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xanatos135

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  1. Thanks
    xanatos135 reacted to Sandrem in Fly Casual X-Wing Simulator   
    Fly Casual v1.6.1 - 23 new cards are available
    Download: https://github.com/Sandrem/FlyCasual/releases/tag/1.6.1
    Support: https://www.patreon.com/Sandrem
  2. Haha
    xanatos135 reacted to Cuz05 in A Collection of New Upgrade Ideas   
    MOAR illicits please FFG.
    I'm not gonna think about the technicalities over much, FFG have fabulous staff that do a tremendous job of that already.....
    A variation of Rigged Cargo that emulates Starbird Slash, inspired by that dumb kid in a YT-2400 in Rebels. Basically, fly through something, spend your charge to lob a bunch of exploding crates in its face. Roll die, take damage, other deletorious effect etc.
    Glitterstim would be lovely to have back. Needs charges ofc, needs reigning in a bit probably. Perhaps taking stress to convert eyes on attack. If your attack hits, you're PUMPED and can then convert them on defence too. Or works both ways.
    An Aggromech could be cool. Similar to old Boba, single charge, leaps over to an enemy ship at R0, possibly R1, and knocks out a turret/mod/munition for this turn and/or next. 
    Clapped out hull/loose plating. Choose one enemy ship in your rear arc, at R0, maybe R1, they roll a red die, then take a stress/strain/something bad on whatever result brings balance to the force. On a crit, suffer one damage yourself.
    Oil Leak/Bad Exhaust/you failed your last emissions test. On purpose. Drop a temporary Gas Cloud type object.
    Seriously, I'm on your side, these chumps double crossed me. Spend your one charge, enemy ships must roll a green die and get an evade result to target you this turn.
    What this button do? Afterburners, but dodgy. Sometimes it goes even more faster. All the way up to 11.
    Short fuse. When you drop a device in the system phase, it explodes immediately.
    One from Mario Kart. Blooper. During the next planning phase, everyone must set their dial whilst holding them face down. You thought I was joking before this point eh?
  3. Like
    xanatos135 reacted to Ebak in A Collection of New Upgrade Ideas   
    I like this stuff. The Eagle Eye talent is very useful and versatile, at the cost of an evade meaning it's not too bad for low initiative ships. Power re-route would have to be reworded to avoid a double tapping Coran, but I can see it especially since it leaves you a sitting duck and if you do somehow get an attack you have 1 less die. The Auto-Loader makes perfect sense.
    I also like how this thread has become a melting pot for people to post their own ideas for cards! I like seeing the creativity of people and what they can come up with and the community helping to balance.
    Here's one I came up with for a pilot we are all craving to see, but I have to admit it may not be 100% up to date or invoke the character.
    ----
    Din Djarin - The Mandalorian
    3 Charges
    While you defend or perform an attack, you may spend a charge to change a blank to a focus result.
    When attacking, if the defender has Calculate on their action bar or is assigned a calculate token, you may spend 2 charges to change a blank result to a critical result.
    When defending, if the attacker has Calculate on their action bar or is assigned a calculate token, you may spend 2 charges to change a blank result to an evade result.
    ----
    The Child - Crew Upgrade
    Requirements - Squad containing Din Djarin
    2 Force Charges - Non recurring
    Setup: Equip this side face up
    When defending, you may spend one Force pip to convert up to two focus results into evade results.
    When you are dealt a face up damage card, you may spend 2 Force Charges to discard the faceup damage card.
    At the start of the activation phase, if you have no more Force tokens, flip this card.
    You may not recover Force charges on this card in any other way.
    -
    The Child (Exhausted)
    2 Force Charges - Non recurring
    You may not spend Force charges.
    During the end phase, recover a force charge.
    At the start of the activation phase, if you have no inactive force tokens, you may flip this card.
    You may not recover Force charges on this card in any other way.
  4. Like
    xanatos135 reacted to theBitterFig in A Collection of New Upgrade Ideas   
    I'd actually almost suggested that timing, but with it, Corran gets to discard the deplete token when he does his Blue 1 straight Ion move.  Having the choice to either miss a shot or be "stuck" on a 1-straight and Ion isn't that horrible.  Even if he doesn't bullseye, he could still make a normal attack the round after a double-tap.
    I get the premise, the desire for such an upgrade.  Find a means for a ship to do something like reload or SLAM and still be relevant this turn, almost like the Gunboat. But I think the uses of Weapons Disabled tokens are too niche and the whole thing probably is just unworkable, at least as a for-anyone's-use upgrade.  More ship-specific upgrades (say, a "TIE only" reload helper for Bombers and Punishers) might be fine, since a narrow upgrade could probably avoid any awkward combos.
    As a TIE-specific talent, it kind of reminds me of the Ion Limiter Override, and thematically could represent a pilot reloading "hot" weapons chambers.  That'd be kinda cool, maybe with a chance for it to explode on you.  Discard a Weapons Disabled token, roll a die, if it's a hit you take two Ion tokens, if it's an eye you take a Deplete token, and if it's a crit... you suffer a crit.
  5. Like
    xanatos135 reacted to PhantomFO in Thinking about Deadeye Shot   
    It's a very Rube Goldberg lest, but I've been having fun pairing Deadeye Shot with Gideon with a Marksmanship Seyn in Imperials. Seyn puts the card in under the shields, giving Gideon both an extra attack die and a target for the Deadeye Shot to work. Also pairs well with Juke Rexlar and still leaves you 52 points to play with. 
  6. Like
    xanatos135 got a reaction from TasteTheRainbow in THE MANDALORIAN   
    Spoiler 2x01..?
     
