My question is if it is true you cast a spell and it lasts a single round? Costs you two strain. Then if you want to maintain it you have to concentrate and use your maneuver, however you spend another two strain if you exert yourself, taking two maneuvers. My GM has it if I have anything hit me, or attack me I have to do a discipline check or I lose my concentration.
My main gripe is ... what is the point of a barrier? I mean I cast it for a round, someone hits me and it goes away because I fail my check of concentration. Then I spend next round recasting it... then I pass keeping it on and move forward to attack ... I just lost six strain, and poof i let it go as I’m about past my threshold.
Is there anything that allows me to keep spells persisting? I’d love to have D&D mage armor, barrier in genesys, for even a whole encounter.