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Sobonis01

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  1. You have convinced me on Brunson good sir! I still have a question on Gozanti what does passing tokens to the victories do? Is it just to pass nav tokens or squadrons tokens?
  2. I am abit new, what is so good about Gozantis? Also what makes Brunson so good defensively? I would think Tua plus blast doors would be nice. I get they can command squadrons but I would think the Raider would be better as it can do some damage to squadrons and ships? Granted it’s lifespan is limited but the raider seems very nice. However I could be wrong.
  3. This is my new list, I think it will work abit better any thoughts? Vsd 3 (398/400) Empire Commander: Admiral Motti Objectives: Solar Corona, Advanced Gunnery, Planetary Ion Cannon [flagship] Victory II-class Star Destroyer (85) - Admiral Motti (24) - Leading Shots (4) - Disposable Capacitors (3) - Quad Battery Turrets (5) = 121 total points Victory II-class Star Destroyer (85) - Leading Shots (4) - Disposable Capacitors (3) - Quad Battery Turrets (5) = 97 total points Raider I-class Corvette (44) - External Racks (3) - Ordnance Experts (4) = 51 total points Victory II-class Star Destroyer (85) - Leading Shots (4) - Disposable Capacitors (3) - Quad Battery Turrets (5) = 97 total points Squadrons (32/134): 4x Tie Fighter Squadron (32)
  4. Is the raider any good in my list? I found it’s nice for anti squadron and then right before it dies, it Nukes another ship. One of the problems I run into with my list is dice manipulation. Is it better to have more dice or be able to re roll them?
  5. Got it. What I’ll do is I’ll put on a ACMs and throw in Moff jerry. That’ll leave me with eight points to bid with or another fighter, or Something else that I can’t put my finger on it.
  6. I have been kicking this fleet list around. My idea is to use the ties and raider to knock out squadrons. Then use the raider to attacking the ships, while the vsd slowly move up the battlefield and control a lot of real estate. Any thoughts? Should I use more squadrons or get rid of the raider? Vsd 3 (393/400) Empire Commander: Admiral Motti Objectives: Solar Corona, Advanced Gunnery, Planetary Ion Cannon [flagship] Victory II-class Star Destroyer (85) - Admiral Motti (24) - Disposable Capacitors (3) - Skilled First Officer (1) - Quad Battery Turrets (5) = 118 total points Victory II-class Star Destroyer (85) - Disposable Capacitors (3) - Skilled First Officer (1) - Quad Battery Turrets (5) = 94 total points Victory II-class Star Destroyer (85) - Disposable Capacitors (3) - Skilled First Officer (1) - Quad Battery Turrets (5) = 94 total points Raider I-class Corvette (44) - Impetuous (4) - Flechette Torpedoes (3) - Ordnance Experts (4) = 55 total points Squadrons (32/134): 4x Tie Fighter Squadron (32)
  7. This is my list so far it, I am still working on learning objective cards. I have played about 4 games, and I wanted to see if anyone could give me advise. Thank you Assault: Defense: Navigation: Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • H9 Turbolasers (8) • Warlord (8) = 111 Points Quasar Fire I (54) • Admiral Sloane (24) • Flight Controllers (6) • Boosted Comms (4) • Expanded Hangar Bay (5) • Pursuant (2) = 95 Points Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) = 100 Points Squadrons: • 7 x TIE Fighter Squadron (56) • Howlrunner (16) • Dengar (20) = 92 Points Total Points: 398
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