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itsJALbert

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  1. Haha
    itsJALbert reacted to prauxim in Carolina Krayts is the best X-Wing podcast   
    Me: I heard you like badboys
    Her: Yeahh
    Me: I play Jedi in a star wars game
  2. Like
    itsJALbert reacted to catachanninja in Carolina Krayts is the best X-Wing podcast   
    All lists pulled from hat should be valid! pricing based on individual pilot and other upgrades when? All lists pulled from a hat should be valid!
  3. Thanks
    itsJALbert reacted to Tvboy in Mag Pulse Missiles Are Not Fun   
    I think people are overreacting a bit. Only has 2 charges. capped at 1 damage is a huge downside if you are investing points into an I6 with this. Can still miss and do straight-up nothing as 3-dice single-modded attacks sometimes do. Yes it will likely cripple one enemy ships attack if it hits, but you kind of also did that to yourself by capping your I6 to 1 damage for a turn so it's a trade-off. I really like that this is an answer to ordnance spam and reinforce. I think a lot of players still don't realize how stupidly powerful Reinforce, especially on ships that also get to roll defense dice. If this missile costs more than 6 points it will be another missile that never sees any competitive play outside of niche combo lists after its first week of release.
  4. Like
    itsJALbert got a reaction from irdonny in Let’s Talk: Remember When...   
    First off, price regen appropriately ™. 
     
    Second, if the damage doesn't stick, it doesn't make sense to count it. I'm roughly okay with half points being a reasonable compromise between lore/experience feel and actual tournament playability with real world constraints. 
    Shields regenerate in X Wing. If you shoot a ship's shields and they regenerate you haven't damaged the ship in a meaningful 'I won this space battle' way. If an astromech or crew fixes it, you haven't scored a victory because you didn't damage or destroy the enemy. This isn't point karate, this is a Star War.
     
    Price regen appropriately to its impact on the game and victory, and keep goofy game balance points in their own metagame world, but it doesn't make sense to have a barely damaged ship count toward victory. 
     
  5. Like
    itsJALbert got a reaction from Cuz05 in Let’s Talk: Remember When...   
    First off, price regen appropriately ™. 
     
    Second, if the damage doesn't stick, it doesn't make sense to count it. I'm roughly okay with half points being a reasonable compromise between lore/experience feel and actual tournament playability with real world constraints. 
    Shields regenerate in X Wing. If you shoot a ship's shields and they regenerate you haven't damaged the ship in a meaningful 'I won this space battle' way. If an astromech or crew fixes it, you haven't scored a victory because you didn't damage or destroy the enemy. This isn't point karate, this is a Star War.
     
    Price regen appropriately to its impact on the game and victory, and keep goofy game balance points in their own metagame world, but it doesn't make sense to have a barely damaged ship count toward victory. 
     
  6. Like
    itsJALbert got a reaction from impspy in Let’s Talk: Remember When...   
    First off, price regen appropriately ™. 
     
    Second, if the damage doesn't stick, it doesn't make sense to count it. I'm roughly okay with half points being a reasonable compromise between lore/experience feel and actual tournament playability with real world constraints. 
    Shields regenerate in X Wing. If you shoot a ship's shields and they regenerate you haven't damaged the ship in a meaningful 'I won this space battle' way. If an astromech or crew fixes it, you haven't scored a victory because you didn't damage or destroy the enemy. This isn't point karate, this is a Star War.
     
    Price regen appropriately to its impact on the game and victory, and keep goofy game balance points in their own metagame world, but it doesn't make sense to have a barely damaged ship count toward victory. 
     
  7. Like
    itsJALbert got a reaction from JJ48 in Let’s Talk: Remember When...   
    First off, price regen appropriately ™. 
     
    Second, if the damage doesn't stick, it doesn't make sense to count it. I'm roughly okay with half points being a reasonable compromise between lore/experience feel and actual tournament playability with real world constraints. 
    Shields regenerate in X Wing. If you shoot a ship's shields and they regenerate you haven't damaged the ship in a meaningful 'I won this space battle' way. If an astromech or crew fixes it, you haven't scored a victory because you didn't damage or destroy the enemy. This isn't point karate, this is a Star War.
     
    Price regen appropriately to its impact on the game and victory, and keep goofy game balance points in their own metagame world, but it doesn't make sense to have a barely damaged ship count toward victory. 
     
  8. Like
    itsJALbert got a reaction from Magnus Grendel in Let’s Talk: Remember When...   
    First off, price regen appropriately ™. 
     
    Second, if the damage doesn't stick, it doesn't make sense to count it. I'm roughly okay with half points being a reasonable compromise between lore/experience feel and actual tournament playability with real world constraints. 
    Shields regenerate in X Wing. If you shoot a ship's shields and they regenerate you haven't damaged the ship in a meaningful 'I won this space battle' way. If an astromech or crew fixes it, you haven't scored a victory because you didn't damage or destroy the enemy. This isn't point karate, this is a Star War.
     
    Price regen appropriately to its impact on the game and victory, and keep goofy game balance points in their own metagame world, but it doesn't make sense to have a barely damaged ship count toward victory. 
     
  9. Thanks
    itsJALbert got a reaction from Giledhil in Let’s Talk: Remember When...   
    First off, price regen appropriately ™. 
     
