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xanatos135

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  1. Like
    xanatos135 reacted to theBitterFig in Fury of the Empire (TIE Brute article)   
    Fixating on Calculate access is a mistake.  Ignore Calculate.  Pretend Synced Laser Cannons has no text, and is simply an attack.  It's a 3-dice attack, with a standard firing arc and normal damage.  2-cannon-slot restriction is irrelevant, just look at what adding a 3-dice attack to most of the relevant ships would mean.
    Resistance Transport with a 3 red dice at all ranges is absurd value for 35-36 points.  It's not going to be 3-4 points.
    There's no way this is going to cost less than 6 points, since this is almost invariably better than an Ion Cannon.  I'm guessing 7 or 8 points, because getting a 3rd attack die is HUGE on ships with 2 attack dice, like Resistance Transports, TIE/rb, and HMP.
    //
    If all you're thinking about is B-Wings and Aggressors, supposing this is scaled based on ship attack dice, I think we'd still be looking at 4-5 points.  Certainly not 3, since this is way better on one of those ships than a set of Autoblasters--again, if only for blank-text 3-dice range 2-3.  Is it 1 or 2 points better than Autoblasters?  I kinda think 2.
  2. Like
    xanatos135 reacted to dsul413 in Fury of the Empire (TIE Brute article)   
    I'm with you, I actually see synced as being the better add without any knowledge on points.
  3. Like
    xanatos135 reacted to Darth Meanie in Ship abilities turning into Talents   
    Most this.
    The sideslip is a helicopter-like maneuver and has no business on most other engines-to-the-rear chassis.  I'm all for more maneuvers, but this one does not feel like something that belongs on a ship that cannot innately and easily move sideways.
    Lastly, maybe we should wait to see if it sux before we want every ship to have it.
  4. Like
    xanatos135 reacted to Dwing in Ship abilities turning into Talents   
    Yup, I was hopeing the LAAT would come with a way to get sideslip, its the first the thing we see it do in the  Geonosia arena. 
  5. Like
    xanatos135 got a reaction from Dwing in Ship abilities turning into Talents   
    I could really see sideslips for gunships and bulky ships, as the LAAT. It would be way more thematic there than, say, in an A-wing. Also it would be really weird to offer any ship a way of performing these maneuvers without telegraphing them the previous turn like the HMP. I mean, the HMP is supposed to be built for that so...
    Anyway, new maneuvers look like fun 😃 and open up the design space.
  6. Like
    xanatos135 got a reaction from Cuz05 in Concentrate Your Fire - LAAT Preview   
    I think Wolffe with Secura will be really good. You have double mods for offense with a focus and Wolffe's ability plus you give an extra action to a friend. Maybe... 64 points or so for the pack? I think it's a really useful ship. 
  7. Like
    xanatos135 got a reaction from theBitterFig in Concentrate Your Fire - LAAT Preview   
    And just another good use for Aalya: Put her in any Laat with barrage rockets. You have the focus and fire convergence rerolls for your own rocket attack and an extra action and rerolls for a friendly ship.
  8. Like
    xanatos135 reacted to 5050Saint in Hotshots and Aces V02...A forum wish list.   
    Did he fly one? I know his nephew Captain Typho did.
    I think he should have his old, ability, but when his mimicked/shadowed ship is destroyed he loses their ability/initiative.
    i6 for good measure. If you have 2 or fewer stress token, you may perform actions on your action bar even while stressed.
    I don't need Mk II, but if you gave me a flippable configuration for the wings (that I hope are movable in the 2nd edition release). Maybe -1 die and your 3-4 speed maneuvers are decreased in difficulty?
    Unkar Plutt in the Resistance Falcon.
    The talked about in the GenCon Stream. I think it is in the Eta-2 pack. It allows Deltas and Etas to have Torrent wings (maybe V-Wings?) if I remember correctly. If you look at the Eta-2 spread, I think it is the upgrade farthest to the right.
  9. Like
    xanatos135 got a reaction from Synel in Long time no see young Skywalker   
    It's probably not competitive, but I played this the other day and I don't know exactly why but I really enjoyed it. Those crackshot blue squadrons can surprise you if you are lucky.
    So basically you have an opening double modded salvo of proton torpedoes+2 concussion, backed up with a potent ace (Obi Wan).
     
