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Andydabeast

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Posts posted by Andydabeast


  1. I have a what-if. What would a Jar-Jar Binks officer do? 

    Let's pretend for a moment that the Clone Wars starter set is out and they have a new slot for non-military personnel. What text would you put on Jar-Jar's card?

     

    I have some ideas:

    From the grave: 3 points "After revealing your command dial you may discard this card. If you do, you may search through your previously discarded cards and choose one to immediately equip to a friendly ship. You cannot choose this card. You can only equip the chosen card to a ship that could normally accept the upgrade."

    The inverse of Hando: 2 points "Discard this card to place two raid tokens on one or more friendly ships. Then place two raid tokens of other types onto two enemy ships or one enemy ship."

    A weird intel officer: 5 points "[Red critical] exhaust this card to choose one defense token type. Choose and spend one token of this type on the defender's ship and one on your ship. The chosen token must be able to be spent on both ships."


  2. I was at Ashburn, VA- 14DEC19 with @JKShulenburg and some others on here. I wasn't able to get any other information but I came in 14th place with the below list (yay top 50%!!). I don't know if anyone was collecting all the info. If someone has a pic of the final standings sheet, I am "Andy Bennett" on there.

     

    Author: Andydabeast

    Faction: Rebel Alliance
    Points: 400/400

    Commander: Admiral Ackbar

    Assault Objective: Targeting Beacons
    Defense Objective: Planetary Ion Cannon
    Navigation Objective: Solar Corona

     

    [ flagship ] MC80 Command Cruiser (106 points)
    -  Admiral Ackbar  ( 38  points)
     Defiance  ( 5  points)
    -  Strategic Adviser  ( 4  points)
    -  Engine Techs  ( 8  points)
    -  Quad Battery Turrets  ( 5  points)
    -  Leading Shots  ( 4  points)
    = 170 total ship cost

     

    Assault Frigate Mark II B (72 points)
    -  Electronic Countermeasures  ( 7  points)
    = 79 total ship cost

     

    GR-75 Medium Transports (18 points)
    -  Comms Net  ( 2  points)
    = 20 total ship cost

     

    CR90 Corvette A (44 points)
    -  Auxiliary Shields Team  ( 3  points)
    -  Turbolaser Reroute Circuits  ( 7  points)
    = 54 total ship cost

     

    1 Ketsu Onyo ( 22 points)
    1 Shara Bey ( 17 points)
    1 Rogue Squadron ( 14 points)
    1 Dash Rendar ( 24 points)
    = 77 total squadron cost


  3. I did well! 14th place! I got paired with my buddy @JKShulenburg and had a fun time tabling him. Lost to an SSD and got tabled by someone who knew how to fly an ISD, and won my other game. Twas a blast. 

    On both games I won I saved the ISD for last. The one where I was tabled I got caught in the ISD front arc after dealing with the Victory and small ships. Thanks for the tips guys! 


  4. I attended my first tournament on saturday and I want to revise my strategy for Prime this saturday. I did better than expected but saw a pattern. Two games I lost by less than 100 MOV and one I was tabled. In the close games I took out a large enemy ship and in the tabled game I did not. My strategy for all three was to deploy so that all my ships can fire upon the largest enemy ship at once without his other ships firing on me. In the close games I managed to pull that off but lost most of my fleet in the process. 

    I ran a guppy, two CR90A, pelta with intensify firepower, flotilla comms net, and 94 points in aces. I already have a new list so thats not what this is about. The point is that in the two close games my guppy was only even shot at once. I focused on taking down the large ship and my opponent seemed to focus on taking down as many of my small ships as possible. 

    TLDR: Is it generally better to ignore the enemy flagship and take out as many small ships as possible? Better than focusing on the large flagship?


  5. 17 hours ago, grunnax93 said:

    Name: Twin Starhawks
    Faction: Rebel
    Commander: Leia Organa

    Assault: Station Assault
    Defense: Contested Outpost
    Navigation: Doomed Station

    Starhawk-class Battleship Mark I (140)
    • Leia Organa (38)
    • Strategic Adviser (4)
    • Gunnery Team (7)
    • Leading Shots (4)
    • XI7 Turbolasers (6)
    • Magnite Crystal Tractor Beam Array (10)
    • Amity (6)
    = 215 Points

    Starhawk-class Battleship Mark I (140)
    • Lando Calrissian (4)
    • Gunnery Team (7)
    • Leading Shots (4)
    • XI7 Turbolasers (6)
    • Magnite Crystal Tractor Beam Array (10)
    • Concord (12)
    = 183 Points

    Squadrons:
    = 0 Points

    Total Points: 398

    I don't think twin Starhawks are a good idea

    Yes they are pretty bulky, but the lack of ECM means if you can't Brace, they will go down pretty hard from ship fire like an ISD being chewed on by three double tapping Scurrgs from a Yavaris.