    Second, if the damage doesn't stick, it doesn't make sense to count it. I'm roughly okay with half points being a reasonable compromise between lore/experience feel and actual tournament playability with real world constraints. 
    Shields regenerate in X Wing. If you shoot a ship's shields and they regenerate you haven't damaged the ship in a meaningful 'I won this space battle' way. If an astromech or crew fixes it, you haven't scored a victory because you didn't damage or destroy the enemy. This isn't point karate, this is a Star War.
     
    Price regen appropriately to its impact on the game and victory, and keep goofy game balance points in their own metagame world, but it doesn't make sense to have a barely damaged ship count toward victory. 
     
  10. Confused
    itsJALbert reacted to JBFancourt in Let’s Talk: Remember When...   
    Okay, I want to be open about my bias before we begin. My least favorite play styles are (1) swarms, and (2) those abominable Jedi that shoot and fly away. 
    This post is not about swarms... 
    This post is not necessarily a complaint about fairness/balance. I think Jedi are in the right ballpark for points. 
    This post might be categorized as the hated (and nebulous) term “Negative Play  Experience”.
    My gripe: simply, after I have “scored” points, they can be “taken away” by regen. I know that, technically, I don’t score points until the end of the game, but you all know what I mean. 
    It reminds me of the Early Days. I’m talking the first release of the Falcon. There was a huge problem: there was an arc dodging ace with 13 HP that could kite, engage from any direction, and could not be killed in 1:15. It could be nearly 3/4 of your list, too. Massive points fortress, and prior to the half points rule. So much so that I remember reading articles on how to fight Fat Han and it was always, “kill the other ship.”
    With the release of 2.0 we saw the 1/2 points rule extend to ALL ships, not just large base. Good decision, there are many small base point fortresses. 
    I would like a tournament rule that states once half points are scored on a ship, they cannot be taken away.  I’ve talked about this with amigos, so I’m not claiming to be an original thinker. 
    I also think this is better than jacking up regen pricing. And let’s be honest ye Jedi lovers, if Jedi continue taking tournaments FFG is coming in with the heavy handed 230 point increases... 
    Which I also disagree with, but neither here nor there...
    Thoughts?
    Vote Heart for Yes, Confused for No!
  11. Like
    itsJALbert reacted to Jeff Wilder in Ethics Question: Concessions   
    As always, there seems to be a contingent of folks who don't quite grok that "strictly legal per the rules?" and "ethical?" are two different questions.
  12. Like
    itsJALbert got a reaction from Punning Pundit in Mag Pulse Missiles Are Not Fun   
    How is that a scary list? Ignoring that QD and the SF are quite possibly in line for an increase, orienting your whole squad to get a 3 damage I6 alpha that dampens opponent return fire seems and QD's primary seems... Reasonable. I'm assuming 6 points, 2 charges for missiles and you fit in at 199. 
     
    Pop QD, threat is gone. Survive 2 rounds of missiles, threat is low. Outfly a block that needs to maintain R1 for Swarm Tactics, you're doing fine. 
     
     
     
  13. Like
    itsJALbert got a reaction from Cuz05 in Mag Pulse Missiles Are Not Fun   
    How is that a scary list? Ignoring that QD and the SF are quite possibly in line for an increase, orienting your whole squad to get a 3 damage I6 alpha that dampens opponent return fire seems and QD's primary seems... Reasonable. I'm assuming 6 points, 2 charges for missiles and you fit in at 199. 
     
    Pop QD, threat is gone. Survive 2 rounds of missiles, threat is low. Outfly a block that needs to maintain R1 for Swarm Tactics, you're doing fine. 
     
     
     
  14. Thanks
    itsJALbert reacted to Brunas in Carolina Krayts is the best X-Wing podcast   
    https://listfortress.com/tournaments/926
    https://listfortress.com/tournaments/927
     
    https://listfortress.com/tournaments/928
     
    Going to start entering standings for Day 1B - any/all help appreciated on everything.  Let's get it started a bit, then put everyone on blast to fill in the rest.
  15. Like
    itsJALbert got a reaction from Biophysical in Carolina Krayts is the best X-Wing podcast   
    Bidding is an inherent balance mechanism against high-I being too good. Bids keep going up until it's balanced. 
     
    Removing bidding makes FFG's tendency toward undercosting high-I worse, AND removes the safety valve for it. 
  16. Thanks
    itsJALbert got a reaction from Bucknife in Carolina Krayts is the best X-Wing podcast   
    It's now a collective game of rock paper scissors we opt into. We'll have some number of people doing it, because if nobody does then I6 is a free win. 
     
    Once we hit equilibrium, intra-I6 matchups would then be decided by a coin flip. I'm not saying the bid is the perfect solution, but bidding in the metagame is almost inherently a little more fair and interesting on a tournament scale than 'coin flip for a massive advantage.'
  17. Confused
    itsJALbert got a reaction from jagsba in Carolina Krayts is the best X-Wing podcast   
    Bidding is an inherent balance mechanism against high-I being too good. Bids keep going up until it's balanced. 
     
    Removing bidding makes FFG's tendency toward undercosting high-I worse, AND removes the safety valve for it. 
  18. Thanks
    itsJALbert got a reaction from Smikies02 in Carolina Krayts is the best X-Wing podcast   
    Bidding is an inherent balance mechanism against high-I being too good. Bids keep going up until it's balanced. 
     
    Removing bidding makes FFG's tendency toward undercosting high-I worse, AND removes the safety valve for it. 
  19. Like
    itsJALbert got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    I think it's only pulling one instance of an archetype per event?
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