    Obi-Wan Kenobi (49)    
        Battle Meditation (8)    
        Delta-7B (21)    
        
    Ship total: 78  Half Points: 39  Threshold: 3    
        
    Blue Squadron Protector (26)    
        Marksmanship (1)    
        Concussion Missiles (6)    
        
    Ship total: 33  Half Points: 17  Threshold: 3    
        
    Blue Squadron Protector (26)    
        Marksmanship (1)    
        Concussion Missiles (6)    
        
    Ship total: 33  Half Points: 17  Threshold: 3    
        
    Bravo Flight Officer (33)    
        Passive Sensors (2)    
        R2-C4 (5)    
        Proton Torpedoes (13)    
        
    Ship total: 53  Half Points: 27  Threshold: 3    
        
        
    Total: 197    
        
    View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z278X212WW201WY320X125W99WY320X125W99WY323X240W233W136&sn=Unnamed Squadron&obs=
  10. Like
    xanatos135 reacted to Schanez in Having trouble beating this...   
    Passive Sensors gives you a Lock Action when you engage. Vader can spend a Force Charge to get himself a Focus out of it. Going after "Whisper" he can move, pop Afterburners, Lock and then do a Focus > Roll for a Force Charge to aim the Bullseye. You get a Five Dice attack with double mods against a Three Dice defense. And then you can just follow up with Three Dice and a guaranteed Crit against now only Two Dice. It's an expensive, but solid build.
  11. Like
    xanatos135 got a reaction from Xeohelios in Post your favourite Aces High builds!   
    For the 75 points one:
    "Whisper" (57)    
        Crack Shot (1)    
        Fifth Brother (11)    
        Stealth Device (6)    
        
    Ship total: 75  Half Points: 38  Threshold: 3    
        
     This guy can survive attack after attack without losing the stealth device if you are a bit lucky (and avoid 4 dice shots). It would be great to have lone wolf, and for an 80 points ace it would be brutal, but crackshot is something, you can expect to have bullseye on somebody without even trying. 
    For 50 points I find it way more difficult to think of a favorite. I will go for this one:
    Anakin Skywalker (N-1 Starfighter) (41)    
        Crack Shot (1)    
        Fire-Control System (2)    
        Adv. Proton Torpedoes (6)    
        
    Ship total: 50  Half Points: 25  Threshold: 3    
    I think Anakin in the N1 is both fun to play and good enough, with repositioning abilities, action economy from the targeting computer and extra damage from the torpedoes and crackshot. 
        
        
     
  12. Like
    xanatos135 reacted to Maui. in Help me understand the Phantoms in 2.0   
    The 1.0 TIE Phantom was about as close to winning or losing before the game even started as you could get. They were incredibly powerful, but incredibly fragile, so if your Phantoms shot first, you had a massive advantage; if they didn't shoot first, they died quickly. Because their offensive power and defensive potential were both very high, they were astronomically priced, but they were only worth the points if you could guarantee they'd shoot first, which you couldn't. So Phantoms were neat but expensive ships that were made irrelevant by the large number of ships with access to PS10-11.
    So I don't think of the changes to the TIE Phantom as nerfs. I think of them as needed quality-of-life adjustments to make them playable. They lost the fourth attack die and access to mid-combat cloaking, but gained a whole lot of flexibility, an extra HP, and a reasonable price. Whisper's minimum price dropped from 41% of a list to 26% (plus a Talent, I suppose).
    The biggest advantages, simply put, are that it's no longer bound by a crippling need to shoot first; its ace pilots can now take Talents; and, most importantly, it no longer requires investing half a list into fielding one. Heck, you could field Whisper + Echo + 2 Sigma Aces if you wanted to.
  13. Like
    xanatos135 reacted to Imperial Advisor Arem Heshvaun in Star Wars: The Lighstaber Collection Canon reference book   
    Star Wars: The Lighstaber Collection Canon reference book - Ahsoka preview page;  release date October 20, 2020.
     
     
  14. Like
    xanatos135 got a reaction from nitrobenz in [Republic] Knightfall   
    They actually make no use of the astromech or force upgrade slots, so those two don't matter.
    It would be more like an A-wing, but you can swap your linked boost for a "linked" barrel roll or pseudo-focus (if you keep the force). All without stressing. 
  15. Like
    xanatos135 got a reaction from KCDodger in [Republic] Knightfall   
    They actually make no use of the astromech or force upgrade slots, so those two don't matter.
    It would be more like an A-wing, but you can swap your linked boost for a "linked" barrel roll or pseudo-focus (if you keep the force). All without stressing. 
  16. Like
    xanatos135 reacted to Cerebrawl in Post your favourite Aces High builds!   
    Running down your own health doesn't matter that much in Aces High, you respawn anyway. There really is no limit to how much you can baffle.
  17. Like
    xanatos135 got a reaction from CoffeeMinion in Sell me on Regen (Rebels or Republic)   
    I think apart from aces the opportunities to stack the disarm token on top of other disarm tokens are worth it. 
    For example this guy. I haven't been able to try it yet but I really want to. The idea is to use the turret exclusively to have an additional fire arc to trigger 7th fleet gunner (even at range 3 with the torret arc). This ship doesn't care about attacking, it just moves around pointing the turret to the enemy in case it's necessary, recovering the gunner's charge every turn while using r2 and maybe recharging the bombs at the same time (3 disarm tokens LOL). 
    Red Squadron Bomber (33)    
        Dorsal Turret (3)    
        Seventh Fleet Gunner (9)    
        R2 Astromech (3)    
        Proton Bombs (5)    
        
