Jump to content

Hupf4

Members
  • Content Count

    5
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Hupf4 got a reaction from P-47 Thunderbolt in Wanna help me plan & stat a (small) Mass Combat? :)   
    Just here to say, this Thread was a Joy to skim through. You two put so much great thought into this. I never had a good example for how to use Mass Combat, but if i ever run a larger battle, I will come back to this.
  2. Like
    Hupf4 got a reaction from angelman2 in Wanna help me plan & stat a (small) Mass Combat? :)   
    Just here to say, this Thread was a Joy to skim through. You two put so much great thought into this. I never had a good example for how to use Mass Combat, but if i ever run a larger battle, I will come back to this.
  3. Like
    Hupf4 reacted to kmanweiss in Times players have made GMs go "WHAT!?!"   
    I'm scared to admit this as I see people on reddit begging for GMs for online games all the time, but my main group is all GMs and we play online.  We've all GM'd various systems for years.  So the group tends to come up with creative solutions.  They are all ultra-aware of meta-thinking and really force themselves to RP their characters which tends to lead to ridiculous situations.
    They've used light freighters as guided missiles on more than one occasion.  Launching them at Hutt palaces and Imperial bases.  They've strapped a bunch of anti-vehicle mines to speeder bikes and used remote controls to drive them into AT-ATs.  The funny part is they always complain about how broke they are...I keep pointing out how they've launched a fortune worth of vehicles as ballistic missiles just to save time/effort.
    A moment that made the whole party go "What?"  On a jungle planet the party came across a hostile group of monkey like creatures that attacked from the trees.  One of the players was attacked and due to a few surprising rolls of the dice, his arm was ripped clean from his body by one of the irate monkeys.  I saw it as a sort of blessing as I figured a cybernetic arm with agility bonus would be appreciated by the gunslinger.  The doctor refused to just stabilize him and insisted he was going to reattach the arm right there in the jungle.  He pulled out all the stops, getting an assist from another character and flipping a destiny point, he rolled 3 triumphs.  It was hard to argue with those kind of results...so he reattached the arm with full functionality in the middle of a jungle with only a standard med kit.  He now refuses to treat minor wounds as that's beneath his skill.  Everyone hates the arrogant doctor.  Oh, and he's a Givin, that dresses in black robes.  Nothing like the angel of death as your medic.
    One time they needed to free a prisoner from a heavily guarded Imperial facility (not a prison).  They did a lot of recon, bought equipment, came up with crazy mission impossible solutions to infiltrating the building from multiple angles at the same time in order to distract guards, hack security systems, infiltrate the building from the roof, etc.  Everything was timed out and perfect.  The target was rescued, and they could have easily left the building the same way they came in, but for some reason they instead decided to forget all the carefully orchestrated plans and shoot their way out the front door while also stealing stuff from the armory.  They then stole a speeder, led the imperials on a chase into the slums (populated by innocent aliens), ditched the speeder, stashed the weapons in an innocent business owners shop, and skipped town.  They tend to just leave a trail of destruction everywhere they go.
    I had an adventure where they were supposed to figure out how to sneak aboard an Imperial freighter, take control, and escape with it without the Imperials finding out.  I had thought through all the various scenarios of how they could do this including what would happen when they resorted overt violence instead of playing the stealth game.  The previous adventure included a deadly plague, so the doctor created a non-lethal form of the plague that showed all the physical symptoms of the plague and acted as a vaccine to the actual plague, the exposed just themselves to this vaccine plague, then released the actual plague on the station including the crew that was resupplying the Imperial ship.  They literally just needed to sneak on board a lightly guarded Imperial transport, subdue a few crew/guards, and drop the ship out of hyperspace early...but instead they became bio-terrorists as they wiped out an space station with thousands of people.  Best part.  The entire reason they were supposed to steal this particular ship.  It had a bunch of political prisoners the Rebels wanted to free.  They all died from the plague.  They no longer get rescue missions.
  4. Like
    Hupf4 reacted to kmanweiss in Times players have made GMs go "WHAT!?!"   
    Players were trying to break into the Bespin central banking system by capturing a banking droid and hacking into it without (to steal transaction information, not cash) raising any alarms.  Everything went according to plan.  But when they finished the hack they realized they had this fully functional droid evidence/witness that would be a problem.  Ideas were brainstormed.  Memory wipe, kill and toss in a dumpster, etc, but every plan had flaws that could lead back to the party.  My hope as the GM was to use one of those flaws to have law enforcement track them down.
    Then someone got a crazy idea.  Toss the thing off the side of the city.  No evidence, no witness, the droid just goes missing.
    The next day rumors start swirling around the underworld that a banking droid was found on a gas mining rig in a lower orbit than the city and law enforcement was investigating.
    The players split up that evening, and tossed several more banking droids over the side of the city, then made a statement taking responsibility as some anti-government, anarchist terrorist group they made up.  They even recruited some patsies and started creating an actual organization, then they tipped off the cops as to where a meeting was being held in order to get the organization busted.  It turned out to be quite an over the top cover up to their crime.
  5. Like
    Hupf4 reacted to Mefyrx in Fanmade Vehicles, Weapons, Armors, Items, and Mods Cards   
    Hello
    Like many of you, I was interested in the previous post
    Unfortunately, I'm not sur where this lead as I was never able to see more cards apart from the one showing as displayed in the post.
    So, just like GilGalvanti, I gave it a try.  For a couple of months now, I've been modifying The Dearth's template to my liking.  I've deconstruct all the boxes to standardize the elements within.  I've reorganize the template to give it a design more focused on the text while still keeping enough space for the picture.   I've also created new templates for item modifications.
    I haven't gotten into planets or npcs yet as I feel there are already a lot of information on the internet and preferred so far to concentrate on the items we may want to buy and use during gameplay.  Items that are quiet frankly not fun to search for while gaming as they are spread across all the books at your disposal.  I remember asking our GM, what could we upgrade on our YT-1300, after searching for 10 minutes in the books, the discussion ended up with "it will take 3 weeks to upgrade anything" and therefor considering the time table for our mission, we didn't had the time...
    As I'm close to 450 cards completed, I've decided to share with the other players my work thus far.  Maybe some of you would like to help out which could be interesting.  Either pointing out any erratas so that I can fix them, or post detailed information as basic text in this thread for me to work with, even better if a link to an artwork picture.  I still have a lot of information in my hand to create more though.  Text are ready for many weapons but searching for the proper picture to use may required me some time and therefor delay their creation.
    Note that I didn't keep myself to star wars pictures since some of them don't have any picture available while some others are just not good enough.  Any pictures (mostly sci-fi considering the world we play in) that could represent the item was fine by me as long as it was a tasteful artwork.
    So, down bellow is a preview, note that I'm limited to upload 500 ko on this website which isn't much.  I had to compressed and crop the picture I had prepared.  The resolution is pretty bad but at least it gives a good idea what the cards looks like.  The real pictures are about 500ko per cards though so nothing to worry here.
    Pictures available here:
    https://www.dropbox.com/sh/z9patw6cyk3m55h/AAAXuA1O2B1BFnZGTtlQxsd2a?dl=0
     

