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Agromania

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  1. I think this is pretty solid. Make Conn, Engineering, Medical, Science, and Tactical careers instead of skills and you're set. For Knowledge skills I'd probably go fairly general-purpose with Knowledge (Science) and Knowledge (Starfleet), but I do like Zszree's specialist Knowledge idea as well. I'd probably let each player have a unique Knowledge specialisation of their choosing
  2. New version is out! Now with the talent pyramid and better inventory management
  3. The closest I've seen is Stone of Souls
  4. If there are any MapTool fans out there, I've thrown together a framework for Genesys, and would love for people to take it for a spin. More info here: https://forums.rptools.net/viewtopic.php?f=8&t=28242
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