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AwesomeTree_in_the_Dark

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Everything posted by AwesomeTree_in_the_Dark

  1. I am using photoshop templates which you can grab in the first post of the main board game geek topic here: https://boardgamegeek.com/thread/2307329/custom-heroes-maze-drakon (bellow the Print at Home links) There is also an online generator here, which I am personally not using: https://dataflux.nl/descent/hero/
  2. When we are talking about development changes... Did you know that artwork for Krutzbeck from Treaty of Champions was changed during development? Probably because of a mistake we could see alternative version on the German version of the box: This artwork can be found in free Genesys Foundry Terrinoth Art Pack, enjoy!
  3. Good catch @rugal! Yeah some compromises have to be made, it is also easier to paint the miniature in this pose. It is like Leoric of the Book crystal in the left hand and Widow Tarha talisman in the right hand. Miniatures are directly holding it in the hand instead of having it on some chain: Also Rendiel and Ravaella Lightfoot miniatures from Shadow of Nerekhall are in different pose than on the artwork: And Zyla have completely different head:
  4. Yeah, this works nicely Well yeah, I can restore the artwork and paint the missing parts, like I did with the Ravvis for example, but it is quite a work and currently I don't want to bother with this, since I don't even have appropriate miniature. But feel free to do so, you have photoshop templates in the post above .
  5. Photoshop template I simply don't have Brother Glyr artwork in good enough quality 😕
  6. Oh Red Scorpion ❤️ hero that did not make it from conversion kit 😢
  7. Well I do really like Uthuk faction and was excited for some new cool miniatures. They were great in Battlelore and I even like them in Runewars miniature game with the exception of Infantry Command. This does not looks at Uthuks minis at all. Same with the golem, what happend? And why all miniature have to have some heroic position with overkill base. I understand that for heroes and bosses, but do common bandits really need that juming flame on their base? And all wolves are showing their asses in the air 👏.
  8. So about Uthuks... Berserkers now wear ponytail? And I see that our sexy blood sisters (witches) gets old.
  9. I don't know if this counts, but I have used Runewars Lord Hawthorne sword to replace Alric one 😅 now he has big-*** power sword!
  10. Enjoy them in hq: @Bucho alredy talked about it here, secretly referencing this topic on BGG. Dragon is not named as far as I know.
  11. Thank you all for more contribution! Keep this topic alive! I added some more fun facts about the Vorakesh here:
  12. Runewars Waiqar Infantry Command Unit Expansion necromancer used for Vorakesh proxy Extra fun facts! Instead of original artwork from Runebound: I used one that Anna Christenson published on her ArtStation, but later on she deleted it. In this artwork "necromancer" is in purple and not in red, like in the official Runewars posts (post 1, post 2): Also the model is the same, but slightly tweaked sculp from the Battlelore 2nd edition Terrors of the Mists. However it is much more larger and detailed (real size matched, even though angle is not 100% correct): Most matching artwork with this miniature is from Runeage, again in red: In the Runewars Miniature game he is just unnamed "necromancer" and main undead villain is Ankaur Maro. Users though before the announcements that he will be Vorakesh and they were not that much wrong! Jordan Kerbow artists of the new artwork named his artwork "jordan-kerbow-17045-lordvorakeshfoot-jordankerbow" in this post on ArtStation, so it was probably changed during the development:
  13. Czech version: This hero (4/5) is part of the custom expansion Maze of the Drakon this hero is in play-testing phase, you can expect play-test results later FAQ: Can I use Hero Ability multiple times in one turn? Yes. Can I use Hero Ability multiple time in one attack - suffer X Heart to add X Shields? No, you can use it only once in the attack - suffer 1 Heart to add 1 Shield. Limit once per attack. Can I use Hero Ability multiple time on multiple targets when they are affected by the AOE attack like Fire Breath or Blast? Yes. Can I use Hero Ability on myself? No, you can use it only on other heroes. What If familiar from the Heroic Feat cannot expand in the selected space? Expand familiar to the closest possible empty space. Can I place familiar from the Heroic Feat in the space containing terrain? Yes, terrain space still persists. How long does the familiar from the Heroic Feat stay on the map? Until the end of the encounter or until it run out of health. Can I use abilities on familiar from the Heroic Feat? No, both Spring of Life and Roots of Protection are NOT treated as the figures. Does familiars block movement or line of sight? No, they don't. Can I attack Spring of Life? No. Can I choose not to roll the die