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shuntley

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  1. This is 1 of my 2 tank, this is the tank i use to follow the general around. what do you guys think
  2. to correct both of these a repulsor vehicle that is hover ground can go over terrain equal to its height, but is only treated as a ground vehicle by other units
  3. Double AAT is possible and highly effective already, grievous 2 AAT and naked b1s play use a comm relay and I’m pilots and LTA on tanks and go to town
  4. it is a one time use look at some of the vital assets supply deck cards
  5. but operative maul gives CIS the ability to be the only faction that can field 3 saber wielders at once and i for one cannot wait to do that
  6. they said in a stream that with you box you can field both in 1 army
  7. Ya, I played double the fall Friday night against a Vader that really wanted to throw me out of commission but I said nay lol, played right it is a potentially crippling card
  8. I have, but it’s my buddies imperial army I was using and he only has 2. My cis isn’t battle ready. And he plays rebels
  9. General Veers Stormtroopers Stormtroopers Stormtroopers Stormtroopers 74-Z Speeder Bikes 74-Z Speeder Bikes AT-ST (88 Twin Light Blaster Cannon, Linked Targeting Array) AT-ST (88 Twin Light Blaster Cannon, Linked Targeting Array) I literally ran this list yesterday and murder a Vader shot 2 of turn 1, won 2 games out of 3, against 2 imperial and a droid, it’s a really good team for breakthrough long march and key positions
  10. Pretty self explanatory, after you rally you give someone in range x suppression, it’s fear and it says it right in the card don’t know why you need a rule on it
  11. It’s been discussed into the ground and commented on by LJ Pena who is a rules guru that it could never be done
  12. It’s always been you can’t receive an order after using comms relay...
  13. I've run this list or slight variations of it to great success, just use the droidekas like a triple bike team, run em together and murder everything in their way General Grievous (175 + 31 = 206)--Aggressive Tactics (10), Strict Orders (5), Tenacity (4), DT-57 Annihilator (12)B1 Battle Droids (36 + 0 = 36)B1 Battle Droids (36 + 18 = 54)--E-5C B1 Trooper (18)B1 Battle Droids (36 + 28 = 64)--E-5C B1 Trooper (18), HQ Uplink (10)B1 Battle Droids (36 + 0 = 36)B1 Battle Droids (36 + 0 = 36)B1 Battle Droids (36 + 28 = 64)--E-5C B1 Trooper (18), HQ Uplink (10)Droidekas (100 + 0 = 100)Droidekas (100 + 0 = 100)Droidekas (100 + 0 = 100)
  14. anyone saying GAR isnt viable hasnt played a competent player then. ive seen someone play obi, rex, 6 clones and destroy a 13 activation rebel list, you just have to play smart and know when to strike. activation cap is such a dumb concept. if someone wants to max out at 15 activations but be useless in a fight when someone wants to take 8 hard hitting power houses its part of the choice you need to make. I personally love going against a high activation count army when i play droids it makes me think more tactically than i would if it was completely even.
  15. no what make people mad are the fact that they say its a global delay and then this crap happens. If i was told hey european product is done and we are releasing it, but english still has some stuff to be produced i wouldnt be mad at all since i was made aware of the situation
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