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Sobonis01

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  1. That is a concern that fighters can be my undoing I would feel normally that I can always try to kill the carrier or flack while the fighter wing dies horrible then comes back to life. But not so sure atm. I count on the brace getting acc, that is why I put Brunson on it and the scramber. Plus with a good way to feed it tokens I can repair for 8 each turn which is 4 shields or 2 hull and a shield. Then with reroute just put stuff in front of the interdictor and block one shot, than unexhust Brunson with the title.
  2. This is something I have been thinking about for awhile, using a interdictor as a tank someone to shoot threw and to toss around obstacles and objectives. Than using Romodi to get a extra dice. Using the parts supply vs coms net might be worth it as I am not forcing the flotilla to just be a token monkey. It can do squadrons it can confire, and still pass out tokens. As the isd will need them for the fleet command and the interdictor needs them for repair. Then sovereign the token into what ever you need. Hondo to give you a token in a pinch and ms1 to exhaust apt or Ecm or acm. Interdictor Author: Sobonis01 Faction: Galactic Empire Commander: General Romodi Points: 399/400 Assault Objective: Rift Assault Defense Objective: Contested Outpost Navigation Objective: Dangerous Territory Interdictor-class Suppression Refit (90 points) - Interdictor ( 3 points) - Captain Brunson ( 9 points) - Auxiliary Shields Team ( 3 points) - Disposable Capacitors ( 3 points) - MS-1 Ion Cannons ( 2 points) - Grav Shift Reroute ( 2 points) - Targeting Scrambler ( 5 points) = 117 total ship cost [ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points) - General Romodi ( 20 points) - Sovereign ( 4 points) - Gunnery Team ( 7 points) - Reserve Hangar Deck ( 3 points) - Spinal Armament ( 9 points) - Linked Turbolaser Towers ( 7 points) - Intensify Firepower! ( 6 points) = 168 total ship cost Arquitens-class Light Cruiser (54 points) - Linked Turbolaser Towers ( 7 points) = 61 total ship cost Gozanti-class Cruisers (23 points) - Hondo Ohnaka ( 2 points) - Reserve Hangar Deck ( 3 points) - Munitions Resupply ( 3 points) = 31 total ship cost 2 TIE Interceptor Squadrons ( 22 points) = 22 total squadron cost
  3. Clontroper5 vs Sobonis01 Sunday 2pm est.
  4. We need a random list tournament. Submit a list, someone else gets that list you get theres, than every round switch! So that way you can’t play what your used to.
  5. Sobonis01 beat Lazorbeems 194 to 214. My carrier stayed on the outpost, ordering food/throwing out orders to the fighters. Then went to speed 0 for 2 turns as he did not wish to leave the station/burger making dispenser, to win it!
  6. Sobonis01 defeated Lazorbeems 214 to 194. I had my carrier sit on the station and eat tokens at speed 0.
  7. LazorBeam and Sobonis01 set for tomorrow at 11am est.
  8. Battle shall be joined at 10am est tomorrow!
  9. Guitboxer Vs Sobonis01 set for 10am est on dec 12th.
  10. Thank you. I can try to reach him as well my contact is Sobo on discord.
  11. @Guitboxer please dm me to set up our match. I tried to message you and it would not go thru.
  12. I thought of Marrke, but I felt that Vader with his escort could keep the other aces alive would be better. If I could find away to get both of in a list that would be sweet. Anyone have thoughts on the usefulness of reserve hanger bays? Fighter List Mk3 (400/400) Empire Commander: Admiral Sloane Objectives: Fighter Ambush, Solar Corona, Most Wanted [flagship] Imperial II-class Star Destroyer (120) - Admiral Sloane (24) - Electronic Counter Measures (7) - Leading Shots (4) - Reserve Hangar Deck (3) - Strategic Adviser (4) - XI7 Turbolasers (6) - Gunnery Team (7) = 175 total points Quasar Fire I-class Cruiser-Carrier (54) - Expanded Hangar Bay (5) - Boosted Comms (4) - Flight Controllers (6) = 69 total points Gozanti-class Cruisers (23) - Comms Net (2) - Reserve Hangar Deck (3) = 28 total points Squadrons (128/134): 1x Darth Vader Tie Advanced Squadron (21) 1x Tie Advanced Squadron (12) 1x Punishing One - Dengar (20) 4x Tie Interceptor Squadron (44) 1x Mauler Mithel Tie Fighter Squadron (15) 1x Howlrunner Tie Fighter Squadron (16)
  13. I started off using marek steel and his friend. But the cost of the two and the fact that I would use of two ace squadrons caps for them. I prefer Vader as he allows me to keep the other aces alive and does good damage. I was thinking of switching to fel in place or mauler. The tie-a is a redundant escort to keep the other guys alive. I will try the demo suggestion out though , and trc arq.
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