when I am standing in the space containing Spring of Life? No, you must always roll the die when you end your turn in a space containing Spring of Life. When I only recover 1 Heart from 2 Heart roll, because I am at the maximum health now, does Spring of Life suffer 1 or 2 Hearts? Spring of Life always suffers rolled amount and not recovered amount. In this case it would suffer 2 Hearts. Can I attack Roots of Protection? Yes, it works exactly same as Geomancer familiar Summoned Stone. Roots of Protection may be targeted and affected by any attack (even from heroes). Can monsters move Roots of Protection with the attack ability, e.g. Ynfernael Hulk with Knockback? Roots of Protection are Unmovable and therefore may ignore any game effect that would force it to move. Is attacked space changed when Roots of Protection are declared as the target of an attack instead of the original target? No, this works exactly same as Knight skill Defend. Range and line of sight are still measured to the targeted space. What happens if Shadow Dragon attacks hero standing in Roots of Protection and uses Fire Breath to affect 3 which are also standing in Roots of Protection? Roots of Protection becomes target of an attack 4 times. Does Spring of Life heals and Roots of Protection protects enemy figures when they are in their space? Yes. About: I am integrating heroes from FFG Drakon 4th, which includes two heroes from the Descent box & rules art - Knight and Ranger and also great proxy for Tyrus. I wrap them under custom expansion "Maze of the Drakon". Goal here is to make them interesting as much as possible, bringing something new to the game - I would rather have them weak with something new than overpowered. Aurora, Ravvis the Ranger and Ocvist the Dragonslayer are done so let's continue with the Druid, healer archetype. Heroes have very limited design space and therefore I had to decide which way to go, since druid have huge variation of integration possibilities. I decided to go with the "nature connection" instead of classic healing or transformation druid. I highly recommend to take a look at Rugal's custom Druid class which integrate transformation into Werewolf, you can easily play that class with this hero! It would be much appreciated, if you leave any feedback, suggestion, find typo, fix bad wording, anything. Artwork: We have art from the Drakon and for the first and only time I decided to use it. I think that this is only "alright" hero art from this game and at least we have obvious connection to an original game by using it. Sadly I wasn't able to find HQ artwork, so I used combination of artwork from this news post and scan of the Druid card from the Drakon. However artwork is small and cropped and the card is also small with texture on it. I spent some time improving the quality in the photoshop, removing the texture, painted missing connection, etc. and even though it is not ideal, final result turned out well. To create Spring of Life and Roots of Protection tiles, I found artist of the Descent tiles - Henning Ludvigsen and I used his Imperial Assault tiles. I mixed them together and painted missing parts. Name: FFG didn't name her, so I came up with name connecting with the nature: Gaia Name Gaia [Gaea] is from the Greek mythology, personification of the Earth. That suits Druid nicely and fit with the other short names like Zyla, Tahlia, Sahla. Fluff text: “It is in nature where we truly connect with the mother and ourself.” Nature connection quote with subtle hint about her origin. Biography: We have small little flavour text on the Drakon page which doesn't really say anything: They had been trapped in the labyrinth for mere hours, but their partnership had broken in seconds. The druid moved more carefully now, hand pressed firmly against her side to help the blood clot. She entered a new chamber, and she peered left and right for any sign of Drakon or her former companions. Either would attack on sight, given her weakened state. In the center of this room, a wooden horn, carved with runes and archaic sigils, rested on a small altar. Before she set the horn to her lips, not a breath of air stirred the dust underfoot. But then she sounded the horn, and with its booming voice she called the hurricane… I would like to explain her origin (which can be in Latari elves) and give her a real story. Yet to be written. Stats: In order to make her interesting, it's a first hero with two brown dice! Also there is not a single monster with two browns. You can check the comparison with the 1 gray defense die here. Statistically speaking it's almost the same, higher chance of throwing blanks (25% instead of 16,67%), but additional little chance of throwing 4 shields (2,78%)! Making her ability even more interesting. Since I wanted to have solid replacement for 4 10 4 Avric Albright, I decided to give her premium 5 stamina, with that her Health had to be 8 or premium 10. Since she already have unique defense, I decided to also break the common rules and give her 9 Health, something you could already see in the Charmy's balance patch. 