     
     
     
     
     
     
  6. Like
    Hupf4 reacted to DaverWattra in Let's share mechanics ideas for cool encounters   
    Just had a cool new idea for a mechanic to handle scenes in which characters are stalking each other, like this scene from Heat or this one from Enter the Dragon.
    Each round, each character in the scene makes a Vigilance or Perception check, with difficulty set by the opponent's Stealth skill.  Treat this as a competitive check; if both characters succeed, the one with the most successes may make an attack, then the other character may attack back.  If only one succeeds, only that character may attack that round.  Abilities that give a bonus against an enemy who hasn't attacked in a given encounter will always apply to the character who attacks first.
  7. Like
    Hupf4 reacted to 2P51 in pouty player   
    Yeah my long version would be I'm not really comfortable involving sex related stuff in this game at all, and I feel that anybody who is acting that sort of stuff out in an RPG probably needs to live their life a little more and game a little less. All sex stuff in this game should be kept very tongue and cheek and PG-13 in my opinion. That's just a level of weird I wouldn't want to deal with, and you have my sympathies.
  8. Like
    Hupf4 got a reaction from DurosSpacer in Help finding character art.   
    This is the closest i could find.

  9. Like
    Hupf4 reacted to Stan Fresh in Collapse of the Republic Spoilers   
    rectangular
    made from paper, glue, and ink
    lots of pictures inside
    words, too
  10. Like
    Hupf4 reacted to warchild1x in The Dark Side of Sandbox   
    I run a fairly open sandbox style myself: Lots of loose threads put together in a patchwork of stellar successes and epic fails. Like Tramp says, even in a Sandbox there needs to be some prep work.  It may not be as extensive as a Linear campaign or a Theme Park but it still needs to exist.
    To extend the metaphor: My sandbox has a frame to contain the sand and an list of toys that can potentially be used to play with the sand. Over there in the corner I've added a water feature and I brought a bunch of toys to play with. Heck I may even have built a sandcastle or two. But just because I've done all this doesn't mean that anyone is going to play where I want. More than likely they'll end up off in another corner making something completely different (or playing in the corner the cat has used as a litter box).
    The nice thing about sandboxes is that I can usually take all the toys, sandcastles and prep work I've done, reskin it to suit the direction the players are going in now and still have a fun adventure.
    I usually drop about 4 or 5 plot hooks (that I've done minimal prep work on each idea) in front of the players and let them decide which to go with. Whatever they choose, I have enough of an idea of what will happen until the end of the session to run with it and then for the next few sessions, there's more rigidity of play (and more prep work) until the adventure ends. Once it ends, we're back in the sandbox but with the history of their actions determining the next choice. The great thing about a sandbox is all those unused plot hooks can always come back again in the future.
    In my opinion, Sandboxes become more organic the more they're played with. That history of choices (good and bad) shapes the whole play area and makes it easier for a GM to add/manipulate and the players drive the story because they're involved. That Black Sun Vigo they double crossed 3 systems back is very likely going to hunt them down and demand payback (or their lives) so maybe let's not take that high profile job this week until the heat dies off.
    As for the "Dark side" you mention. Sandbox does not mean Carte Blanche. You're the GM, it's still your box and you built the frame so if people are going to play in it they need to understand the rules of what they can do or can't do. Set the expectation up front but also get feedback from the players as to what they want and then come to an agreement. That's a session 0 conversation. If it doesn't happen, then you'll get pretty much all the problems you listed. If people aren't having fun or the desire to change the style changes down the road, you as a group can always revisit it together.
  11. Like
    Hupf4 reacted to MrTInce in Character Creation with all the books   
    Yeah, I was considering printing but also want to save trees.
×
×
  • Create New...