    Ship total: 53  Half Points: 27  Threshold: 4    
        
        
    Total: 53    
        
    View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z361X137WW227W2W69W&sn=Unnamed Squadron&obs=
  18. Like
    xanatos135 got a reaction from Cuz05 in Sell me on Regen (Rebels or Republic)   
    I think apart from aces the opportunities to stack the disarm token on top of other disarm tokens are worth it. 
    For example this guy. I haven't been able to try it yet but I really want to. The idea is to use the turret exclusively to have an additional fire arc to trigger 7th fleet gunner (even at range 3 with the torret arc). This ship doesn't care about attacking, it just moves around pointing the turret to the enemy in case it's necessary, recovering the gunner's charge every turn while using r2 and maybe recharging the bombs at the same time (3 disarm tokens LOL). 
    Red Squadron Bomber (33)    
        Dorsal Turret (3)    
        Seventh Fleet Gunner (9)    
        R2 Astromech (3)    
        Proton Bombs (5)    
        
    Ship total: 53  Half Points: 27  Threshold: 4    
        
        
    Total: 53    
        
    View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z361X137WW227W2W69W&sn=Unnamed Squadron&obs=
  19. Like
    xanatos135 reacted to Cuz05 in Republic Y Wing builds?   
    I do this, but it's not easy to get the range right. Patience is good, but so is the 3 bank.
    Possibly the main problem is that you only have 3 ships. Difficult to punish them quickly enough if they go for him.
    Worked well for me in a 4 ship list with a flanking approach. May be a better fit for him.
  20. Thanks
    xanatos135 got a reaction from nitrobenz in Prequel expansion?   
    What about reapers?.... 😌
  21. Like
    xanatos135 got a reaction from Rubales in Rexler's phantoms   
    Isn't that jamming beam there just because it's free...? 
  22. Thanks
    xanatos135 got a reaction from KingmanHighborn in Republic Y-Wing list ideas (what are you hoping fits)   
    How about this? I think you already said it
    Squad Seven Veteran (46)    
        Snap Shot (8)    
        
    Ship total: 54  Half Points: 27  Threshold: 5    
        
    Squad Seven Veteran (46)    
        Snap Shot (8)    
        
    Ship total: 54  Half Points: 27  Threshold: 5    
        
    Red Squadron Bomber (33)    
        Ion Cannon Turret (5)    
        Veteran Turret Gunner (8)    
        
    Ship total: 46  Half Points: 23  Threshold: 4    
        
    Red Squadron Bomber (33)    
        Ion Cannon Turret (5)    
        Veteran Turret Gunner (8)    
        
    Ship total: 46  Half Points: 23  Threshold: 4    
        
        
    Total: 200    
        
    View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z340X256WWWWWY340X256WWWWWY361X138WW90WWWY361X138WW90WWW&sn=Unnamed Squadron&obs=
  23. Haha
    xanatos135 reacted to LeMightyASP in Building around Captain Oicunn   
    The game where i managed to bump 4 FO ships. the ship with the planetary sentinel cardboard is supposed to be Null and the one with Soontir's is supposed to be Midnight
  24. Like
    xanatos135 got a reaction from emeraldbeacon in Matchstick: are target locks considered red tokens?   
    Perfect 😃 after all these comments I feel confident now to bring that trick to the table and argue that it can be done with any oponent who questions it. 
     
  25. Like
    xanatos135 reacted to DarthSempai in Matchstick: are target locks considered red tokens?   
    I think matchstick will probably be very strong, for the reasons pointed already. If you're already bringing 2 torrent to serve as blocker / cheap filler, they don't mind using their locks on matchstick to give him extra reroll since they mostly take focus or evade action either way. Having a better version of V.1 predator is always good, especially with multiple attack, but hopefully that particular trick will have been exposed in playtesting and he'll cost more because of that.
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