4 Speed, 9 Health, 5 Stamina, 2 Browns defense. There are only 3 healers with 5 stamina, Ulma Grimstone with 4 8 5, Augur Grisom with 3 12 5 and Aurim (CK) with 5 8 5 . Attributes: It's common for healers to have big Willpower and she shouldn't be an exception. Since she is the one connected with the nature, I decided to go with the 5 Willpower. 2 Might, 5 Willpower, 2 Knowledge, 2 Awareness. Unique attributes, Rendiel have 2 5 3 1 and Serena have 1 5 3 2. Hero Ability: Initial idea used to be, that she created connection with the hero - feeling what he feels, making some sort of bond. I did wanted to make ability that helps other heroes with defense, but at the same time damages her. Each time another hero within 3 spaces of you is attacked, after dice are rolled, you may once suffer 1 Heart to add 1 Shield to the results [limit once per attack]. This is simple, yet powerful skill. Sometimes 1 shield is all you need to survive the massive hit or prevent receiving condition. But at the same time, it's at the cost of damage for her, she takes hit for you. Similar abilities: Jonas the Kind: Each hero within 3 spaces of you that has not performed an attack this round adds 1 Shield to each of his defense rolls. Necromancer - Dark Pact: Your Reanimate adds 1 additional brown die to its defense pool. Each time you suffer Hearts, you may choose to have your Reanimate suffer all of the Hearts instead. Each time your Reanimate suffers Hearts, you may choose to suffer all of the Hearts instead. In consideration was: Each round until you suffer 1 or more Heart, if you or an adjacent hero are targeted by an attack, you may suffer 1 Fatigue to add other hero's defense pool to the attacked one. Both heroes suffer Heart from the attack result. Too complicated mechanism and too similar to Tomble Burrowell ability and Spiritspeaker skill Stoneskin. Each time a hero successfully defend attack, heal 1 damage, each time he receive hit, suffer 1 damage. Elder Mok wannabe, not really interesting or fun. Heroic Feat: Based on the connection with nature, she modify the map with the nature elements. Action: Place either Spring of Life or Roots of Protection in a space within 3 spaces of you. Flexible heroic that focus on either healing or defending, but can backfire! Wording based on: Vyrah the Falconer: You have the Skye familiar. At the start of your turn, if Skye is not on the map, place him in your space. Geomancer - Terracall: Action: Exhaust this card to place a Summoned Stone in an empty space within 3 spaces of you. While this card is exhausted, 1 of your Summoned Stones may perform an attack during its activation (using 1 of your equipped Magic weapons). In consideration was: Action: You and adjacent hero each perform an attack at once that targets a same monster. 2 separated attacks are made but only 1 defense roll. Not much fitting to an healer and not interesting enough. Spring of Life: Healing choice. 0 12 - Any figure that ends its turn in a space containing Spring of Life immediately rolls 1 red power die and recovers Heart equal to the Heart rolled and Fatigue equal to the Surge rolled. Then Spring of Life suffers Heart equal to the Heart and Surge rolled. Heal 12 (or more) Heart and some Fatigue. It's different approach of Avric Albright heroic, which might backfire if you let enemies heal from the pool! Wording based on: Lava: ...Any figure that ends its turn in a lava space is immediately defeated... Crusader - Divine Light: Exhaust this card when a hero without a hero token on this card would be defeated. Roll 2 red power dice. That hero recovers Heart equal to the Heart rolled, Fatigue equal to the Surge rolled, and discards all Conditions. Then place that hero's token on this card. Roots of Protection: Defensive choice. 0 8 - Roots of Protection may be targeted and affected by any attack and are Unmovable. When any figure in a space containing Roots of Protection is attacked by a Melee attack, they are declared as the target of the attack instead. Successfully protecting group from Melee attacks, wasting 8 (and more) damage that could be dealt to your heroes. It's different approach of Roganna the Shade heroic, which can also protect enemy figures, if you let them! Wording based on: Geomancer - Summoned Stone: This familiar is treated as an obstacle, but may be targeted and affected by any attack (even from heroes). You cannot have more than 1 Summoned Stone on the map at a time, unless an ability allows it. Each of your attacks targeting a monster adjacent to a Summoned Stone gains 1 Surge. Knight - Defend: When a hero adjacent to you is targeted by an attack, use this card to instead declare yourself as the target of the attack. Range and line of sight are still measured to the targeted hero's space. Thank you for your time reading this ❤️. https://instagram.com/awesometree_in_the_dark/
