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ForrestGrump

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About ForrestGrump

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  1. Well then, as a vet, you know what you can go suck on dontcha?
  2. yeah the scum list has dorsal turrets instead of ion and I don't have the autoblaster card ..which is annoying, might try tractor beam on him...tractor shenanigans is fun AND makes the m3 something people worry about... seems it has possibilities
  3. But I am gonna reconsider your suggestion Just fixing to head out to work When things settle down ill check it out
  4. Lol the scum version was 2 khirahz fighters 2 y-wings 1 m3a
  5. Honestly I think my scum version may do it better Cartel Marauder (38) Ship total: 38 Half Points: 19 Threshold: 3 Cartel Marauder (38) Ship total: 38 Half Points: 19 Threshold: 3 Hired Gun (33) Ion Cannon Turret (5) Veteran Turret Gunner (8) Ship total: 46 Half Points: 23 Threshold: 4 Hired Gun (33) Ion Cannon Turret (5) Veteran Turret Gunner (8) Ship total: 46 Half Points: 23 Threshold: 4 Tansarii Point Veteran (32) Ship total: 32 Half Points: 16 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z124XWWWWY124XWWWWY87XW138WW90WWWWY87XW138WW90WWWWY136XWW&sn=Unnamed Squadron&obs=
  6. I wasn't actually going for an ace list ... I was going for a combination of swarmlike and efficient ... but your numbers have me a bit concerned I must admit
  7. interesting. The tie/in swarm uses swarm tactics I presume? I have actually been trying something a tad different 0-2 with it so far, but I cant tell if its me or the list yet Been running Xwing Xwing Uwing with Jyn Y-wing with just ion turret Y-wing with just ion turret
  8. For instance I just discovered last night that the droid swarm is more often initiative 1 not 2 Which makes running everything at initiative 3 less important than I originally thought. But still there are lots of fleets that run everything at init 2 (sinker swarms etc)
  9. Mostly posting for critiques Just in case I was overlooking someone. Or y'all see a lack in the list that I didn't notice or overlooked
  10. huh I never actually seen your post until just now sorry, didn't mean to act like you didn't post
  11. Well that's what I was looking for. My local group kinda hates on a-wings so I am trying to figure out if they are bad or nobody here really figured them out Thanks
  12. You idea has lead me to 2 x-wings 2 y-wings with ion turrets And a u-wing with lando crew 199 points and as you pointed out. A lot more health and 3 dice attacks, but fewer green dice
  13. Well initiative matching at 3 was partially the plan To get initiative over droid or v19 swarms But your suggestion is interesting nonetheless
  14. I been quiet on these forms for a few weeks but I am still playing and still theorizing And I came up with this for a new list to try and figured I would post for critique and commenting I LIKE 5 ships. Personal preference perhaps but it is a middle of the road place to fight both aces and swarms. Everything has the same initiative which I find to be extremely useful if your running generics instead of ace lists. And I upgraded to beat the initiative of most if not all swarm lists Anyways this is what I am thinking. Any obvious weaknesses or problems that I am just somehow overlooking?? New Squadron (43) Red Squadron Veteran [T-65 X-wing] (0) Servomotor S-foils Points: 43 (43) Red Squadron Veteran [T-65 X-wing] (0) Servomotor S-foils Points: 43 (43) Red Squadron Veteran [T-65 X-wing] (0) Servomotor S-foils Points: 43 (32) Green Squadron Pilot [RZ-1 A-wing] (1) Crack Shot (2) Predator Points: 35 (32) Green Squadron Pilot [RZ-1 A-wing] (1) Crack Shot (2) Predator Points: 35 Total points: 199
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