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Zvestor

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  1. Starting a new campaign in RTL, Embers of  Dread and i am going to play a conjurer for the first time.

    Hero will be Astarra.

    I have done some theorycrafting and i likely go for the following skills:

    Illusory path(1xp)

    Refraction (1xp)

    Sleight of Mind (2xp)

    Vortex (3xp)

    Should be a very mobile Zone Control Build (and hopefully enjoyable)

    RTL will propably give around 8xp, but the question is: in which order should these skills be taken ?

    I am thankfull for any insights from your conjurer experience

    (Will be playing on hard, and my group normally does not buy extra XP in city actions, so "Standard" progression)

     

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