  14. Long story short, I made Astarra card from Crusade of Forgotten with the community balance change and the original artwork from Conversion Kit: And now the long story. You may know me from Fun Facts in Descent, from my contributions to Rugal's Druid, Gksozae's Cavalier, Bringing up the love for Runewars Miniatures kit, or from mine of custom expansion Maze of the Drakon. I LOVE Descent and I wish FFG would still support it. There are some minor issues which I will talk about briefly and I will share with you what I am doing when I am not painting minis - with pictures! 1) Localization issue I am from Czech Republic and sadly our Czech Descent publisher Blackfire localized and released only Base Game, Labyrinth of Ruin and Shadow of Nerekhall. Everything else I have to get in English, which would be fine, but it extremely triggers my OCD and bothers me to mismatch English and Czech cards together. So what I am basically doing now: I make translations with multiple friends and recreate every card to HQ graphic. Because shared cards from FFG are not exactly in the good enough quality for printing, I usually spend hours of searching for the original artwork and their artist. Artists quite often publish their pieces on their blogs, websites, DeviantArt, Artstation, etc., but sadly not always and then I use scans, low quality pictures (mostly from Descent wiki) and try to restore them. I often manually repaints some parts, which you could already see from my published custom heroes. You can see preview of completely recreated and translated Bonds of the Wild by me (images are at 50% size): 2) Balance, typos, text inconsistency Sadly with plenty of content released some parts of Descent are not exactly balanced and also Czech translations includes typos and incorrect translations. But since I am already recreating lot of cards, I also made corrections of those mistakes and included some balance changes for stuff that I have - mostly taken from Charm'y balance patch, Rugal's balance patch and Dadler93's balance patch (upcoming). Another preview! 3) Miniatures scale change Having monsters slightly larger is really fine, but H&M packs included heroes so big, that they barely fit on their base. That's something unacceptable for me. To solve this issue I am buying minis from Descent 1st, Runebound and Runewars which includes characters we know, but fit into game better and that is also reason why I made this updated Astarra card! This is creation process of making the Hero card. I was not able to find original artwork, but I did find high quality scan of her card from Descent 1st edition. Since it was slightly smaller, I manually repainted the connections and missing parts - took about 5 hours to do so. Custom (but not really) content Runebound 3rd includes updated sculps of Red Scorpion and Eliam which were never released in the Descent. Also Runewars Miniatures Game contains some of amazing miniatures from Terrinoth. For that reason I recreated already existing cards for Skeletons, Golems and Eliam (as the Red Scorpion) with the updated artwork. Here is the preview: And what's next? Of course Czech translations are not really interesting for you guys, I just wanted to show you what I am doing. Since Maze of the Drakon is finished, I will continue helping creators with their custom content (e.g. like I did with Rugal's Druid, Gksozae's Cavalier). Here and there I might even jump on some other projects (Bringing up the love for Runewars Miniatures kit) and I will also post completely brand new cards for Drakon board game. Right now I have them finished and playtested in Czech, but I will also translate them to English. Another reason to buy Drakon 4th if the Maze of the Drakon isn't enough. Overview card is now exactly same size as Descent hero cards, hero cards are now exactly same size as Descent class cards, they are generic, so you are no longer restricted to pick specific miniature and there are 6 more custom ones - increasing number of heroes from 6 to 12. And here is the last preview: Thank you for your time reading this ❤️. https://instagram.com/awesometree_in_the_dark/
  15. Czech version: This hero (3/5) is part of the custom expansion Maze of the Drakon this hero is finished, read about the play-tests here FAQ: Can I have multiple hero tokens on the ability? Yes. Do I discard hero tokens from the ability when I am defeated or between encounters transition? No, you keep them. Can I discard multiple hero tokens in one attack? Yes, attack result will gain X Surges where X is number of hero tokens you choose to discard. What does Lava do? Lava is type of Terrain described in the base game rules: "A figure entering a space containing lava immediately suffers one damage. Any figure that ends its turn in a lava space is immediately defeated. Heroes that are defeated in this way place their hero token in the nearest empty space (from where they were defeated) that does not contain lava. A large monster is immediately defeated only if all spaces it occupies are lava spaces." How do I mark the space? You place Lava token (marker) to a selected space. Does Figures on marked spaces suffers 1 damage from Lava and