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BrotherElijah

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  1. I'm failing to understand how an opposed dodge/parry would slow down combat compared to normal dodge/parry. Both parties are already rolling to attack and defend. Normal scenario: Attacker (WS 70) rolls to hit, gets 30. Successful hit. Defender (WS 50) rolls to parry, gets 40. Successful parry. Defender parried. No damage. Required rolls to determine outcome: 2. Opposed scenario: Attacker (WS 70) rolls to hit, gets 30. Successful hit. Defender (WS 50) rolls to parry, gets 40. Successful parry. Attacker got 4 DoS vs 1 DoS, so defender fails opposed test. Roll damage. Required rolls to determine outcome: 2. Apart from having to now roll damage for a successful attack (which in the long run will speed up combat) there are no extra rolls required. Determining DoS and comparing them is trivial and shouldn't slow down the process more than a couple of seconds per attack. Am I missing something here? Where does the terribly increased slowness come from?
  2. JohnDoe - Marines do not take Fear tests as described at the start of p277. Keep reading: "the Fear rules presented in this section are intended to be used either on the players' allies... or on their foes" "In all other respects, Fear does not apply to Battle-Brothers". Only non-Space Marines need to take Fear tests, and if they fail, roll for consequences on the Shock Table (Table 9-7). A Battle-Brother will never have to roll on that table. Space Marines are affected by Fear, but they do not take Fear tests.
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