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Zvestor

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  1. Starting a new campaign in RTL, Embers of Dread and i am going to play a conjurer for the first time. Hero will be Astarra. I have done some theorycrafting and i likely go for the following skills: Illusory path(1xp) Refraction (1xp) Sleight of Mind (2xp) Vortex (3xp) Should be a very mobile Zone Control Build (and hopefully enjoyable) RTL will propably give around 8xp, but the question is: in which order should these skills be taken ? I am thankfull for any insights from your conjurer experience (Will be playing on hard, and my group normally does not buy extra XP in city actions, so "Standard" progression)
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