Jump to content


  • Content Count

  • Joined

  • Last visited

About BrotherElijah

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. There's actually a very relevant section in the Deathwatch core rulebook where it provides backstory on the purpose and origins of the Deathwatch. In particular, this quote from p305 is very helpful in framing the relationship with the Inquisition: The Battle-Brothers of the Deathwatch take the war against the alien to the very darkest reaches of the void, bringing to bear such force as no individual Inquisitor could hope to muster. In this mission, the Ordo Xenos and the Deathwatch are equals, the Inquisitors rooting out the foes for the Deathwatch to eradicate. While neither party is subject to the command of the other, both work in concert towards their common goal, according to those oaths made centuries ago.
  2. The Deathwatch rulebook often introduces mechanics that actually don't apply to Space Marines, because a lot of it is copied from earlier 40kRPG rulebooks where the PCs are not Astartes and therefore the mechanics are relevant. For example the bracing mechanic is explained on p140 and p238, even though every Space Marine has Bulging Biceps and therefore never needs to brace before firing a heavy weapon. Similarly the Fear paragraph is essentially copy-pasted from earlier 40kRPG rulebooks, giving a general introduction to the Fear mechanics and how they would usually apply to PCs (and NPCs). See this comment for a comparison of the Fear text across rulebooks. Since Space Marines know no fear, the And They Shall Know No Fear... section then introduces the rules specifically for Space Marines. Note from the Fear paragraph that the triggering event for taking a Fear test is "when a PC is confronted by such a frightening event or adversary". Note also that the wording in the And They Shall Know No Fear section specifically says "when facing a Fear-causing foe" and "when facing a Horde of Fear-causing creatures". Therefore the special rules for Space Marines kick in at the point of facing a Fear-causing enemy, which is the same point the normal Fear rules trigger. So at this point a normal non-Astartes PC or NPC takes a Fear test. A Space Marine (following the special rules) immediately suffers -10 WP or 1 Cohesion damage per level of Fear, and otherwise continues as normal. Note also that a normal PC also takes a Fear test when encountering a frightening event, some examples of which are given in the Very Bad Things section on p278 (e.g. viewing the scene of a gruesome murder is Fear 1, staring unprotected into the Warp is Fear 4). But per the And They Shall Know No Fear section, Space Marines specifically do not experience Fear effects from events, only from enemies - "For a Battle Brother, Fear has the following effects, and then only when in the presence of Fear-causing foes". You said you play Fear the way Adeptus-B describes - but he agrees with me that RAW Space Marines do not take Fear tests. See this comment a couple before yours. He also says he house rules that they do take the test, and of course you are welcome to do so as well, but we are talking about RAW.
  3. I'm failing to understand how an opposed dodge/parry would slow down combat compared to normal dodge/parry. Both parties are already rolling to attack and defend. Normal scenario: Attacker (WS 70) rolls to hit, gets 30. Successful hit. Defender (WS 50) rolls to parry, gets 40. Successful parry. Defender parried. No damage. Required rolls to determine outcome: 2. Opposed scenario: Attacker (WS 70) rolls to hit, gets 30. Successful hit. Defender (WS 50) rolls to parry, gets 40. Successful parry. Attacker got 4 DoS vs 1 DoS, so defender fails opposed test. Roll damage. Required rolls to determine outcome: 2. Apart from having to now roll damage for a successful attack (which in the long run will speed up combat) there are no extra rolls required. Determining DoS and comparing them is trivial and shouldn't slow down the process more than a couple of seconds per attack. Am I missing something here? Where does the terribly increased slowness come from?
  4. JohnDoe - Marines do not take Fear tests as described at the start of p277. Keep reading: "the Fear rules presented in this section are intended to be used either on the players' allies... or on their foes" "In all other respects, Fear does not apply to Battle-Brothers". Only non-Space Marines need to take Fear tests, and if they fail, roll for consequences on the Shock Table (Table 9-7). A Battle-Brother will never have to roll on that table. Space Marines are affected by Fear, but they do not take Fear tests.
  • Create New...