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Posts posted by Death4545
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6 hours ago, zingerwhip said:The weapons were; QBT, QTB, SW7 Ions, Krennic and Vader for rerolls. I was able to push 10 damage pretty consistently. 5 reds gets an accuracy pretty regularly but if not you use Jendon to flip a blank to accuracy which QTB turns into two, SW7 turns the excess blue accuracy into damage.
By excess accuracy it means once you have accuracy'ed all the opponents defense tokens and still have unspent accuracy's right? Or can you choose not to spend an accuracy and get damage instead?
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On 8/19/2019 at 7:23 PM, zingerwhip said:Currently 5-0. Always played at 400 points. Last list was Assault prototype, Vader, kitted out, alongside Jendon, Strom, and a comes net Gozanti. Poor guy brought a B wing bomber list backed up by Neb Bs. At the end of round three it was over. Each Neb got destroyed in one shot. He never even got to shoot at the SSD. Second game different opponent had one ship left at the end of the game no damage cards on SSD and a dean gozanti. I have decided my SSD will take a short break while these new players get some XP before I bring out the instrument of the Rebel demise again. But it is a joy to see on the table.
Would you mind providing the list that you used? It sounds interesting, and I am wondering what turbolaser upgrades you equipped.
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On 8/12/2019 at 5:40 PM, ptownhiker said:I played my first game flying the SSD and ended up with a 5-6 loss (215-199). Both my opponent and I made errors, and my SSD build needed improvement. This was the first time I had connected the SSD to the maneuver tool, and I hadn't adjusted my mental map of where the ship would go as it turned. Instead of going around a debris field, I landed on it, and then (because of the tactical situation) ended up staying on the debris field for two more turns. I also missed a ram that I thought was certain. On the other hand, I did force my opponent into a front-starboard double arc which, when it was combined with a mine that my shuttle had dragged over, blew up the MC-75 flagship.
I enjoyed playing the game and figuring out the basics of using new cards (Piett, Palapatine -- who I kept forgetting about) and card combinations I hadn't invested in before (Needa-HIE-TRC, which was cool, but is expensive).
Needa, HIE, and TRC sounds like an interesting combo, except that if I remember correctly, TRC can only change red die, not blue die, so you would not be able to guarantee the blue crit to activate HIE.
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Hi, for those of you familiar with the Star Wars canon comic series "Hope Dies", (see this link for the actual events: https://starwars.fandom.com/wiki/Assault_on_the_Mako-Ta_Space_Docks) I created a fleet list for the rebels and empire to play out this scenario (see uploaded files). It would probably be a sector fleet battle. I tried to keep all the upgrades on the ships canon or at least legends accurate. In terms of fleet composition, the Imperials have exactly 3 ISD 2's, and 1 Executor class dreadnought. Meanwhile the Rebels canonically have at least 25 Liberty cruisers (realistically more like 3, cuz who has 25 Liberty's?), 5 MC75's (realistically more like 3, unless you have 5 MC75's), and 2 MC80 Assault Cruisers. However, for the actual scenario itself, I am struggling a bit on the rules. I am thinking of having the rebel player deploy around a space station, with Dodonna as a commander. The imperials target will be Dodonna, and once they kill him the Imps can switch objectives to destroying the space station/orbital docks. Meanwhile once the rebels lose Dodonna, they can "activate" Ackbar on a different MC80 Assault Cruiser. In addition the rebels will have their fighters disabled (raid token) inside their ships (Rapid launch bays), and will need a friendly squadron (It's actually Han Solo in the story) to fly within distance 1 of the hangers to "open" them and allow them to deploy their squads via rapid launch bays. I was also thinking of preventing the Rebels from shooting because their turbolasers are disabled in the story, but that seems a bit overkill -tell me what you think about this-... If anyone has any suggestions about the rules of the scenario, or the fleet/upgrades I would love to hear them! Thanks for reading.
Assault on the Mako-Ta Space Docks (Actual Rebel Fleet).pdf Assault on the Mako-Ta Space Docks (Actual Imperial Fleet).pdf

How is the SSD doing in the wild?
in Star Wars: Armada
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I also created an SSD interdictor list, and I am wondering what your list was for just for reference... Thanks!