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About Vectivus333

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  1. Daredevil on Soontir makes him absolutely crazy-maneuverable, and able to set up a lot of situations where he can either engage or disengage depending on which would be better.
  2. I've often wondered why Porkins doesn't get more love...surely his ability is pretty damned alright, especially with some regen? Swinging a Talon Roll and just popping the stress off with odds in your favor that you won't take the hit for it seem pretty good to me.
  3. Agree. I love A-Wings as a general rule (they're my favorite Rebel ship in the fandom), but they seem best-suited as blockers more than anything else. Don't know how well this would perform in practice, but: Arvel Crynyd (34) Intimidation (3) Predator (2) Proton Rockets (7) Ship total: 46 Half Points: 23 Threshold: 2 Jake Farrell (36) Outmaneuver (6) Daredevil (3) Ship total: 45 Half Points: 23 Threshold: 2 Garven Dreis (X-Wing) (47) Proton Torpedoes (13) Servomotor S-Foils (0) Ship total: 60 Half Points: 30 Threshold: 3 "Dutch" Vander (40) Ion Cannon Turret (5) R4 Astromech (2) Ship total: 47 Half Points: 24 Threshold: 4 Total: 198 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z51X122W127W102Y50X126W117WY6XW136WWW142Y27XW138WW5WWW&sn=Unnamed Squadron&obs= I'd fly Garven and Jake together so that the former can pass used Focus tokens off to the latter, since the latter will be using a boost to let the former take two actions. Dutch is a nearby flanker passing out locks, and Arvel comes cackling in from the other side to whallop things in the face.
  4. I'm now imagining stuffing Jabba into the cockpit of a HWK-290 and giggling like a loon.
  5. ...yeah, I'd be dropping that friendship like a bad habit, too. One of my best friends is a cousin of mine, and he and I used to hang out with another dude who became a pretty close part of our social group. This third dude was eventually shunned by everyone for a lot of things that piled up, but I remember well a three-way Magic game that Cousin, this dude and I played. Keep in mind that we're all grown adults here, well into our late 20s / early 30s. We both noticed that Dude was forgetting to activate abilities on a card of his every round that would likely have won him the game, but we kept mum; we'd all been playing Magic for years at that point, so no "training wheels" for anyone at the table was the general rule. Dude lost, and Cousin and I finished up with a narrow victory on my part. Then we both gently ribbed him that he'd forgotten about his card, and that likely would have saved him. No mean stuff, just a chuckle and a pat on the shoulder kinda thing. Dude lost his ****, went into his room (he and Cousin were room-mates at the time), slammed the door, and and had a honest-to-God, bawling hissy-fit. We were both shocked, and just left to go get something to eat. Nobody said a thing about it later, but it was a brittle evening.
  6. Well, ****. I started with 1st edition, and my first (and so far only) buy-in for the Epic stuff was the Raider. I don't many chances to play these days, so I'm not too worried about not having the Epic Conversion kit yet, but I'm pretty glad that I have one at this point. This does not point in good directions for the company itself.
  7. I am a huge fan of Star Wars, and always will be. The Last Jedi crashed so many things for me that I'm having a really hard time looking forward to the Rise of Skywalker. Rey is unbelievable as a character (and she's a Mary Sue), Luke turned back into whiny garbage, Finn had an awkward relationship foisted upon him and became a spokesperson for Rich People Bad, Snoke destroyed an ENTIRE REPUBLIC in one multi-shot and then got lamely wasted by Mini-Me Vader before we learned why and how he'd managed to become so damned powerful, and Admiral Holdo was an idiot who could have avoided most of the mess SHE caused if she'd let the Republic's premier starfighter ace in on her plan to begin with. DJ, I will grant, was an awesome and complex character. But the vast majority of the movie almost just gives me heartburn when I think about it.
  8. I guess. I think (with some obvious exceptions one can find out there) that "good" and "middling" are very subjective terms. When I go back and play KotOR now, I'm still rather taken with it and find myself able to immerse easily. I think it's a good game and (for its time) a good-quality game.
