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Posts posted by Scrivener Spills
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I agree, any instance of "you" should be replaced with the person who triggered the prepared invocation. by breaking the paper and activating the ward, the person who broke the paper is now "you" and the action of readying the weapon is what activated it. Seems legit to me.
In terms of not using prepared invocations to save an action... thats exactly what they are for?
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honestly, i rarely see it happening, outside of powers used that allow you to alter an opponents dice.
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hm. not sure what the writers thought of when they used the term alchemy, but traditional alchemy was about purity. the various Works were intended to purify substances, and to combine substances (impurity) in new ways.
healing potions. glue. solvents. thhings like that.
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On 10/3/2019 at 8:21 PM, Goken91 said:Does that mean you can still make the choice that would normally raise the ring above 3 but pick a different ring or you have to make a different choice?
correct, take the choice, pick a ring to raise instead. (a good story reason for it helps. my unicorn could have had a 4 earth. instead, i added to water, to make it also a 3, becasue he spent time as a child on board ship a lot. )
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going back to OP, the newest errata DOES state that clan restrictions are not lifted by titles.
The Grand Falloon reacted to this -
4 hours ago, Evil Aardvark said:I find this to be highly offensive.
thats avatar trip ace for you, he makes comments like this on just about any thread.
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well, you have to use SOME poison with the sting. The conditions only proc if you crit with the attack, but if they do hit, you've made it more difficult for your opponent to get away or heal or call for help. Also, veiled menace style only works if they are unaware or disoriented. So thats the purpose of the night milk. BUT! it only works with a critical strike. So, they HAVE to get two opportunities on the deadly sting, or the milk wont work and they can't use veiled menace.
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Hmm, rereading, I was wrong, i thought armor reduced damage and deadliness both. hmm.
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Armor DOES reduce crits. The crit is of severity of the damage inflicted. You reduce it by the armor before applying the crit table, at least, for crits caused by weapon wounds that go over fatigue.
That's why spells and skills that give a flat number for the severity are so powerful, they ignore armor. -
are they clan magistrates or emerald? different sets of case types they would see, and remember, the "correct" answer is the one that is "best for the Empire / Emperor". For example, if a powerful lord was assasinated by Kolat, but it looks like an accident... maybe its best to let it be known to be an accident, rather than exposing weakness in the empire and bolstering the Kolat.
ideas for intrigue. A samurai who is NOT known for being subtle has letters appear that incriminate him in heresy. but.. a quick examination shows them to be forgeries. A bit of investigation leads to an opposing lord, one KNOWN for his penmanship and skill, as the forger. FURTHER investigation shows that the first samurai has a son who is tops on composition as well, they faked the forgeries to make it look like the second lord was trying to frame the first.
Nheko and Magnus Grendel reacted to this -
Interesting that this got revived, I'm actually about to have some fun with this as an Emerald Magistrate. A couple is looking to be married, they have to spend a day with a prepared invocation of this, set to share conditions, wrapped around their wrists. First one to get compromised, their potential spouse is going to become compromised as well, and feel their partner.
Trying to figure out how to do it for a duel as well. Incapacitate one, both go down. -
On 9/20/2019 at 3:43 AM, Magnus Grendel said:I don't mind this - simply because it's not hit/miss - succeeding in a check doesn't automatically cause you to hit your opponent (because it's fatigue, not wounds) - arguably you only actually 'hit' if you inflict a critical strike - and wanting to use a snaring weapon to pin someone without inflicting fatigue seems quite a likely use of the weapon.
Given that you need
equal to the vigilance of the target to immobilize them, for most opponents you need 
or even 

to trigger snaring. So whilst you might not care about succeeding at the Martial Arts (Melee) check, you need two results to do what you want, so it's essentially just as hard as a TN2 check. If you were required to succeed on the check as well, immobilizing an average opponent with a snaring weapon would require 