     
     
     
     
    Have you noticed the marshall's speeder? Ooh I love those references 😃
     
  7. Thanks
    xanatos135 reacted to Sandrem in Fly Casual X-Wing Simulator   
    Fly Casual v1.6 - Points update, Wave 8 ships
    Download: https://github.com/Sandrem/FlyCasual/releases/tag/1.6
    If you like Fly Casual and you want to see new cards sooner - please, support development: https://www.patreon.com/Sandrem
  8. Like
    xanatos135 got a reaction from Kleeg005 in THE MANDALORIAN   
    Spoiler 2x01..?
     
     
     
     
     
    Have you noticed the marshall's speeder? Ooh I love those references 😃
     
  9. Like
    xanatos135 got a reaction from Odanan in THE MANDALORIAN   
    Spoiler 2x01..?
     
     
     
     
     
    Have you noticed the marshall's speeder? Ooh I love those references 😃
     
  10. Haha
    xanatos135 reacted to KCDodger in THE MANDALORIAN   
    Oh how could I do anything BUT notice it? The sounds alone, man... My girlfriend will tell you, I about - no I DID lose my s**t when I saw it!
  11. Thanks
    xanatos135 reacted to ClassicalMoser in NANTEX POINTS FIX   
    If you sincerely believe they do all this stuff on purpose you need to stick around a little longer. If it were all about predatory marketing tactics with little regard for game balance, pray tell why did they interrupt the normal schedule for this emergency fix?
    Spoiler: it's because if you want to create a sustainable business model that makes you the most money in the long run, you do it by creating a fun and balanced game that people continue to love year after year. I don't see any perverse motives here. If you're looking for them, there are plenty of smoking guns in the hands of their competitors.
  12. Like
    xanatos135 reacted to InterceptorMad in Weapons System Officer + Multi-Missile Pods   
    MMP is only Calc or Lock to fire, so no Focus and MMP for Bombers. They have to get the lock first, fire them, use WSO to get the lock back. Not, for me, worth it.
  13. Like
    xanatos135 got a reaction from Frimmel in Build Your Legend - Jango Fett's Slave 1 article live   
    After firing what, a 13 points upgrade that only gives them +1 attack dice? Just spend those points anywhere, I don't know, Aayla secura crew for just 3 more points? Which may be what that new gunner costs
  14. Haha
    xanatos135 reacted to wurms in Build Your Legend - Jango Fett's Slave 1 article live   
    Dont crush my dreams, man!!! ARCs have torpedo slots and damnit I am gonna use them!
  15. Like
    xanatos135 reacted to Maui. in Help me figure out the Republic.   
    I've been fiddling around a bit with the LAAT / 2 ARC / Jedi Ace archetype, especially for hyperspace, and I've found it's got legs:
    Obi-Wan Kenobi (49)    
        Calibrated Laser Targeting (4)    
        