therefore Small Figures suffers 2 damage in total? No, since they are not entering new space. This work exactly same as Hive Defense from master Broodwalker where you also don't suffer 1 damage from a Hazzard space, when he is moving around you. Does Large Figures like Ettin suffers 4 damage if I mark all spaces under him? No, figure suffers only 1 damage no matter how many marked spaces it occupies. Does Figures on marked spaces are immediately defeated from Lava? No, only Figure that ends its turn on Lava is defeated. Can I mark Water / Pit and other spaces with Terrain and therefore turn them into Lava? Yes you can mark them, but these spaces doesn't lose their original Terrain type - they are ALSO treated as a Lava. Does marked spaces have to be adjacent to each other? No, they just need to be within 3 spaces of you. What does "Quest-related figures" mean? Those are figures (usually monsters) that affects or are affected by the scenario - e.g. named monsters like Mauler, Urthko, special figures like Celia, Nerekhall guards, but those could also be regular monsters which heroes must kill in order to win the encounter, and more. About: I am integrating heroes from FFG Drakon 4th, which includes two heroes from the Descent box & rules art - Knight and Ranger and also great proxy for Tyrus. I wrap them under custom expansion "Maze of the Drakon". Goal here is to make them interesting as much as possible, bringing something new to the game - I would rather have them weak with something new than overpowered. Ravvis the Ranger and Ocvist the Dragonslayer are done so let's continue with the Sorceress, mage archetype. Since her mini seems like female version of the Leoric of the Book, I would match stats and abilities with him. Some AOE heroic attack and squishy stats - introducing something new, specifically terrain modification. It would be much appreciated, if you leave any feedback, suggestion, find typo, fix bad wording, anything. Artwork: Like always, we have ugly art from the Drakon and then nothing else. I decided to find some better picture and ended up with the awesome artwork from Aurore Folny, FFG artist which made artworks for games like Arkham Horror, Imperial Assault, Android: Netrunner and more. I flipped the image to match miniature (book in left hand, staff in right), made colors more live, shorten the staff, removed stars from her face, removed long eyelashes, painted the eye make up, removed amulet from her chest (painted breasts connection), removed handbag, removed scrolls (painted bottom) and made much more minor tweaks like extended belt size and golden line. I am verry happy with the final result. To create lava tiles, I found artist of the Descent tiles - Henning Ludvigsen and I matched his published artwork with quest vault tiles (12B & 35B). Then I painted missing parts and created transition between them - so they connect nicely together as you can see bellow: Name: FFG didn't name her, so I came up with name based on the artwork artist Aurore Folny Aurora Name fit's nicely with other mages like Astarra, Challara, Lyssa and being named after polar lights is just fancy. Fluff text: “In the end, everything will burn!” Since her attributes are based on Mad Carthos (CK) and her heroic is literally burning everything, this quote seems to be on point. Biography: We have nothing. However she fits nicely into description of Geomancer: A Geomancer is a wizard dedicated to the elemental power of earth. A skilled Geomancer can use the earth below his enemies against them, wielding lava and stone at his whim. The Geomancer is also able to summon a stone sentry to do his bidding. Idea is, that she lust for power and want Drakon gold for some reason. She is slowly becoming mad. Yet to be written. Stats: Since she is holding and reading a book, she is definitely not a runner and therefore mobility should be at 4 (3 is basically just for dwarfs). 4 Speed, 8 Health, 5 Stamina, 1 Gray defense. Exactly same stats as Leoric of the Book, Ravaella Lightfoot. Squishy stats with good stamina - which is great for mages. In comparison: we have orc Widow Tarha with 4 10 4 Gray and Astarra with premium stats 4 10 5 gray. Attributes: It's common for mages to have big Knowledge and she shouldn't be an exception. Well, she even study on the battlefield. I consider 5 Knowledge reserved for the old mages like Leoric of the Book, High Mage Quellen and Master Thorn so I decided to go with 4. 