    I think they removed the Defensive slot because there are so many ways to gain more defense tokens with this ship. If you have 6 tokens do you need ECM? Where I see the bigger issue is that although the front arc has 6 shields, it is not an ISD front arc, it is tiny and the side arcs are large. 

     

    Also, with two starhawks they can alternate going speed zero with the tractor beam so that an enemy ship can be speed zero every turn. One of your starhawks will be vulnerable without using defense tokens but if you can keep that one back a little it would work. 

     

    I am not saying this would be competitive, just a fun thought.


  6. For those who don't know, the veil has fallen to reveal a 150 and a 140 point variants of the Starhawk!!

    So we can squeeze two of these into a build easy. I am at work but wanted to get the conversation rolling. I am thinking double tractor beam alternating turns so an enemy ship can be permanently speed zero. 

    https://www.fantasyflightgames.com/en/news/2019/11/19/rebel-might/


  7. On 9/8/2019 at 1:56 PM, Bertie Wooster said:

    Page one of this thread is from four years ago, when there was a lot of gray area or misinformation about the attack steps. A few things on page one are incorrect, so be wary. 

    The Rules Reference guide actually tells us that the attacker does not spend a die icon to resolve a critical effect unless the effect says otherwise. If you didn't spend the critical die icon, then it's still in the attack pool, and it still causes damage. So if the critical effect is Heavy Ion Emplacements, for example, if you have a blue crit icon in your attack pool, and it's still there once you begin to resolve damage (after the spend defense tokens step), you can cause the Heavy Ion Emplacements critical effect and still cause damage with that same blue die. 

    https://starwars-armada.fandom.com/wiki/Critical_Effects

    So can we have OP updated? It is linked in a stickied post and should be current. Or someone paste the latest here in its entirety. 

    Going to my first tourney soon with Primes and I want to memorize the right information. 


  8. I just played a casual game with MC80 command, MC80 Assault, transports, Lando, freighter, and a bomber rouge ace I can't remember. 

    The other guy had a interdictor, liberty, demo, and some interceptors. 

    It was great bringing that much firepower and ackbar really shined. I out-flew him and he deployed really poorly but it was fun to wreck him. 

    I second Jolli that you should have ET. It is so nice on the big slow pickle. 


  9. On 10/14/2019 at 1:02 AM, JKShulenburg said:

    I'll point out, I was the dual gladiator in this. And what op left out is that he took his single large ship with redundant shields and then proceeded to actively avoid combat. 

     

    Hinestly, I felt all the problems in this particular game came down to driving

    I made a mistake by swinging wide but if I had gone down the middle I still don't think either I or the vic would have gone down. 


  10. We had two players with about 3 games experience, one player with about 10, and me with about 6. 
    So we had the following builds:
    -dual gladiators (10)
    -dual CR90 and a hammerhead (3)
    -Single MC80 Command (6)
    -Single Victory with Boba Fett (3)

    Turn one and two saw no combat as we all went full speed to the middle
    Turn three saw the Gladiators and CR90's meet as the two single ship builds chugged along with Engine Techs and speed 2.
    Turn 4ish saw a corvette drop and a gladiator got 50 points from the station. 
    Turn 5 and 6 everyone was shooting and the hammerhead, CR90, and a gladiator dropped. One gladiator escaped with one hull left. Victory dumped his token for 40 points for the win. 

    I swung my MC80 wide which was a mistake and never got to dump my token. Never took hull damage so going straight down the middle would have been fine for survivability and would have gotten me another 40 points and a dead gladiator. 

    We ended with my MC80 side arc aimed directly at the bum of the Victory. Another turn may have seen it dead. We finished in under 2 hours.

    Conclusion:
    The Victory won with 190 points and my MC80 was in second with my starting 148. 
    It was a lot of fun but seemed very flawed. There is a good reason we play deploying on the long ends. The first two turns for everyone was just flying relatively straight to get in range. Also a large ship kitted out for defense was overpowered. It would have required team-ups to take it down. 
    I think if we played again we would definitely move the deploy zones maybe range 3 or even a whole ruler closer to the middle (along the edge of course). Speed 2 ships took half the game to get to the middle with some engine techs sprinkled in. I also don't think 200 points and banning large ships would be unreasonable. 

    IMG_20191010_193524 (3).jpg


  11. I was talking about it with my friend. Going large ship would essentially be a forfeit of your station points and a long range survival build. If you can manage to just not die then all you need is for people who got to the station to loose more than 50 points. 

    Maybe part of the balance is that large ships are usually slow so you won't get many if any station points. 

     

    I am playing it on Thursday and will report our experience. We have two players with 7-10 games experience and two with 2-3 games. I hope at least one person goes single ship. 

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