    Ship total: 53  Half Points: 27  Threshold: 2    
        
    "Warthog" (54)    
    Ship total: 54  Half Points: 27  Threshold: 5    
        
    Squad Seven Veteran (44)    
        Dedicated (1)    
        
    Ship total: 45  Half Points: 23  Threshold: 5    
        
    Squad Seven Veteran (44)    
        Dedicated (1)    
        
    Ship total: 45  Half Points: 23  Threshold: 5    
        
        
    Total: 197    
        
    View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZhZ200Z278XWW200WY414XWWWWWWY340X210WWWWWY340X210WWWWW&sn=Obi Warthog HS&obs=
     
    There are, of course, other ways to load it out, but this has been effective. The tricky part is trying to handle three medium bases that want to generally be in the same vicinity.
    I also think that torpedo Y-wings are a trap. If you want ordnance, use missile Torrents with a Wolfpack LAAT and synchronized console. If you want Y-wings, use turrents and bombs. The Republic does well with mixed media lists; outside of the Deltas and Ric, it's a fairly chonky joust-heavy faction, so that's what you want to lean into.
  16. Like
    xanatos135 reacted to Cpt ObVus in Help me figure out the Republic.   
    I don’t understand why people keep posting pictures of Donald Sutherland. Not that I mind, I like Donald Sutherland. But please explain?
  17. Like
    xanatos135 got a reaction from CaptainJaguarShark in Total Destruction - Droid Tri-Fighter preview up!   
    I just say that I hope this talent is not only for quickbuilds for these 2 ships, it would be very dissapoining. 
  18. Like
    xanatos135 got a reaction from Gupa-nupa in Is anyone else mad about Jango Fett?   
    If it's similar to R4-P astromech, with a limited number of charges, it would be quite nice and balanced. 
  19. Like
    xanatos135 reacted to wurms in Is anyone else mad about Jango Fett?   
    Seasoned Navigator on Jango seems like a nice crew card, since it physically changes your dial. Opponent did a white maneuver? Nav to a blue maneuver, its difficulty is executed as white, but you physically change the dial so the blue move still procs Jangos ability. Gives that Slave I feel as well, to prevent blocks.
    Jangos ability is mostly, meh. But he is an i6 Firespray.
  20. Like
    xanatos135 reacted to Cpt ObVus in Help me figure out the Republic.   
    Maybe Broadside with an Ion Turret is the ship I’ve been looking for. Or perhaps the generic ARC-170’s. I think the problem I run up against is that my chief kitchen-table (or TTS) opponent really likes extremely arc-dodgey i5+ ships like Guri and Whisper, and often uses Stealth Device to make them reeeaaally frustrating to shoot at (if I can line up a shot at all), so i3 & i4 guys often don’t get their money’s worth. So I end up gravitating to either multiple i5+ pieces, or an i5 or i6 ace supported by a mini-swarm of really cheap disposables (like TIEs). And the V-19 is just SO much worse than TIEs, Vulture Droids, M3-A’s, and the like that it leaves me sad every time I fly it.
    And I’m still not sure why the LAAT is so expensive. Comparing the basic generics for both the LAAT and the ARC-170 really leaves me puzzled, as the ARC is a very solid ship that can carry gunners and crew, has very decent arc coverage, and is relatively maneuverable, while the LAAT is less dangerous, less maneuverable, and costs 9 more points. Sure, it can carry MORE Gunners/Crew (but would you really sink that many points into it?) and it has the Fire Convergence ability, but I’m just not sure it’s worth the price. It’s kind of a head-scratcher why they priced it over 50... were they really afraid of LAAT-spam? Fire Convergence doesn’t even help other LAATs, as they have Turret arcs. And if they were afraid of people jamming 4 LAATs, why are they apparently unconcerned about people jamming 4 ARC-170’s? I just feel like the LAAT oughtta cost 5-6 points less than it does, if not more.
  21. Thanks
    xanatos135 reacted to Cpt ObVus in Help me figure out the Republic.   
    Er... Synchronized Console is one of the best cards the Republic has access to. It’s actually one of the cards that keeps me interested in the faction!
  22. Thanks
    xanatos135 got a reaction from Cpt ObVus in Help me figure out the Republic.   
    OddBall everywhere is too much, yes, but at the beginning I saw it as useless and now I actually like both the torrent and ARC versions. The torrent lets you lock with his high initiative to fire missiles and use sync console to help friends, and ocassionally catches someone in the bullseye after a 2 talon or 3 k, plus it's quite cheap. The ARC with Fisto and R2-P4, at exactly 60 points, is as I imagined a heavy hitting ARC to be when they came out, I really love that setup. Even if you can just manage to take regular locks and use Kit's force for mods, it's solid. 
  23. Thanks
    xanatos135 reacted to GuacCousteau in Is anyone else mad about Jango Fett?   
    I'm not mad. I'm not even worried. 
     