1 Might, 4 Willpower, 4 Knowledge, 2 Awareness. Exactly same as Mad Carthos (CK), Brother Gherinn and Astarra. Hero Ability: General idea is that when she is resting, she is preparing a spell. Basically became focused like in the Imperial Assault. If you have not moved or performed a rest action during this turn, place your hero token here [on this ability] at the end of your turn, if there is not any. Each time you perform an attack, after dice are rolled, you may add 1 Surge to the results for each hero token you discard [from this ability]. [When you perform an attack,] After dice are rolled, you may spend that hero token to add 2 Surges to your attack roll. - changed words to match used phrases ("spend hero token" to "discard hero token") - removed "not moved" part to simplify the ability - nerfed from 2 Surges to 1 - buffed by removing "one token at the time" limitation - changed second sentence wording to be based on Thaiden Mistpeak instead of Sir Valadir Instead of adding additional die to the attack and then having ability wasted due to X on the blue die, I decided to add Surge(s) to the results which fits the mage theme nicely. Similar abilities: Landrec the Wise: Each time you attack and do not roll at least 1 Surge, gain 1 Surge. Runemaster - Rune Mastery: When you attack with a Rune weapon, you may exhaust this card to add 1 Surge to the results. Berserker - Weapon Mastery: Each time you perform an attack with either 1 Melee weapon with 2 Hand icons or 2 Melee weapons with 1 hand icon each, you may exhaust this card to add 1 Surge to the results. Text is based on Syndrael and Thaiden Mistpeak: Syndrael: If you have not moved during this turn, you recover 2 Fatigue at the end of your turn. Thaiden Mistpeak: Each time you perform an attack, after dice are rolled, you may cancel the attack and immediately search a search token within 3 spaces of you. Heroic Feat: Fire Breath Heroic which affects terrain: Action: Mark up to 4 spaces within 3 spaces of you. Until the start of your next turn, these spaces are treated [by all Figures] as Lava spaces. Each figure in a marked space [immediately] suffers 1 Heart. Quest-related figures ignore the end turn effect of marked spaces. Action: Starting with the space within 3 spaces of you, trace a path of 4 spaces in any direction. Until the start of your next turn, all non-terrain spaces on this path are turned into Lava spaces. Lieutenants on these spaces ignores Immobilized condition. - removed Fire Breath description to simplify the text, it is also a buff since spaces no longer have to be next to each other - added direct damage, because Figures doesn't immediately suffers damage from the Lava (they are not entering new space) - replaced "changing spaces" with "treading spaces" to match Broodwalkers. With that change also normal (non-terrain) spaces limitation has been removed, because original Terrain type of the space is no longer replaced - instead of removing "Immobilizing" condition, all quest-related figures cannot be defeated by the end turn lava effect You deal up-to 4 guaranteed damage and every figure ending it's turn on a Lava space is defeated. It's great as the finisher of heavily damaged monsters, snipe of single targets (with help of Immobilized condition) and offers much more unique situations to the game. For example you could block objective token from Goblins or if there are melee monsters with 4 speed and within 5 spaces of you, you could mark spaces next to you and therefore they wouldn't be able to move and attack you - otherwise they would be defeated. It's great with Stunned, because monsters on lava spaces will have to decide if it's better to attack and die or waste attack action and just move. Synergy with Ashrian and many items and skills with Stun. It's awesome with Immobilized which you can easily get when playing Geomancer with Statis Rune or Runemaster with Runic Sorcery. Quest-related figures cannot be defeated from end turn effect of lava to prevent breaking of some scenarios. Similar abilities: Broodwalker - Hive Defense: Heroes treat each space adjacent to this monster as a Hazard space. Spiritspeaker - Shared Pain: Action: Perform an attack. If you deal at least 1 Heart (after rolling defense dice), each other figure in the target's monster group suffers 1 Heart. Leoric of the Book: Action: Perform an attack with a Magic weapon. This attack ignores range and targets each figure adjacent to you. 1 attack roll is made but each figure rolls defense dice separately. In consideration was:Add option to choose change of spaces between Lava and "Frost"/"Ice"/"Freeze" terrain (other side of the "lava" token). It would add more text, which is unwanted and also it would have to introduce new rules for this type of terrain - which means that it wouldn't be immediately understandable what does hero do without reading the new rules. Change into Water / Sludge spaces instead of Lava. Less interesting, we already have movements modifying heroics on mages: Shiver and Dezra the Vile. Change into Pit spaces instead of Lava. That could be true passage blockade and would alter some quests heavily. Basically stronger version of Ashrian heroic. Trace a path of X (2-6) spaces. Number of traced spaces was decided to match Fire Breath. Deal X Heart for each occupied marked space by the figure. Guaranteed 4 damage to a single large monster was way too strong, since you could immediately snipe Merriod in ACT I and easily take down all the huge and massive monsters. Thank you for your time reading this ❤️. https://instagram.com/awesometree_in_the_dark/
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