Kenobi (49) Calibrated Laser Targeting (4) Ship total: 53 Half Points: 27 Threshold: 2 Ric Olié (45) Ship total: 45 Half Points: 23 Threshold: 3 "Contrail" (33) Ship total: 33 Half Points: 17 Threshold: 2 Total: 190 Here's the link to my thread if you want to read my thoughts on each pilot:
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