Starting a new campaign in RTL, Embers of Dread and i am going to play a conjurer for the first time.
Hero will be Astarra.
I have done some theorycrafting and i likely go for the following skills:
Sleight of Mind (2xp)
Should be a very mobile Zone Control Build (and hopefully enjoyable)
RTL will propably give around 8xp, but the question is: in which order should these skills be taken ?
I am thankfull for any insights from your conjurer experience
(Will be playing on hard, and my group normally does not buy extra XP in city actions, so "Standard" progression)