- four results of what is normally 2-3 kept dice, and hence nearly impossible unless you roll one or more
.
Spinning Blades style is much the same.
(obviously both are a lot easier against a compromised opponent)
Breath of Wind and Disappearing world (also Crashing Wave and Iron In The Mountain) aren't 'free', though - you get to trigger them off a
without succeeding in the check, but for them to take effect your opponent then has to fail the check to resist the effect.
Agreed. But there is a check to resist the effect (as above) and you also have to have performed the Katana of Fire invocation in the first place; this is an opportunity when attacking with the already-created flaming sword.
This one I'll grant you. I'll be honest, I'm surprised this one isn't "if you succeed"; this is an effect of a bolt of lighting hitting near the target; which logically wouldn't happen if you failed to perform the invocation.
I wouldnt say that the failure means no bolt, a bolt appears, you just missed your target. still get the aoe of the shock and thunder.
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On 9/18/2019 at 8:58 PM, Void Crane said:I've had this thought before too.
The (entirely personal) answer I have come up with is that the Phoenix as a whole were happy to ignore the Unicorn when they were "barbarians returned" even if a minority of shugenja were concerned about this "thing" called Meishodo. Who knows what backward (inferior) beliefs they picked up in the gaijin world. But it wasn't relevant to the core of Phoenix interests. NOW in the present, imbalances in the spirit world are rampant! What could be causing them? All Phoenix in the know put a priority on addressing this! The formerly minority of Shugenja suddenly get traction! "Its like we've been saying for generations - the foreign Meishodo magic is warping the spiritual fabric of the land!" So now it's a big deal.
This exactly. Something is going wrong, and a scapegoat has been found.
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no, there are actual school abilities that tie into this. so it shouldn't be automatic. the only way its automatic is if they are incapacitated or unconscious. I would say its fair to not allow the target to soak with fatigue, only armor, or perhaps soak fatigue equal to vigilance? but really, if you're assasinating, it shouldnt be a strike. It should be a skill action with a poisoned or assasins weapon.
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12 hours ago, Magnus Grendel said:And the fact that Shahai may have high-tailed it out of the palace with a bunch of meishodo talismen holding all the kami who are supposed to 'power' the wards protecting the inner palace from.....well....basically what's just happened.
But the idea of two talismen with 'half' a Kami in each sounds really cool. I have to work that into an adventure somewhere.
err... is that a new fiction thats out? I was unaware of that.
but yeah, it totally feels like it could end with a harrys wand vs voldemorts wand scenario. and again, its not really "half" per that, although, if you got ALL the meishodo talisman makers together to make a talisman for a single spirit, you could probably mostly lock it... away.....
oh man. oh man. I wonder if the Black Scrolls exist in this timeline? What if the scrolls... are built as meishodo talismans? -
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my GM allowed it, but required double the materials for sacrifice / building. I did it because I specifically wanted to make sure I had enough opportunities to super power jurogin's balm to get both the resistance to maho and the cure any poison currently afflicting effect.
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"However, this might dilute the spirit’s essence and power, which could cause narrative and mechanical repercussions (subject to GM discretion). Additionally, if the two talismans were used against each other, each containing half of the essence of a single spirit, all sorts of chaos could ensue."
hmmm.... i wonder how that could tie into the current fiction? non unicorn learning the technique, dreams and portents of a massive bad thing happening involving a talisman?
Magnus Grendel reacted to this -
I got an official response! INTERESTING!
here are a lot of questions here, thank you for writing in! I’d like to preface this with the statement that none of the answers to these questions have been revealed in-game or out-of-game in our edition, so you and your group will have to decide what is best for your game’s story. With that being said, here are some thoughts and ideas for how some of these things might work.
Let me break down each bit here to try to answer you as best as possible:
If you are binding a spirit by its NAME, as known from the book of names, does that mean that the spirit of that same name is no longer available to other practitioners? Or are you merely binding a portion of that named spirit, or perhaps one of many spirits that share a name? Is there a part of the spirit bound into that talisman? Or are there secondary talismans, no spirit bound to them, but the name in them, perhaps to make speaking to that particular spirit easier?
Spirits do not follow the same rules as mortal beings, such as being in only one place at one time, so multiple people could potentially bind the same spirit in different talismans. However, this might dilute the spirit’s essence and power, which could cause narrative and mechanical repercussions (subject to GM discretion). Additionally, if the two talismans were used against each other, each containing half of the essence of a single spirit, all sorts of chaos could ensue.
Also, regarding names, some spirits may share a name, while others do not. It is highly dependent on the spirit/spirits in question, and a spirit’s name can also change under certain circumstances (an example might be the spirit experiences something catastrophic, such as corruption, which may alter the essence of the spirit).
Does this mean all Rokugani fortunes have a secret Name of Power that could be determined? How would it be determined? Could you bind a Rokugani spirit and pull it from a shrine by force? And on that same note, if you can bind a Fortune, can you bind an ancestor spirit? For example, I am going through the Palace of the Emerald Champion adventure, and the idea of being able to bind the deceased ghost of the last Emerald Champion is very very tempting. Is this theoretically possible?
The answers to these questions are up to you and your GM! In the end, the stories you tell in Rokugan belong to your table, and exploring the answers to these questions in-game could lead to some very interesting and exciting adventures. However, we can tell you that Meishōdō wielders do believe they have learned the names of some Rokugani spirits.
As for ancestor spirits, no one has yet succeeded at binding such a being. Do attempt such a thing would breach several Tenets, and would have to be approached with great care––but what a story it would be!
Good luck and I wish you the best in your travels in the Emerald Empire.
Best,
Alexis Dykema
RPG DEVELOPER
Fantasy Flight Games
Pronouns: She/Her
Magnus Grendel and Tonbo Karasu reacted to this -
As an example, my Moto Shugenja gets SUPER proper. He becomes for a few rounds overly formal to the point of being unintentionally insulting, making it feel to the people being addressed like he is addressing them as if they were a child being instructed in etiquette.
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not sure which tables you're meaning to cut. do you mean all the opps that are specific to techniques?
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Interesting. The only thing I can think of is that he really wants the title ability!
In terms of a lower school a rank, a lot of techniques use the school rank number for things, how many dice, strife, damage bonus, times per day, ect. So a lower school rank with the same xp COULD be weaker, but it really depends.
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Wait.. I think i get whats going on.
Player4254778 , your player isn't PAYING half xp for them, is he? You're not giving him the invocations for 2 xp each? or 1, if you're rounding down. He's PAYING 3 xp each, right? but only putting half of that xp towards his title completion?


Giri: GM assigned or player chosen?
in Legend of the Five Rings: The Roleplaying Game
Posted
Definitely discussion, but largely GM discretion. My party started with Topaz, and our giri was, among other things, do well at the topaz. We were tagged to be emerald magistrates, and my giri is now, bring honor upon the clan as an emerald magistrate, in order to make future tasks easier. My long term giri definitly has other elements already GM determined after talking to me about who my lord is, and what they want, but from a CHARACTER perspective, its coming a piece at a time. (long term giri is (im a unicorn shugenja, meishodo school) to be trusted enough among the other clans to be able to study with and share lore, and bring back to the Unicorn some of the names and techniques of Kami / spirit worship that were lost during the journey in the Sands. but he doesn't know that yet)