    His ability sucks. Stop worrying about him 'controlling your dial and actions' - he doesn't do that at all. Any Jango player is going to be way more stressed about dial setting than you are. Every single maneuver is going to be an internal debate of 'do I do the maneuver with the best positioning, or do I try and trigger the ability?' Every now and then, the 1 bank or 2 straight will be the optimum move and the Jango player will be ecstatic that he finally doesn't have to pick.... only to find you also did a blue forward and it still doesn't trigger. 
    Even when it does trigger, ask any Garven or Ten player about relying on eye results coming up when you need them. 
    I don't know why maybe changing your ideal action priority counts as 'controlling your actions'. You're better off taking a lock against Jango than a focus, so what? On attack, that still gives you the same odds normally. It means Jango compromises your defence a tiny bit. Big deal. While FFG have said he won't be as expensive as Boba, he won't be far off. And Sep Force crew are expensive. If that stacking worries you, then Force Jango is going to be a good half a list. Slightly compromised defence on one ship isn't much of a problem against that. 
     
    Not to mention I quite like the idea of an ability that might give you pause against using a focus. Seriously, the focus action is one of my least favourite things about the game. I hate that it's the default action, I hate that most of the time it's the best action to take because of versatility. Because it's the same odds as the attacking action and often better than the defensive action. 
    If there was no focus action, and most action phases required you to make an actual choice between the offensive lock action and the defensive evade action, I actually think the game would be better. So if Jango gets people out of that comfort zone and makes them actually consider actions other than focus, I'm all for it. And that's literally all he does. You haven't somehow lost the benefit of your action by taking a lock. You still have a lock. That's a perfectly valid thing to do. And you can still take a focus if there are any other ships around you might be worried about. You still get to benefit from that focus if you shoot someone else or someone else shoots you. Jango isn't taking your actions away. All he does is lightly persuade you to take a different action if you're one on one with him.
     
    Is an I6 Firespray really all that much to worry about? I don't think so. Yes, he can boost out of some arcs. 
    If he gets to boost. 
     
    You seem to be forgetting a major part of why Boba is problematic. Because he benefits from being blocked. Throwing in a ship to block him just puts a ship at range 0 to fuel a re-roll. 
    Jango has no such gain. As it is, he's a medium base ship with an X-Wing dial that moves after everyone else. Meaning 95% of the pilots in the game can block him. 
     
    Jango isn't Fel. He's Wedge. Wedge with a bigger footprint. He's easier to block than Wedge, and Wedge is not hard to block. Yes, he's got that rear arc so he has the option of scooting straight past. There's maybe a bit more of a chess element of getting the block maneuver right, but I still don't think it will prove to be too hard. 
     
    Jango has no tricks. He has nothing that other I6 pilots use to offset their cost and make most use of their I value. No double reposition, no dial changing (outside of Seasoned Navigator, which interestingly virtually guarantees his ability gets turned off), no free re-rolls, no pre-movement reposition. He can't Collision Detector his way through an obstacle as an escape. He can't even buff his own dice. He's fat Wedge. He even has a similar, but way worse ability. 
    Like, if you're not worried about Wedge I can't think why you'd see Jango as a problem. 
  24. Like
    xanatos135 got a reaction from Gupa-nupa in Total Destruction - Droid Tri-Fighter preview up!   
    Which they do, since they can equip independent calculations... 😃
  25. Like
    xanatos135 reacted to nopedz in Total Destruction - Droid Tri-Fighter preview up!   
    Even better, if you cordinate them a calculate before they move, they can launch discord missles which would mean that the buzz droid technically traveled 13 + (base/1)+3 = 18 speed move.
    18 speed move
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