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Alpharaider47

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Everything posted by Alpharaider47

  1. Agreed, I'd like to see Phase 2's drop in points but at the expense of losing standby sharing. Seems like a fair trade to me.
  2. I think that removing standby sharing from clones would be a sufficient "nerf" for GAR, then I'd like to see the other factions brought up to their level. Vehicles need a rework and it sounds like they are addressing that. My thoughts, in no particular order: I think droidekas need a point reduction, at least 10 to 20 points. I'd like to see something like cycle on the HH-12 and remove cumbersome, then it might get more use. Red defense dice for Han- think Adepticon promo Han 🤣. But that would bring him up to Rex's level. Buff Leia to Padme's level, maybe give her Exemplar and/or Authoritative. Jyn and the Pathfinders could use some help, something to make them more survivable or at least up their damage so they can hit harder before a single squad of stormies blows them off the board. The Empire has a lot of versatility, but most lists I see revolve around shoretroopers with little variety- maybe making dewbacks and speeder bikes more competitive would shake things up. Perhaps a points increase to the T-21 to discourage shoretrooper spam. Points reductions to all upgrade trooper weapons and perhaps extend that to the extra troopers in general. Getting more models on the board will help everyone's offense and give everyone a bit more health. This could encourage more GAR focus on fewer activations but higher damage and health. Snowspeeder 2.0. Revamp the whole thing, or cut its points cost in half, either way it's worthless right now. Anyhow this is based on my loc as l meta and experience playing Rebels and Republic.
  3. I agree with this completely. Honestly, I would take not being able to share standby tokens if it meant we could bring the cost of corps clones down a little bit. If nothing else, maybe cheaper heavy weapons for them at the same base cost so we can get more units in there. I get that we're supposed to be a low activation, high damage output faction, but hurting us too much could put as a serious disadvantage compared to the other factions. I think the token sharing and cost are what separate us from being "clones" of the Empire... 😉
  4. I think that Anakin will add some more much needed versatility to the Republic; I think he will synergize well with Obi-wan in larger point formats, and I think he could complement Rex in a standard game. I don't think that the suppression impacts on his command cards will be as large a deal as many are suggesting, and it looks like only two of the three might reliable add suppression- his one pip seems to suggest that suppression token applies only to the round in which the card is played. I think that his point cost will become worth it in the form of a deterrent. The longer Anakin is on the field, the more keywords he can gain, and the more damage he can do. If you pair him with Rex and run improvised orders, and manage your special forces or vehicles well, you should be able to easily counter his flaw card. In the end, I think that he and Operative Vader have very different roles to fill. I think it's neat to see them share some similarities, since they are one and the same person, but in terms of gameplay I think it's a bit like comparing apples and oranges. Compared to Rex, I don't think he will see as much competitive play, at least not until the meta changes- which might happen soon depending on how they nerf us Republic players. I personally do not use the castle/standby shenanigans, so I hope that whatever changes take effect will not penalize the rest of us.
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