  9. Objectively: Yes, it was. You played a role and interacted with other characters / environments in varying ways to complete that role. It may not have been your preferred idea of a roleplaying game, but your subjective idea of what an RPG should be does not change the objective truth that it was an RPG that many people actually liked a lot. That's your subjective opinion. Mine is that it was an awesome game. Maybe so. 🙂 If true, I'm kinda glad I didn't play that game myself and thereby ruin my chance of enjoying lots of other stuff.
  10. Eh. The game engine did its best at the time; I don't mind some things being abstracted or change to work with an RPG. I would much rather have KotOR as-is than not have had it at all due to being too picky. Also, I think the Ebon Hawk is freakin' sweet. Basically any freighter in the Star Wars universe could be a "Ripoff Millennium Falcon"; we just happened to become familiar with the Falcon first.
  11. Ten Numb with Elusive, Advanced Sensors and Proton Torps is beastly at all ranges. Throw a Heavy Laser Cannon on if you're good at lining up the bulls-eye arc. I've won a few matches with this list. Some might like to peel a lot of the upgrades off to squeeze in a 4th ship, but I enjoy futzing around with heavily-modded triples lists. Ten Numb (48) Elusive (3) Advanced Sensors (10) Heavy Laser Cannon (4) Jamming Beam (0) Proton Torpedoes (13) Ship total: 78 Half Points: 39 Threshold: 4 Garven Dreis (X-Wing) (47) Predator (2) Proton Torpedoes (13) R4 Astromech (2) Servomotor S-Foils (0) Ship total: 64 Half Points: 32 Threshold: 3 Jake Farrell (36) Daredevil (3) Predator (2) Concussion Missiles (6) Ship total: 47 Half Points: 24 Threshold: 2 Total: 189 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z74X119W111W10W12W136WY6X127W136W5WW142Y50X117W127W99&sn=Unnamed Squadron&obs= Jake and Garven team up well together; Jake moves first and gets Boosts in where he can, which both positions him in unexpected ways thanks to Daredevil and triggers his ability, letting Garven focus; then Garven can give that token back to Jake after it's used. Ten just does what Ten does; I've chewed right through FO TIES in one or two rounds with heavily-modded torp attacks more than once.
  12. The 1st-edition models by themselves can be found for pretty reasonable prices on eBay. If you've already got the conversion kit for the Imperials, you'll already have everything you'd get in the 2nd edition expansion for the Interceptor at what's likely to be a cheaper price.
  13. Pure faffing around here. Explosions! Emon Azzameen (74) Elusive (3) Jamming Beam (0) Andrasta (4) Bomblet Generator (5) Ship total: 86 Half Points: 43 Threshold: 5 Crymorah Goon (31) Dorsal Turret (3) Skilled Bombardier (2) R4 Astromech (2) Proton Bombs (5) Feedback Array (4) Static Discharge Vanes (8) Ship total: 55 Half Points: 28 Threshold: 4 Crymorah Goon (31) Dorsal Turret (3) Skilled Bombardier (2) R4 Astromech (2) Proton Bombs (5) Feedback Array (4) Static Discharge Vanes (8) Ship total: 55 Half Points: 28 Threshold: 4 Total: 196 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z104X119W12WWWWWW146W67Y88X137WW88W5W69W94W109Y88X137WW88W5W69W94W109&sn=Unnamed Squadron&obs= Ram with Goons, feedback / discharge combo. Drop bombs on the round after (that they'll hopefully fly right into, being ionized), while Emon cruises around dropping bomblets and cackling like a madman.
  14. My games have all been casual so far, no competitive play. When playing with my friends, we're pretty easy on each other; rolls involving too many / few dice as as likely to stay as to be re-rolled, depending on whim. In a tournament situation though, I would prefer such rolls to always be re-rolled (if too many) or added to with the correct amount of dice (if not enough). Consistency is a good thing. If there's suspicion that a cheater is abusing the re-roll system, surely a marshal or judge could be called over to watch a few turns of play?
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